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Material Tutorials: 8 Step By Step Tutorials

  • PhilipK
  • July 30, 2010 at 2:28 PM
  • PhilipK
    • August 3, 2010 at 12:40 PM
    • #21

    I'll post this here too

    Just wanted to say I added a Photoshop Actions file to the bottom of the material tutorial index page: http://www.philipk.net/tutorials/materi ... rials.html

    Or if you like you can get it here:

    http://philipk.net/tutorials/materials/ ... ctions.atn

    The action package file contains these actions:

    - Normal map overlay fix with the blue channel preserved

    - Normal map overlay fix with the blue channel killed

    - Flatten to new layer

    - Normalize

    - Sharpen

    There are two different normal map overlay actions, the one where the blue channel of the normal map is preserved gives you the most correct result mathematically, however it is a bit harder to work with since it requires two layers with different blending modes. I only use this for normal map overlay layers that have a lot of depth in them, and I usually even just mask out such details and use the "Normal" blending mode instead.

    The other one kills the blue channel (50% gray bucket fill), this is no problem to use on subtle normal map overlay layers as they hardly contain any visible blue channel information anyway, and these are the details you usually want to overlay anyhow.

  • Minos
    • August 3, 2010 at 1:59 PM
    • #22
    Quote from PhilipK

    I'll post this here too Just wanted to say I added a Photoshop Actions file to the bottom of the material tutorial index page: http://www.philipk.net/tutorials/materi ... rials.html

    Or if you like you can get it here:

    http://philipk.net/tutorials/materials/ ... ctions.atn

    The action package file contains these actions:

    - Normal map overlay fix with the blue channel preserved

    - Normal map overlay fix with the blue channel killed

    - Flatten to new layer

    - Normalize

    - Sharpen

    There are two different normal map overlay actions, the one where the blue channel of the normal map is preserved gives you the most correct result mathematically, however it is a bit harder to work with since it requires two layers with different blending modes. I only use this for normal map overlay layers that have a lot of depth in them, and I usually even just mask out such details and use the "Normal" blending mode instead.

    The other one kills the blue channel (50% gray bucket fill), this is no problem to use on subtle normal map overlay layers as they hardly contain any visible blue channel information anyway, and these are the details you usually want to overlay anyhow.

    Display More

    ohh very nice, the normal map overlay ones are pretty useful! Thanks again.

  • Jenn0_Bing
    • August 3, 2010 at 2:12 PM
    • #23

    Wow these are all really useful, thanks a ton! I've just made a brick texture using a similar method to yours, but I stopped about half way through your process, gonna try out your other tricks now.

  • PhilipK
    • August 7, 2010 at 12:19 PM
    • #24

    Thanks!

    I just wanted to let you know I added a chapter on creating tilable materials in Zbrush. I go into some other techniques as well. If you're interested in that I added that section to the "Cliff" tutorial:

    http://www.philipk.net/tutorials/materi ... erock.html

  • -HP-
    • August 7, 2010 at 11:00 PM
    • #25
    Quote from PhilipK

    Thanks! I just wanted to let you know I added a chapter on creating tilable materials in Zbrush. I go into some other techniques as well. If you're interested in that I added that section to the "Cliff" tutorial:

    http://www.philipk.net/tutorials/materi ... erock.html

    Yes! You're on a spree with these Philip, keep them coming! And whatever we may do to help you deliver more of these, just let us know.

    On the topic of tillable stuff on zbrush, I also recommend these video tuts:

    http://www.youtube.com/user/rooz3d

    PS. Also, don't forget to update your first post with any new stuff you may add, that way keeping everything up to date in there.

    cheers buddy

  • aaron_da_killa
    • August 8, 2010 at 2:28 AM
    • #26

    Great tutorials! I especially like concrete and marble textures and the modular sets tut.

  • PhilipK
    • August 9, 2010 at 8:12 AM
    • #27

    Thanks guys! good point HP, I'll add that now

    Oh yeah I checked out that guys tutorial just the other day, that is a very interesting technique, I thought I linked to that in my tutorial, but apparently not. I will probably update it with a link to that as an alternative way of creating the texture

  • 2d-chris
    • August 9, 2010 at 9:15 AM
    • #28

    I'm inspired to make some level design tutorials but man, such a big subject. Could always split it up into sections.

    Share the love

  • deceiver
    • August 14, 2010 at 11:00 PM
    • #29

    I'm backing up stuff since I'm reformatting finally to make the jump to windows 7 64 bit, read your material tuts in the mean time...REALLY useful stuff, thanks Philip! Looking forward to putting your tricks to use.

  • PhilipK
    • August 29, 2010 at 1:25 PM
    • #30

    Thanks! Brought this up again just to say I made another one now .

    This time it's on some rough wood (using Zbrush some) and I think it will be a bit of a useful read if you want to go with some more stylized handpainted stuff as well (split up the tutorial a bit so some parts I go into some on handpainting details in PS).

    All that is included in the .PSD at the bottom of the tutorial as well.

    [Blocked Image: http://www.philipk.net/tutorials/materials/mt_woodrough.jpg]

    http://%7boption%7d

    Hope you'll like it!

  • -HP-
    • August 29, 2010 at 2:08 PM
    • #31

    Once again, very very useful tutorial!

    I just got started on a little scene, and most of this stuff is exactly what I need.

    Thank you Philip, I'll drop you some feedback soon hopefully.

  • Nysuatro
    • August 29, 2010 at 5:15 PM
    • #32

    Wood has never been so sexy.

  • Sindwiller
    • September 5, 2010 at 4:43 PM
    • #33

    Orgiastic!

  • erikasha
    • July 1, 2011 at 12:30 PM
    • #34
    Quote from Nysuatro

    Wood has never been so sexy.

    i know but it would be use for enhancement like decoration.

  • shenglu
    • October 12, 2011 at 1:43 AM
    • #35

    The average time to read your material TUTS ... really useful stuff, thanks! Looking to the future use of your skills.

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