Nope, you're only thinking in "one dimension" lighting wise. Lighting bounces around from surface to surface, the sun would hit the floor and bounce back into that cliff, almost like having a light in the floor, which is something you may use. Just place a light in the floor with a 180º angle shooting upwards, click on the light color eye drop and click on the floor to get the correct color, adjust the intensity and be amazed at the difference! ![]()
We were using this technique to fake GI! ![]()
No GI! ![]()
[Blocked Image: http://i42.tinypic.com/2s6vr7q.jpg]
GI! ![]()
[Blocked Image: http://i40.tinypic.com/2z89oav.jpg]
Another example:
[Blocked Image: http://www6.incrysis.com/screenshots/cryengine3_global_illumination_on_off.png]
Oh and about the watter, the fog is way too bright. Reduce the fog color multiplier AND make the color darker for a more realistic look.