1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

Totally random concept/sketch thread

  • arhurt
  • December 22, 2009 at 7:35 PM
  • Sentura
    • April 17, 2010 at 7:09 PM
    • #41

    looks nice, i'd just put the scythe head down since it's a bit of a balance act holding it upwards...

    (also it wouldnt look good if death suddenly decapitated himself)

  • -HP-
    • April 17, 2010 at 9:05 PM
    • #42

    Oh, that's pretty cool man. That's better than I would do, and I call myself an artist...

  • deceiver
    • April 17, 2010 at 10:31 PM
    • #43

    Yeah, looks good, very Warcraftian =P! The smudging is a bit too obvious in some places though.

  • Warby
    • April 18, 2010 at 9:48 AM
    • #44

    the smudging was NOT that obvious in my paint over !

    sentura came to me in IM and demanded to know what tips i gave dux

    all right so lets take this show public first of all here is the paint over i did based on the white background picture took about 10 minutes didnt think i had anytime for this at all because i had friends coming over but they were late so i could squeeze it in but because of the time constraint there was no cleaning up going on which might be have turned out to be a good thing because than you can see basically every brush stroke i made:

    [Blocked Image: http://img406.imageshack.us/img406/4262/reaperpaintover.jpg]

    -i recommended using a background color that fits the mood of the image ( or more precisely starts creating the mood )

    -add obvious light sources/directions and brighten up parts of the "model" accordingly

    -use the color dodge add blending mode on your brush and use the inky brushes in photoshop not the gradient ones

    -work from dark to bright and from big areas to small details always !

    -added the hands purely based on highlights there is no outline or flatly diffuse lit area on the skeleton hands at all

    - cropped the image to give it a better rule of thirds / triangle composition ish look square ratios just don't look good in paintings if you ask me ... dont know why that is ! ... also note that i cropped away a bit of the scythe and the straps its not important that you ENTIRE subject is in the picture only that the composition is nice ! id recommend keeping a psd aroudn with the entire subject on it anyway though and also rendering ti out fully !

    -i painted with big dark brush stokes over most of the leather straps they were to detailed and took away too much attention/focus in the original drawing.

    - i used the liquify tool ( found under filters) to exaggerate a the proportions a bit and give the leather straps more swoosh !

    than dux implemented the suggestions as you can see above ! which yielded a handful of new problems and he ignored or forgot about a couple of my original suggestions:

    [Blocked Image: http://img687.imageshack.us/img687/7633/reaperproblems.jpg]

    so lets discuss this for a sec:

    1 ) no cropping the picture is still very much square you dont need that space on the sides !

    2 ) the highlight on the scythe grows in a manner that doesn't look like its coming from the overexposure but that the scythe is actuality widening the edge there which is weird.

    3 ) that leather strap has too many direction changes some very obvious artifacts of the liquify tool make it more s shaped !

    4 ) this little spark/soul on the right is avoiding the leather strap in 2d space another obvious liquify artifact id think that these little spirits don't care about what is in their path and just keep going make it cross the strap but dont make it stop right ON the strap like the one on the left also labeled with 4 stuff like that reads awkwardly!

    5 ) somethign i didn't really address in my paint over but i got this vibe that the shoulders are of different height / size .. actually the entire right arm could get a more comfortable pose.

    6 )the highlight goes down the arm all the way it shoudl be broken up by some horizontal faults in the elbow area

    7 ) looks like i forgot to label it its the little soul orb under the scythe it would be much better for a triangle composition if it was heading the other way would make the flow of the picture better and make it way more readable all aroudn ( i heard people read images from the bottom left to the top right ... confirm anyone ? )

    8 ) the soul fire has an awkward gab behind the strap on the left and all around the smudge cleanup is way too noticeable in this area all around i wound have reserved the smudging to the cloth lighting and not the fire make it rough with lots of brush artifacts i tell you that always looks great for fire and other particle ish fx !

    9 ) the color ramp is interrupted by some milky/grey areas ... does not look good always make sure you have clean color ramps !

    10)same as 7)

    all around i very much enjoyed doing this paint over and i like how closely you tried to tackle all my criticism ! keep up the great work !

