1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Portfolios

Toby McCall - Level Designer/Scripter

  • tobymccall
  • March 1, 2010 at 1:20 AM
  • tobymccall
    • March 1, 2010 at 1:20 AM
    • #1

    Hi all,

    What a great resource!

    My portfolio redesign is up at http://www.tobymccall.com.

    Any feedback is welcome.

    Thanks

  • Furyo
    • March 1, 2010 at 6:13 AM
    • #2

    Hey Toby, welcome to our forums

    Quick feedback:

    - Categories don't stand out as simple small text, try and make them more obvious

    - All coming soon things should go out of there until you are ready to show and tell something

    - All pictures should have your name and contact info watermarked on them.

    - You separate individual projects and team projects but never mention exactly what you did for either of them. Maybe they could be grouped and that description would make the difference

    - Drop the contact and resume section and simply put up the LinkedIn, Gmail and PDF icons up on the right instead of your email address. Much more accessible right off the bat, and you can have even less categories

    After all this is said and done, drop the about me and you're left with no categories whatsoever, and that makes your portfolio fit on a single page before people that are interested click and discover more. But at the very least they should get the full picture on the home page. The about you can be on your LinkedIn profile.

  • 2d-chris
    • March 1, 2010 at 9:04 AM
    • #3

    A map called crate factory! Brilliant gets my vote

    Seriously I like your work, often here at mapcore it seems like everyone crits your web development skills rather than level design/art I got a job with a simple white page and 5 pictures Youtube videos are a great touch, we don't usually have much time to download peoples maps and try them first hand

  • tobymccall
    • March 1, 2010 at 2:35 PM
    • #4

    Furyo

    Great feedback. I really appreciate your time. I'll work on integrating your feedback today.

    @ 2d-Chris

    Thank you too. It's always good to hear that people appreciate your work. I figured that most people wouldn't download the maps, but we (Guildhall graduates) are told to include the map files. I guess it doesn't hurt to have them up there.

    BTW, great work coming out of both of your studios guys. Congrats!

  • tobymccall
    • March 2, 2010 at 3:28 AM
    • #5

    Furyo

    I've made the changes you suggested and a few more. I've also removed the team game section because our current game is in production and I don't think a 2D game really does much for my portfolio. All that information is on my resume anyway. What do you think?

  • Furyo
    • March 2, 2010 at 4:23 AM
    • #6

    I like many of the changes you've made. You could still drop the Individual Projects title now that there is only one category and particularly because your header already sends people back to your home page. This will help shave off a bit of the down scrolling.

    Within projects pages, I like the info you provide, but try and bring the screenies before the description (but after the bullet points info). Draw the viewer in, then let him read the description if he wants to rather than force him to pay attention to the text only to see screenies. If that makes sense at all.

  • tobymccall
    • March 2, 2010 at 5:48 AM
    • #7

    As always, much appreciated. I've made those additional changes. I definitely see the point of putting the screen shots up before the descriptions. Do you think the people viewing the site will know to use the header to go back to the home page? I'm trying to make the navigation as simple as possible. It's intuitive to me. I just wonder if others might get confused.

    tob

  • Corwin
    • March 2, 2010 at 7:18 AM
    • #8
    Quote from tobymccall

    As always, much appreciated. I've made those additional changes. I definitely see the point of putting the screen shots up before the descriptions. Do you think the people viewing the site will know to use the header to go back to the home page? I'm trying to make the navigation as simple as possible. It's intuitive to me. I just wonder if others might get confused. tob

    I would also think it's intuitive enough, but if you want to be sure, you can always add a navigation menu on top of the project info (above the link to the video), with a link going back, a link going to the previous project, and one to the next. < ^ > You can keep it small too, so it doesn't push your page farther down. It's always a good idea to allow to browse content without having to go back to the index too many times.

    BTW, there's a typo in the GOW level description: Uniuqe roller coaster structure. I also think you use that Unique word a few too many times (twice in the Fallout 3 bulletpoints for instance)

  • tobymccall
    • March 2, 2010 at 1:39 PM
    • #9

    Thanks Corwin. I'll get that fixed today.

    *Just added those < > links and I really like it. Thanks for the idea.

    Again, thanks to all. This site is a great resource.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™