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[Maxscript] UIMod = Advanced UI for modifiers

  • Nysuatro
  • June 4, 2010 at 5:25 PM
  • Nysuatro
    • June 4, 2010 at 5:25 PM
    • #1

    Hey all, I didnt knew where to post this in mapcore. I hope this is ok.

    I released the first version of a script I wrote for a school assignment.

    It is an Advanced UI for modifiers in max.

    More info on scriptspot.

    http://www.scriptspot.com/3ds-max/scripts/uimod

    [Blocked Image: http://img708.imageshack.us/img708/5850/scriptscreen.jpg]

    I hope you like; Feedback and requests are always welcome.

  • Nysuatro
    • September 9, 2010 at 12:05 AM
    • #2

    Got an update.

    Now you can make a buttons from every modifier and you can save the values of the properties. Check it out.

    Now I will be working on the graphics. Any request?

    http://%7boption%7d

    new version of script is here http://www.scriptspot.com/3ds-max/scripts/uimod

  • mjens
    • September 9, 2010 at 10:15 AM
    • #3

    I wanna hello kitty car in the background

    Looks nice, I'll try it today :>

  • -HP-
    • September 9, 2010 at 10:32 AM
    • #4

    I havent tried it it. Before I do,if I got this right, this is a replacer for the modifier buttons in the stack?

    [Blocked Image: http://i53.tinypic.com/1583xpd.jpg]

    What kind of advantages does it offer on top of it?

  • Nysuatro
    • September 9, 2010 at 11:35 AM
    • #5

    Yeah. Well you can save multiple modifiers in one button. And it saves also the values of all the properties of the modifiers.

    You can see in the video that I changes some properties, checked some options, changed values, ...

    So if there is a combination of modifiers you use a lot you can just make a button out of it.

  • PhilipK
    • September 9, 2010 at 11:55 AM
    • #6

    Sounds like this could be pretty useful if you wanna make some templates. Especially if you are to kind of batch create certain stuff.

    I'll try it out asap, cool stuff

  • Nysuatro
    • September 9, 2010 at 12:31 PM
    • #7

    Thanks Nice to hear there is interest in this script.

    If you got errors or requests. Just let me know.

    Btw, right clicking a button gives you the properties of the button. you can edit the color and name of a button.

    In the next version you can chose the position, width, ... of the button. So more options to customize your UI.

  • Nysuatro
    • September 14, 2010 at 7:00 PM
    • #8

    I worked on the graphics of the UI. Also some extra options to customize some properties of the UI

    This is what I have right now. New script is not online. I still have to finish some stuff.

    [Blocked Image: http://i699.photobucket.com/albums/vv356/Nysuatro/updateonUimod.jpg]

    Is someone using the script?

  • Wesley Tack
    • September 14, 2010 at 9:54 PM
    • #9

    I think the idea seems nice (I haven't tried it yet), but from the looks of it you still and always will need the right hand menu for a lot of things such as connect/attach/cut/etc etc.. anyway, so if you have that menu showing you might as well also use the max default buttons? Still it looks like the script seems to work excellent and user friendly, sadly it's nothing I can use as I use max a lot. I recently installed max 2011 and reconfigured my keyboard and menus as well and my work flow is pretty fast because of it now, I just don't see it getting any faster using the script you made (and that's what scripts are meant to do). I guess if you could add all buttons and menus you wanted in your script and it runs in expert mode as a floating menu it might be cool to be able and use the full screen layout of max though. Just giving my 2 cents hope you're ok with it

  • Nysuatro
    • September 15, 2010 at 2:33 PM
    • #10

    Thanks for the reply. I appreciate it.

  • Nysuatro
    • September 18, 2010 at 5:13 PM
    • #11

    updateeeeeeeeeeeeeeeeeee

    http://%7boption%7d

    Script can be downloaded on http://%7boption%7d

    Pleas let me know errors.

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