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Hammer update!

  • KungFuSquirrel
  • April 30, 2010 at 4:18 AM
  • Wesley Tack
    • May 3, 2010 at 12:37 PM
    • #41
    Quote from Surfa

    Add -dx80 to the launch options and it should fix the problem. It seems as they broke the direct 9 version of the viewports.

    yea thanks, I saw this on the steam forums as well.. luckily the thing still compiles in the current state, at least I'm able to work in -dx80 mode and compile in the current "broken" mode ;o

    hopefully the full fix will arrive this week...

  • Psy
    • May 3, 2010 at 2:27 PM
    • #42

    Hopefully they'll also fix the arrow keys being broken when using the texture app tool. So frustrating being unable to change the camera angle whilst texturing.

  • -HP-
    • May 3, 2010 at 2:53 PM
    • #43
    Quote from Psy

    So frustrating being unable to change the camera angle whilst texturing.

    lol, what the fuck man... You guys must really love source engine.

  • ElectroSheep
    • May 3, 2010 at 4:41 PM
    • #44

    I'm happy to see that I don't have any problem with the update (I don't know why)

    @ HP : It's probably not the source engine we love but the games it use (and personaly it's because I could not run anything before having a new cg two months ago)

  • Psy
    • May 3, 2010 at 4:46 PM
    • #45
    Quote from 3Dnj

    @ HP : It's probably not the source engine we love but the games it use (and personaly it's because I could not run anything before having a new cg two months ago)

    Exactly. I would love to make levels in UE3 or Cryengine but there's no games under those engines that interest me or seem to have as big a fanbase as a lot of Valve games do.

  • Sentura
    • May 3, 2010 at 4:50 PM
    • #46
    Quote from Psy

    Exactly. I would love to make levels in UE3 or Cryengine but there's no games under those engines that interest me or seem to have as big a fanbase as a lot of Valve games do.

    nor are their tools as easy to use. OR MAYBE THATS JUST ME

  • Wesley Tack
    • May 3, 2010 at 4:59 PM
    • #47
    Quote

    ":3cam91p0]lol, what the fuck man... You guys must really love source engine.

    We started this years ago even before HL2 was released... All I'm still using it for is to finish my current project, as soon as it's out and done with I quit Source (unless something big would happen..heh).

  • skdr
    • May 3, 2010 at 5:17 PM
    • #48
    Quote from Psy

    Hopefully they'll also fix the arrow keys being broken when using the texture app tool. So frustrating being unable to change the camera angle whilst texturing.

    Dude what. Hold down space and move with your mouse, much more accurate and faster

  • KungFuSquirrel
    • May 3, 2010 at 5:24 PM
    • #49
    Quote from skdr

    Dude what. Hold down space and move with your mouse, much more accurate and faster

    Z key to toggle freelook+mouse scroll movement! this also helps reduce the number of embarrassing cloned object farms if you happen to jump over to Radiant

  • Psy
    • May 3, 2010 at 5:29 PM
    • #50

    Over 5 years of using Hammer and only now do I learn this. I bet I've accidently hit Z loads of times and thought it was just Hammer playing up.

  • Skacky
    • May 3, 2010 at 5:31 PM
    • #51

    Yeah we learn a lot of stuff even when we spent lots of years using the software.

    For instance, I learned what the "hide nodraw faces" button did while I was working on a level two days ago. I never really bothered with it, but it's pretty nice.

  • Buddy
    • May 3, 2010 at 5:42 PM
    • #52

    I used the Z key thing since the Worldcraft boundled with HL1GOTY

    Its one of the most intuitive parts of hammer, cant believe that you discovered it only now.

  • Serenius
    • May 3, 2010 at 5:50 PM
    • #53
    Quote from Sentura

    Exactly. I would love to make levels in UE3 or Cryengine but there's no games under those engines that interest me or seem to have as big a fanbase as a lot of Valve games do.

    nor are their tools as easy to use. OR MAYBE THATS JUST ME

    Troll spotted.

  • KungFuSquirrel
    • May 3, 2010 at 7:23 PM
    • #54

    Word is they've identified the black grid/model rendering issue - It only occurred in Ep2, not TF2 or DoD, which is probably why not everyone saw it. Not sure when a fix is coming, but should be soon.

  • Ginger Lord
    • May 3, 2010 at 7:28 PM
    • #55

    Oh god, not "soon"

  • Sentura
    • May 3, 2010 at 8:00 PM
    • #56
    Quote from Serenius

    Exactly. I would love to make levels in UE3 or Cryengine but there's no games under those engines that interest me or seem to have as big a fanbase as a lot of Valve games do.

    nor are their tools as easy to use. OR MAYBE THATS JUST ME

    Troll spotted.

    actually i wasnt kidding...

  • Jetsetlemming
    • May 3, 2010 at 8:40 PM
    • #57

    UnrealEd is like the easiest editor on earth. Maybe I guess Timesplitters had an easier editor but that hardly counts

  • Erratic
    • May 3, 2010 at 8:47 PM
    • #58

    UED has never been BSP friendly, but beyond that...

  • Sentura
    • May 3, 2010 at 8:48 PM
    • #59
    Quote from Jetsetlemming

    UnrealEd is like the easiest editor on earth. Maybe I guess Timesplitters had an easier editor but that hardly counts

    i see you were elected chairman of the committee for judging how easy editors are to use. when was this again?

  • KungFuSquirrel
    • May 3, 2010 at 9:39 PM
    • #60
    Quote from Erratic

    UED has never been BSP friendly, but beyond that...

    It's so weird that UE3 has what may be the most powerful BSP editing tool, but it's lost behind by far the worst BSP interface. I recall it getting some upgrades between UT3 and UDK, but haven't messed with it much lately.

    Anyway, let's not degrade this into the engine debate again since there's some useful information here pertaining to people wanting to get things done in Hammer.

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