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Bad game designer, NO TWINKIE!

  • Duff-e
  • July 25, 2010 at 12:36 AM
  • Duff-e
    • July 25, 2010 at 12:36 AM
    • #1

    http://www.designersnotebook.com/Design ... tabase.htm

    I found this yesterday and read the whole thing straight through. The articles were written between 2004-2007 but I couldn't find an existing thread with the word "twinkie" in it so hopefully this is new to at least some people.

  • Taylor
    • July 25, 2010 at 1:45 AM
    • #2

    Yeah, some of these must be fairly old. Maybe there should be a 2010 update: The game narrative is not an emotional journey that presents a deep, subtle message while posing difficult questions about the nature of gaming through conventional game mechanics. No Twinkie.

    Disagree with some of them, but it's a good list.

  • Warby
    • July 25, 2010 at 8:09 AM
    • #3

    misleading thread title i thought there were "NEW" twinkie denial conditions !

  • Erratic
    • July 28, 2010 at 11:49 PM
    • #4

    Just a few entries away from being the wild success that was the 400 Project

    Fuckin designers, they love their formalization.

    Take the liberty of your position and use it, instead of standardizing yourself into a corner. People's attraction to a universal correctness is ridiculous.

    "I can't intuit for the life of me, I need some shit someone put in bullet point form to reaffirm my sense of direction"

  • Ginger Lord
    • July 29, 2010 at 3:59 PM
    • #5
    Quote from Erratic

    Fuckin designers, they love their formalization.

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