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Every day the same dream

  • FrieChamp
  • December 30, 2009 at 11:50 AM
  • ReNo
    • January 2, 2010 at 4:42 AM
    • #21
    Quote from Taylor

    I think "controversial" is maybe too strong of a word.

    Yeah you are right. I wasn't really meaning to claim they spark controversy, simply that they tend to split people's opinions. I guess a better term would be divisive.

  • FrieChamp
    • January 2, 2010 at 12:31 PM
    • #22
    Quote from ReNo

    I strongly believe that watching this play out automatically wouldn't have the same effect. By making the player themselves decide to rebel against the monotony of the daily routine the game becomes a far more personal experience than you could have as a spectator in a movie of the same events. I can see why some people wouldn't enjoy the game, as if you approach it looking for a gameplay experience you're pretty much destined to leave disappointed. I personally like seeing projects like this, however, for showing the potential of games as a truly unique way of presenting a story.

    Agreed. Two additions from my side: First, an important factor is perspective. If you connect with the message (share the same idea, maybe it is something that is currently very relevant to you) then you will get ten times more enjoyment out of this than when you've got no reason to relate. Secondly, I don't understand the people who say this can't be a game because there is no challenge. Understanding the concept how to progress, finding the different actions is a challenge. Maybe not the hardest one you've come across in a game, also maybe not the most fun type of gameplay, yet there is a challenge. Adventure games anyone?? Those are more complex most of the time (remember that this game had to be developed within a week) but the basic gameplay is not too different.

    I find it interesting that so many of you mentioned the music. I also like it a lot!

  • Sentura
    • January 2, 2010 at 1:40 PM
    • #23
    Quote from Erratic

    I mean it in the most negative way possible as well.

    i fail to see how a search for the (intended) meaning in a game can have positive or negative routes. i guess you're referring to your own motivation for doing the search in the first place.

  • twiz
    • January 4, 2010 at 6:35 PM
    • #24
    Quote from Sentura

    i fail to see how a search for the (intended) meaning in a game can have positive or negative routes. i guess you're referring to your own motivation for doing the search in the first place.

    Well when I played it, I certainly had negative 'search for the meaning' moments. Like sitting there thinking.. what the f*** is the point? I mean, I figured out in the first 30 seconds from the music, animation, the setting, etc that this is going to be a "breaking from monotony" sort of purpose. I played along at first eager to see how it played out, to see how the decisions altered things.. but as it went on and nothing different ever happened, other than slightly changed dialog, I got less and less interested in it. I kept expecting something to stand out as unexpected in that realm, but nothing ever did, it just seemed to kind of dwindle off until the end. I think the music and art style was great. The message/purpose was cliche and boring even within that cliche. The gameplay didn't help the situation. It's Groundhog Day with an "emo" spin and none of the humor. A pinch of Sixth Sense there at the end? I don't know. The ending didn't really mean much to me, maybe I don't "get it". Did he die? Is his afterlife an empty world? I find myself not really caring. I have no connection to the character, I just pushed him along through some hoops, then it ended.

    This all sounds really negative, but its overly harsh. I didn't hate the game, I'm at more of a 'meh' sort of place. Nothing stood out to me, but I can see how some would enjoy it.

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