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Spec Ops: The Line

  • Squirrelly
  • December 15, 2009 at 12:54 PM
  • Algor
    • November 22, 2011 at 7:57 PM
    • #21

    Looks pretty interesting, glad to see they have made some improvements over their media blackout. Might be worth playing in a foreign language so you don't have to hear Nolan North playing himself again as the player character for the thousandth time this year .

  • D3ads
    • November 22, 2011 at 10:01 PM
    • #22
    Quote from D3ads

    Uhhh.. what's the deal with this? Sandstorms invade America?

    lol wtf D3

  • arhurt
    • November 22, 2011 at 11:32 PM
    • #23

    Thumbs up. The destructoid review is interesting, can't wait to see more!

  • Daze
    • March 12, 2012 at 8:31 PM
    • #24

    Some random screens and a small gameplay trailer to show:

    [Blocked Image: http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/428591_379437818741138_133109193374003_1478004_608436979_n.jpg]

    [Blocked Image: http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/432216_374973989187521_133109193374003_1463860_438283351_n.jpg]

    [Blocked Image: http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/417265_379437758741144_133109193374003_1478003_661593268_n.jpg]

    And trailer:

    External Content www.youtube.com
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    :chap:

  • e-freak
    • March 12, 2012 at 8:43 PM
    • #25

    Ah, Unreal has aged a little bit Still some really nice and awesome environment art in there! I also just read one of the first making of articles in Making Games magazine from Florian Zender... looks like you guys know what you're doing

  • Izuno
    • March 12, 2012 at 8:47 PM
    • #26

    I can only except Nolan North as Nathan Drake. He has a supporting generic bad guy role in Arkham City...I can barely tolerate that but every time I hear him in that game I cringe a little. Made me turn off Assassin's Creed II (or which AC game did he do VO in?) Anyway...I thought he was so good as Drake that to hear him in any other role ruins the role for me.

  • Daze
    • March 12, 2012 at 9:01 PM
    • #27

    Oh interesting, when is the interview with Florian from?

    Also forgot to mention we finally have a release date: June 26th! Soon. Sooooon!

  • Furyo
    • March 13, 2012 at 3:05 AM
    • #28
    Quote from Izuno

    I can only except Nolan North as Nathan Drake. He has a supporting generic bad guy role in Arkham City...I can barely tolerate that but every time I hear him in that game I cringe a little. Made me turn off Assassin's Creed II (or which AC game did he do VO in?) Anyway...I thought he was so good as Drake that to hear him in any other role ruins the role for me.

    Every single AC game, since Nolan North voices Desmond

  • Izuno
    • March 13, 2012 at 6:47 AM
    • #29

    Maybe that's why I hate Assassin's Creed?

    I guess it's time for me to get over myself and my Uncharted fanboy-ism. BTW I'm playing Uncharted: Golden Showers (wait...?) and it's pretty good...because I like Uncharted and dual analog sticks on my mobile gaming devices just like the way my iPad has awesome dual thumbst...oh, right. Anyway, guess I'm now obliged to try AC again.

    Back on topic...after watching "The Journey" trailer on youtube I'm left with the impression the devs and/or marketers decided to glue together the following ideas, some of which were mentioned in this thread already:

    - Battlefield 3 visuals (mainly the speeding road thingy in the beginning)

    - MW3/BF3/Inception/etc "BWHHAAARRRR" sound as we've discussed to death already

    - The sandstorm level in MW3 which isn't that much different from the poison gas level in Black Ops...

    - Sheppard from Mass Effect

    - Charred bodies in the nightmare and "flashforward" scenes from Terminator 2

    - Lord of the Rings...you know...Sauron's flaming eye...look a the last shot in the trailer...

    Even so...I have to admit I'm interested. Maybe it will rip off a ton of Call of Duty and BF and whatever else. I don't care. It's just the premise of a big "city meets sand" environment in a sand storm that seems interesting, and it seems like it has sense of drama to it in the trailer presentation but we all know that can go out the window in a heartbeat once the actual gameplay starts.

  • Daze
    • May 9, 2012 at 8:46 AM
    • #30

    Console demo is out!

  • e-freak
    • May 10, 2012 at 10:14 AM
    • #31

    seen the animation talk at fmx on tuesday - that game has some great ideas and some nice tech you guys developed now give me a pc demo!

