Quote":246vumq1]
yeah... cos you all knew what that was! Anyways, there's some things in real life that just doesn't work in a game, and that's a perfect example of one of those things. Because you have to reuse the same prop over and over again. they could at least made a few solar panel variations like broken ones or whatever. Ah fuck it...
That's exactly why it works in a game. You need a central tower, a couple parts to assemble a solar panel, and you can make one as big as you want extremely cheaply provided your engine supports mesh instancing. The central tower is a natural glowing beacon that's a valuable landmark from anywhere nearby, and the subtle haze effect also helps fill in the larger footprint in the long-distance silhouette. The base of the solar panels creates an instant obstacle grid on the ground that you still have complete control over depending on the arrangement you use for the panels. This can be easily complemented by your existing palette of ground-level parts for additional layout and cover flow and control. If the panels are large enough, you've got a vehicle slalom course (imagine in the context of Halo, weaving through these on the back gun of a warthog while pursuing ghosts are weaving in and out of the pillars around you). Depending how you make the meshes, you can get variations from broken ones, or from subtle shifts in the angle of the panels, but there's far worse and more blatant cases of re-use of the same asset in other games in situations where you normally wouldn't see the same thing populating a large area to hold that against a case where you actually would.
I pushed hard for one of these in Borderlands. Assets got made, but it got chopped around strangely and never made the cut to the best of my knowledge.
Still like to think it'd have been pretty sweet. Would like to build another one someday. Maybe I will ![]()
That said, this version still looks terrible. ![]()