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Bioshock Infinite (Spoiler free thread)

  • Mazy
  • August 12, 2010 at 7:03 PM
  • Jetsetlemming
    • August 13, 2010 at 3:37 AM
    • #21

    This feels kinda crazy to me. It's like they're parodying themselves, and the name reminds me of Duke Nukem Forever. It doesn't help that I watched a Joystiq video interview with Ken Levine shortly after I saw the trailer and he looked like a crazy person in it.

  • Serenius
    • August 13, 2010 at 6:40 AM
    • #22

    Bioshock back in the hands of Irrational Games. Fuck yeah! Maybe they'll finally come back around to System Shock after this one.

  • Zacker
    • August 13, 2010 at 11:55 AM
    • #23
    Quote from Serenius

    Bioshock back in the hands of Irrational Games. Fuck yeah! Maybe they'll finally come back around to System Shock after this one.

    It's not about the IP being "back", they have had it all the time and worked on it since the first one.

    Edit: And yeah another studio did BS2.

  • Thrik
    • August 13, 2010 at 1:55 PM
    • #24

    Pretty sure BioShock 2 was handled by another 2K studio? Albeit one that included a number of Irrational staff, whereas now it's back in the hands of Irrational proper.

    And that trailer was both epic and amazing.

  • Skacky
    • August 13, 2010 at 2:51 PM
    • #25

    Yes, Bioshock 2 was made by 2K Marin.

  • dux
    • August 13, 2010 at 3:28 PM
    • #26

    It's Irrational, YAY.

    It's bright and unatmospheric, BOO.

    And they are never going to do System Shock 3, I keep saying that EA has The Godfather team busy raping it.

  • Jetsetlemming
    • August 13, 2010 at 4:04 PM
    • #27

    I saw plenty of atmosphere there, but then I also saw a Jules Verne flying city and someone saved from falling by a magic cloud of roses and an animated golem beating up a man. It was a shock (heh) to see the Bioshock series lean so hard towards fantasy after Bioshock 1 was all alt-history sci-fi.

  • Minos
    • August 13, 2010 at 4:05 PM
    • #28
    Quote from Jetsetlemming

    I saw plenty of atmosphere there, but then I also saw a Jules Verne flying city and someone saved from falling by a magic cloud of roses and an animated golem beating up a man. It was a shock (heh) to see the Bioshock series lean so hard towards fantasy after Bioshock 1 was all alt-history sci-fi.

    The flying roses thingy is not magic, it's plasmids!!

  • -HP-
    • August 20, 2010 at 12:45 PM
    • #29

    http://www.gametrailers.com/video/gt-po ... ite/703143

  • ⌐■_■
    • August 20, 2010 at 4:52 PM
    • #30
    Quote from twiz

    Trailer is phenomenal, and intriguing. Can't wait to see more.For whatever reason the trailer on their site does not preload, it'll only buffer a few seconds into the future and stop there, regardless of connection speed... My connection speed at my parent's sucks and could only watch a couple seconds at a time before it got all jerky. Had to let it play through in jerky-mode in the background and rewind to watch

    same here but my connection is fine. kinda sloppy if you ask me. trailer is fucking awesome but I aslo can't really connect the dots as far as the name goes....

  • arhurt
    • August 20, 2010 at 5:12 PM
    • #31

    Bioshock Infinite

    It'll have endless procedurally generated levels.

  • Warby
    • August 20, 2010 at 11:03 PM
    • #32

    yeah i dont understand what the "infinite" is all about but i am more the curious !

  • deceiver
    • August 21, 2010 at 6:54 AM
    • #33

    The sky's the limit(e)!?

  • Izuno
    • August 23, 2010 at 8:03 PM
    • #34

    If anything the Bioshock games to date have the theoretical constant environmental threat of the room you are in getting flooded. Obviously that was highly controlled by the game designers and of course it wasn't really a threat all the time. But from an atmospheric perspective, it did add to the underlying tension assuming you buy into the suspension of disbelief to at least some degree. That said, I didn't really feel a lot of tension about this once you got into the game and learned the mechanics which doesn't take too long.

    For Bioshock Infinite, at least there is an opportunity to have a similar mechanic in the constant threat of potentially falling to your death. At least the trailer used that to the double rainbow extreme...all the way. From a design perspective, this poses a bit of an interesting challenge of how you could use that the right amount...as in not too much nor too little to make it an effective part of the game without getting numb or repetitive.

    On the plus side, I think this game has a lot of potential but i would like to see more atmosphere in the erm...atmosphere such as more variation in night and day, weather etc. but I would expect the actual game to have all that. Like maybe zombie flying dogs coming at you from 360 degrees that shoot ninja scorpions at you. Think of the bullets on the back of the package:

    "WE HAVE BESTEST NINJA SCORPIONS EVAR THAT COME FROM FLYING ZOMBIE DOGS IN 360 DEGREES. BUY OUR GAME."

  • -HP-
    • September 7, 2010 at 11:22 AM
    • #35

    http://gameinformer.com/b/news/archive/ ... reens.aspx

  • -HP-
    • September 21, 2010 at 4:34 PM
    • #36

    gameplay

    http://www.gameblog.fr/news_18158_biosh ... n-video-hd

    oh.. my.. fucking... god!

    It's staged as fuck, but it's promising!

  • PogoP
    • September 21, 2010 at 4:45 PM
    • #37

    WOW! That looks amazing.

  • Nysuatro
    • September 21, 2010 at 4:50 PM
    • #38

    now that is amazing

  • cincinnati
    • September 21, 2010 at 5:51 PM
    • #39

    bad ass, right down to the shape of the blood on the screen.

    who else caught the

    "three cheers for us, eh?"

    as 3 cheers for USA

  • deceiver
    • September 21, 2010 at 5:58 PM
    • #40

    Wow.

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