1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Portfolios

Luuk Waarbroek - Level Designer

  • luque
  • May 22, 2010 at 8:44 PM
  • luque
    • May 22, 2010 at 8:44 PM
    • #1

    Hello everyone,

    Im Luuk 21 years old and busy with level design for about 1 year now.

    Recently I have finished my portfolio and would like to know what you guys think about it.

    Some of the screenshots at the work section are placeholders as I still have to make some new ones of Classified.

    http://%7boption%7d

    Feedback would be appreciated!

    Kind regards

    Luuk

    ps: I've also got a question about showing level designs. Ive checked a lot of the portfolios on this website and all I see are finished nice and shiny screenshots of the levels. But don't recruiters/companies want to know the DESIGN about a level? That means level design docs, layouts, topviews, mockups etc.

  • Campaignjunkie
    • May 24, 2010 at 5:42 AM
    • #2

    "Home" page is unnecessary. Have your index set to your "work" page by default so it's the first thing people see.

    In your resume section, are these commercial projects or mods or what? You worked on them in school, but it's for a studio? Might want to clarify that.

    Umm you certainly look competent, but what are you really interested in? What kind of scripted events have you done? I think Andrew Weldon's portfolio offers a good example of how to present your scripts -- http://www.button-masher.net/content.php?c=86

    If none of this stuff is freely downloadable / playable, you have to work a lot harder to demonstrate your contributions to these projects. What kinds of problems did you encounter and how did you solve them? Who made the level assets? What constraints were you working under?

    In terms of gameplay, I was most interested in that bioblocks game, but it wasn't playable so that was kind of a big turn-off

    (Disclaimer -- I'm not a professional. Just a cranky amateur who's been modding for a long long long time.)

  • luque
    • May 24, 2010 at 8:33 AM
    • #3

    ok thanks for the feedback, I will try and clarify things a bit on the website.

  • PhilipK
    • May 25, 2010 at 2:25 PM
    • #4

    Agreed with CJ about presenting your work at the index page instead. I'm not a big fan of having news/blog stuff at the same page as your portfolio stuff, or not having news sections on the same actual page as your screenshots. But that's just personal taste. You've got some nice stuff there judging from the screens and it's always nice to have some videos of your work.

    I think the things I would have changed is to scale down everything that isn't directly related to your actual work or resumé. Maybe put the Bio, resumé and conact section all on one page could work?

    Otherwise, clean and nice layout and nice work pieces.

  • ElectroSheep
    • May 25, 2010 at 8:39 PM
    • #5

    In exemple, you can gain some uselles page by put your contact on the resume page or on the right sidebar if you want your contact info always visible.

  • luque
    • March 20, 2011 at 4:15 PM
    • #6

    Did a huuuuuuuge revamp of my portfolio

    http://%7boption%7d

    Changes

    * Removed blog, bio, about and contact pages

    * Home page now only shows big images of projects I'm most proud of

    * Clicking on one of those images will take you to the project page and give more info about it

    * Updated resume

    * Made big layout changes, now its far more simplistic

    Getting ready to apply to some big studios in about 5 months, know anything I can improve? Shout!

    Crits on work, website, resume etc. are more then welcome!

  • Vilham
    • March 20, 2011 at 5:45 PM
    • #7

    Looks great tbh, I didn't notice any text explaining any of the design in the layout shots though.

  • luque
    • March 22, 2011 at 7:53 AM
    • #8

    81 visits from mapcore and one crit, it cant be that good

  • Furyo
    • March 25, 2011 at 12:57 PM
    • #9

    Rename "home" to "Games" or "Work"

    Seen as Gatling Gears doesn't exactly fall in the famous games category, I would work on presenting it in a stronger light, separating it from your personal projects (look at my website for a clear distinction for instance) as you need to show that you have some pro experience already, and aren't just a student looking for a position.

  • luque
    • March 29, 2011 at 9:49 AM
    • #10

    Thanks for the comments, I'll look into it

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™