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Interviews

  • Ginger Lord
  • April 22, 2010 at 1:08 PM
  • Ginger Lord
    • April 22, 2010 at 1:08 PM
    • #1

    What's the longest you've ever been in one?

    Yesterday I spent 5 hours pretty much at one place The time flew by!

  • dux
    • April 22, 2010 at 1:18 PM
    • #2

    About 2 hours, which was my first ever interview for a junior position. Which consisted of getting grilled by 5 - 6 guys on 'what if' questions that I had no real answer for. Second was about 40 minutes (travel time of 5 FUCKING HOURS just to GET THERE) to an hour by 2 guys that were much easier to converse with but very 'hello goodbye' in their approach. Honestly, the best interview I've ever had was with Charlie Cleveland of Natural Selection 2 where the actual interview lasted for like 10 minutes and wasn't really an interview at all and the other 40 minutes spent talking about the game. Development studios suck from my experience, indie all the way. They actually GET you.

  • e-freak
    • April 22, 2010 at 1:18 PM
    • #3

    eight hours (though the actual interview was about 90 minutes)... personally i'd rather do two or three days because essentially getting to know everyone and talking with them will show much more if you will be able to work there properly (in terms of technical knowledge and social integration).

    anyway: new job for you?

  • Duff-e
    • April 22, 2010 at 2:43 PM
    • #4

    8 hours? wtf? explain. did you get the job?

  • Mazy
    • April 22, 2010 at 3:57 PM
    • #5

    Only been to one, which was at Io. Think it was about one hour. No idea if that's normal or not :G

  • Ginger Lord
    • April 22, 2010 at 4:14 PM
    • #6

    So far the Black Rock one I had was an hour and a bit, just general Q&A and seemed about right. Had a 30 min phone interview this week also which was a bit weird, would have preferred a face to face but that would be the next step if I go any further with them. Then yesterday was this epic interview.

    It consisted of:

    - 1.5hr written "test" which I wasn't expecting and it was brand new to the company, guinea pig!

    - ~1hr with HR department discussing stuff like lifestyle, relocation, pay etc

    - 1.5hrs of show and tell with the Lead LD and Game Designer, showing work and Q&A etc

    - 30mins of playing around with their project and studio tour

    - 30 mins of meeting the senior design team in an informal sit down meeting just discussing random stuff like teabagging online.

    - 30 mins of chatting with the Studio Boss about the company and pay again.

    Was shattered after, even with free unlimited Vimto on tap.

  • e-freak
    • April 22, 2010 at 4:17 PM
    • #7
    Quote from Duff-e

    8 hours? wtf? explain. did you get the job?

    well it's still pending but it was about seeing all theyr pipeline and projects, getting to know everyone related to the projects and talking with everyone (not in a typical interview way but "give us some input on this and that and we see how you tick") and in the mid of that I got to a typical interview with questions on portfolio, past projects, point of views and stuff (stuff consisted on discussing if the boss fight in half-life looked like a giant baby with an open head).

  • mjens
    • April 22, 2010 at 4:43 PM
    • #8

    My interviews was about 30-60 minutes long and that was only talking about stuff in resume. After the interview, in the same day I was working just like an ordinary employee. My first thought: "Damn, that was fast..." I don't know if it's typical to get employee right onto the job after interview? In Poland it might be tipical, when I was hired there was lack of level designers with portfolios...

  • Zeta
    • April 22, 2010 at 4:58 PM
    • #9

    About 4 hours for my first job.

  • 2d-chris
    • April 22, 2010 at 6:02 PM
    • #10

    a few hours at climax and bizarre creations, crytek was a different approach after the phone interview, was shown around the office/projects and play tested crysis warhead followed by lunch with some of the team members that I had yet to meet. So much fun I almost missed my flight back to the UK

  • Duff-e
    • April 22, 2010 at 6:07 PM
    • #11

    Have any of you ever been to the "show you around the office - meet and talk to employees" stage of an interview and not get the job? I feel like that would just be cruel.

  • dux
    • April 22, 2010 at 6:13 PM
    • #12
    Quote from Ginger Lord

    So far the Black Rock one I had was an hour and a bit, just general Q&A and seemed about right. Had a 30 min phone interview this week also which was a bit weird, would have preferred a face to face but that would be the next step if I go any further with them. Then yesterday was this epic interview.It consisted of:

    - 1.5hr written "test" which I wasn't expecting and it was brand new to the company, guinea pig!

    - ~1hr with HR department discussing stuff like lifestyle, relocation, pay etc

    - 1.5hrs of show and tell with the Lead LD and Game Designer, showing work and Q&A etc

    - 30mins of playing around with their project and studio tour

    - 30 mins of meeting the senior design team in an informal sit down meeting just discussing random stuff like teabagging online.

    - 30 mins of chatting with the Studio Boss about the company and pay again.

    Was shattered after, even with free unlimited Vimto on tap.

    Display More

    What the jesus. Who is this company?

  • 2d-chris
    • April 22, 2010 at 6:44 PM
    • #13

    written test omg! I'd run a mile rest is quite normal including a face to face with studio boss if the company is small(ish)

  • skdr
    • April 22, 2010 at 6:46 PM
    • #14

    7 hours at Valve, just plain speaking with the guys there.

  • -HP-
    • April 22, 2010 at 6:46 PM
    • #15

    Man, that's alot of stuff man. I'm glad I didn't been through all that during my interview here at Crytek!

    But yeah, when I came here it was basically the whole day chatting with people have a look at the project I was going to work on and that's it really, a day like that goes by in a split of a second!

  • Furyo
    • April 23, 2010 at 8:22 AM
    • #16

    My interview at Ubisoft France was a 30 minutes one on one, then going to Montreal was a 15 minutes phone conversation that was more about what project I wanted to go on rather than "do I qualify?" questions

    Then Crytek came about, and that was a 6 hours stay, lunch with the entire team, play Crysis 2 and another prototype and give feedback then a 20 minutes exercice to design a MP level from scratch.

    So it seems interviews are only getting harder as time goes on

  • Ginger Lord
    • April 27, 2010 at 12:39 PM
    • #17

    For those who were asking, this was for Crytek UK. I start next Tuesday provided I can get back home, pack stuff and move into the company flat in time!

  • dux
    • April 27, 2010 at 1:34 PM
    • #18

    High five ginger. An immediate resolution to the Blackrock farce

    Where are they based?

  • -HP-
    • April 27, 2010 at 1:50 PM
    • #19

    Fuck yeah man!

    Dux, nottingham.

  • 2d-chris
    • April 27, 2010 at 2:22 PM
    • #20

    awesome dude welcome to the family

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