1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Bioshock Infinite (Spoiler free thread)

  • Mazy
  • August 12, 2010 at 7:03 PM
  • Thrik
    • January 11, 2013 at 4:31 PM
    • #221

    A strange correlation has been drawn by some between 'sells well' and 'has no imagination whatsoever'. It's perfectly possible to produce an attractive cover that also draws in the mainstream. A generic cover isn't going to suddenly make the game fly off the shelves, people are more likely to respond to one that's genuinely beautiful rather than following a mantra of 'tits, sparks, guns' (or whatever formula is in play).

  • dux
    • January 11, 2013 at 5:30 PM
    • #222
    Quote from Thrik

    A strange correlation has been drawn by some between 'sells well' and 'has no imagination whatsoever'. It's perfectly possible to produce an attractive cover that also draws in the mainstream. A generic cover isn't going to suddenly make the game fly off the shelves, people are more likely to respond to one that's genuinely beautiful rather than following a mantra of 'tits, sparks, guns' (or whatever formula is in play).

    Bang. You've earned yourself 3 more burgers for that.

  • Furyo
    • January 11, 2013 at 7:41 PM
    • #223
    Quote from Thrik

    A strange correlation has been drawn by some between 'sells well' and 'has no imagination whatsoever'. It's perfectly possible to produce an attractive cover that also draws in the mainstream. A generic cover isn't going to suddenly make the game fly off the shelves, people are more likely to respond to one that's genuinely beautiful rather than following a mantra of 'tits, sparks, guns' (or whatever formula is in play).

    Every single bit of marketing will dispute that. Do you think we did not make this decision after having done our research?

  • -HP-
    • January 11, 2013 at 8:34 PM
    • #224
    Quote from Furyo

    Every single bit of marketing will dispute that. Do you think we did not make this decision after having done our research?

    I guess that's what he means Francois, why are you protecting it so much dude? research will always boil down to one thing: the stuff that sells the most, the stuff that appeals the most to the masses, the stuff that gets the biggest attention, etc, etc. That was the problem here, "over-research".

    Since we all here know that Bioshock infinite wont just be a shooter, it wont be just a "ordinary" game, it will stand out among everything out there at the moment, and that cover just doesn't sell that fact. It will make the game blend with the others in the shelves.

    I realize that that cover might appeal to those that don't know the IP because it embraces the genre that sells like hot cakes in our industry, the action packed first person shooters, and it's so obvious for us that cover is trying to get a slice of that market it feels wrong to us.

    I just wish that instead of trying to blend in, it tried to be unique, which is the new "trend" I think and you start to see some really cool stuff out there that stands out. Want an example? Far Cry 3 awesome cover, featuring not the cool guy of the game but the vilan.

    [Blocked Image: http://www.popchix.com/images/uploads/farcry3-cover.jpg]

    Which is EXACTLY what Bioshock 1 did too, Big Daddy on the cover with the city on the background.

    [Blocked Image: http://basementrejects.com/wp-content/uploads/2011/06/bioshock-cover.jpg]

  • Furyo
    • January 11, 2013 at 10:36 PM
    • #225

    I don't defend the cover, I defend the decision.

    The other covers are fantastic

    Quote

    ' timestamp='1357936469' post='320984']

    Every single bit of marketing will dispute that. Do you think we did not make this decision after having done our research?

    I guess that's what he means Francois, why are you protecting it so much dude? research will always boil down to one thing: the stuff that sells the most, the stuff that appeals the most to the masses, the stuff that gets the biggest attention, etc, etc. That was the problem here, "over-research".

    Since we all here know that Bioshock infinite wont just be a shooter, it wont be just a "ordinary" game, it will stand out among everything out there at the moment, and that cover just doesn't sell that fact. It will make the game blend with the others in the shelves.

    I realize that that cover might appeal to those that don't know the IP because it embraces the genre that sells like hot cakes in our industry, the action packed first person shooters, and it's so obvious for us that cover is trying to get a slice of that market it feels wrong to us.

    I just wish that instead of trying to blend in, it tried to be unique, which is the new "trend" I think and you start to see some really cool stuff out there that stands out. Want an example? Far Cry 3 awesome cover, featuring not the cool guy of the game but the vilan.

    [Blocked Image: http://www.popchix.com/images/uploads/farcry3-cover.jpg]

    Which is EXACTLY what Bioshock 1 did too, Big Daddy on the cover with the city on the background.

    [Blocked Image: http://basementrejects.com/wp-content/uploads/2011/06/bioshock-cover.jpg]

  • KoKo5oVaR
    • January 11, 2013 at 11:28 PM
    • #226

    Good or not, bioshock infinite cover has been discussed over much more than the other videogames covers, players feel their opinion "matters", thus it will stay in a little part of their head with a sense of familiarity and engagement;

    If you want people to keep a concept or an image in their heads as long as possible, what's better than having them doing it willingly discussing with their friends, rather than throwing it at their faces ? it is also quite cheaper

    Which is what is making it a better cover, soft smooth painless intrusive marketing

    Well just an idea

  • Sentura
    • January 12, 2013 at 2:20 AM
    • #227

    idk i kinda wanted the bisochok invitive to be just the logo like hte originails

  • PogoP
    • January 12, 2013 at 5:37 PM
    • #228

    It's a fuckin' box cover. Who gives a shit

  • Puddy
    • January 12, 2013 at 5:48 PM
    • #229

    thanks liam...

  • PogoP
    • January 12, 2013 at 6:57 PM
    • #230

    If you'd like any more input, just send me an email and let me know.

    PS - I am so excited for this game. Just finished Dishonoured which is a fantastic game, and I think this will feel quite similar in atmosphere. Can't wait!

  • insta
    • January 13, 2013 at 4:15 AM
    • #231

    12 minute roach max is a good tactic versus any race, at least until platinum.

  • insta
    • January 13, 2013 at 4:16 AM
    • #232

    What do we call ourselves?

    Gangster Squad!

    I was just hoping to take you to bed.

  • Thrik
    • January 16, 2013 at 10:11 AM
    • #233

    lmao...

    [Blocked Image: http://25.media.tumblr.com/7462ca933820f3676d704a52e61e3775/tumblr_mgncmeNTJF1qdqlkxo1_500.jpg]

  • Rick_D
    • January 16, 2013 at 11:30 AM
    • #234
    Quote from dux

    Who the fuck chose the game cover art for this?

    It's fucking TERRIBLE.

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/a/a3/Official_cover_art_for_Bioshock_Infinite.jpg]

    i actually agree. it's battlefield in a funfair.

  • Psy
    • January 16, 2013 at 11:43 AM
    • #235

    ITT, I am reminded that games have box art.

  • Furyo
    • January 22, 2013 at 3:59 PM
    • #236

    http://www.polygon.com/2012/12/23/379…er-art-revealed

    Happy now?

  • Erratic
    • January 22, 2013 at 4:54 PM
    • #237
    Quote from Thrik

    lmao...

    [Blocked Image: http://25.media.tumblr.com/7462ca933820f3676d704a52e61e3775/tumblr_mgncmeNTJF1qdqlkxo1_500.jpg]

    what is this this is good box art

  • PogoP
    • January 22, 2013 at 5:07 PM
    • #238

    New box art revealed. I don't know what I think of it.... It's certainly different.

    [Blocked Image: http://assets.sbnation.com/assets/1914983/cover_close-upDESIGN04.jpg]

  • FMPONE
    • January 22, 2013 at 6:40 PM
    • #239

    They just can't quite get it right

  • Evert
    • January 22, 2013 at 6:53 PM
    • #240

    I like that one

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™