  • dux
    • April 18, 2010 at 11:20 AM
    • #45
    Quote from Warby

    than dux implemented the suggestions as you can see above ! which yielded a handful of new problems and he ignored or forgot about a couple of my original suggestions:

    Not ignored, just forgot. You gave a lot of tips and advice so some of it I forgot about. This helped me so much though, which is great as I'm not very proficient at the moment but that's why I asked for some help . I'll go back and change those things you pointed out too.

  • Warby
    • April 18, 2010 at 11:24 AM
    • #46

    you don't have to justify yourself its cool ! ... and i believe you !

    and i am glad to see how MUCH of my advice you took already !

  • -HP-
    • April 18, 2010 at 12:24 PM
    • #47

    Thanks a lot Warby!

  • Nysuatro
    • April 18, 2010 at 3:14 PM
    • #48

    We had to make a mattepainting for school. The setting is notre dam and steampunk, low angle, interior, high class, ...

    Still have to find a good way to integration a subtl way of steampunk. And like you can see, I have to clone some lamps away

    Its wip, so more to come

    [Blocked Image: http://i699.photobucket.com/albums/vv356/Nysuatro/MattepaintingV9.jpg]

  • Sentura
    • April 18, 2010 at 5:00 PM
    • #49

    is that a photo or a paintover? i can't tell.

  • -HP-
    • April 18, 2010 at 5:07 PM
    • #50

    It's both, it's matte painting Sentura.

    The green is killing the mood tbh, it looks good but it doesn't fit in your assignment description, have you ever seen any green in a steam punk pic?

    Stick with yellows, browns, orangies and red.

    Too bad you didn't pic an angle with those big ass church organ, they're almost steam punk as it is! Or maybe that's those things right in the center on the background? can't really tell.

    [Blocked Image: http://studiophototrope.files.wordpress.com/2009/01/the-church-organ.jpg]

    Anyway, it needs more copper gears wheels, bulbs, etc.

  • Nysuatro
    • April 18, 2010 at 8:54 PM
    • #51

    Ok thanks HP. The green was because of the "Galiano" mood. Forgot in my description. It has to be very wrong "stylish"

    Like this [Blocked Image: http://www2.pictures.fp.zimbio.com/Paris+Fashion+Week+John+Galliano+Spring+Summer+WywZcKT8P8Il.jpg]

    But will try out some other colors. And will try to get more out of the big ass thing, hehe

  • Sentura
    • April 20, 2010 at 7:03 AM
    • #52
    Quote from Pericolos0

    HP is crazy, green is cool, I'm getting a cool q3 vibe from it. If you have to do something as boring and generic (and stupid imo) as steampunk, atleast try some cool approach with it! So I think the green banners are cool, more of that

    what's your beef with steampunk?

  • ElectroSheep
    • April 20, 2010 at 9:01 AM
    • #53

    People always choose Steampunk.

  • Nysuatro
    • April 20, 2010 at 9:04 AM
    • #54

    I didnt choose, my teachers choose

    Thanks for the replyes everybody

  • -HP-
    • April 20, 2010 at 10:40 AM
    • #55

    lol, I know I will sound stupid and contradictory but I looked at the pic again today, and I kind of like that green now, wtf. Yeah Peris really has a point.

    I'm always the one pushing for colored contrast, not the other way around, I try and avoid monochromatic art styles as much as possible.

    self slap

  • deceiver
    • April 20, 2010 at 12:48 PM
    • #56

    Maybe you should have some nice color bleeding from the green of those drapes thingymajigs? Also, shouldn't the reflection of everything of the floor have a certain color from all the elements in the scene? Other than that, really nice base to work from to go to the steampunk vibe!

  • m8nkey
    • April 26, 2010 at 2:17 PM
    • #57

    front head reference for a character modeling and rigging assignment. drawn in photoshop with a wacom. the character will be a satyr.

    [attachment=0]front.jpg[/attachment]

  • Froyok
    • April 29, 2010 at 7:25 PM
    • #58

    Yesterday morning, I open photoshop, and I drew it. I was not inspired I must say... at all!

    Well, it very quickly, I had to spend 30 minutes at most.

  • Nysuatro
    • May 11, 2010 at 8:43 PM
    • #59

    After many feedbacks I came to this update

    But still wip

    [Blocked Image: http://i699.photobucket.com/albums/vv356/Nysuatro/MattepaintingV15.png]

  • dux
    • May 11, 2010 at 8:47 PM
    • #60

    Reminds me of a Hammerite Temple from Thief, good stuff.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™