  • Mazy
    • May 10, 2012 at 10:41 AM
    • #32

    Downloaded the demo yesterday, haven't checked it out yet tho~

  • Izuno
    • June 25, 2012 at 7:37 PM
    • #33

    hmm....not a lot of chatter on this so I guess not too many people played the demo? I tried it at E3 for a few minutes and kind of hated it.

    But...

    I gave it another chance and downloaded the demo. If the game is like the demo it seems to have some flaws, the most major being what appear to be respawning enemies? or shit was I just to lazy in this one part to move forward? In any event, overall I actually like this game a lot more from playing the downloadable demo compared to the few minutes of playtime I got at E3. Definitely on the rental list now...and if I really like it I will actually buy it (yes...a new copy zomg)

    Game comes out tomorrow, so we'll see how it does. And as for Nolan North voice acting the lead in this, I guess I'm over it and don't mind. So better dust of some AC and play that.

  • Daze
    • June 26, 2012 at 1:58 PM
    • #34

    Juhuuu it's out!

    Reviews are dropping in and so far it's going quite good, some of the early ones:

    http://www.destructoid.com/review-spec- ... 0003.phtml

    http://www.ign.com/articles/2012/06/26/ ... ine-review

    http://www.edge-online.com/reviews/spec-ops-line-review

    http://www.thesixthaxis.com/2012/06/26/ ... ox-360-pc/

    Quite thrilled!

  • onji
    • July 1, 2012 at 4:58 AM
    • #35
    Quote from Izuno

    If the game is like the demo it seems to have some flaws, the most major being what appear to be respawning enemies? or shit was I just to lazy in this one part to move forward?

    Noticed this respawning too, it just seems to be scripted in some areas of certain maps if you turtle without pushing forward.

    Combat is pretty good, but not great. I'm not big on the whole idea of mapping vault & melee to the same key. Executions are fun the first few times, but kind of leave you open to get shot at. The environmental traps are pretty fun, and watching sand fill a room looks nice. The story does the job so far, and I'm hoping it pulls off the adaptation from Heart of Darkness well.

    And there's a few goofs as well. SCAR-H has 30 rounds, and appears to have as as little stopping power as the M4.

    Overall it's a lot of pretty goods, but nothing really remarkable. But I did love the colour grading in the opening scene against the sand dunes, very nice.

  • Rick_D
    • July 2, 2012 at 12:34 AM
    • #36

    i knew i wasn't going to be blown away when i heard a completely pointless "fuck" in the opening "america is great" story

  • Izuno
    • July 2, 2012 at 6:56 PM
    • #37
    Quote from onji

    Noticed this respawning too, it just seems to be scripted in some areas of certain maps if you turtle without pushing forward.

    Combat is pretty good, but not great. I'm not big on the whole idea of mapping vault & melee to the same key. Executions are fun the first few times, but kind of leave you open to get shot at. The environmental traps are pretty fun, and watching sand fill a room looks nice. The story does the job so far, and I'm hoping it pulls off the adaptation from Heart of Darkness well.

    And there's a few goofs as well. SCAR-H has 30 rounds, and appears to have as as little stopping power as the M4.

    Overall it's a lot of pretty goods, but nothing really remarkable. But I did love the colour grading in the opening scene against the sand dunes, very nice.

    SCAR-H / M4 stuff I didn't notice since i'm not up to speed on guns in games...but yeah those are details that show it lacks polish in places. I have the disc sitting here but I won't have time to fire it up until later this week.

    Quick question for those who played this and Max Payne 3...MP3 imo has some of that "Rockstar" touch. Could you say the same for Spec Ops? Demo doesn't fully make that clear other than somebody obviously worked hard on the story/dialog for Spec Ops, even if you think said story/dialog aint that great.

  • onji
    • July 2, 2012 at 11:38 PM
    • #38

    It doesn't really 'feel' like a Rockstar game

    In my opinion the engine is responsible for a large amount of the feel of a game, and since Spec Ops is running Unreal 3 as opposed to Rage it does feel and handle differently. The mouse control feels even dodgier (makes me think of the Halo port to PC) in Spec Ops than it does in MP3, but the movement feels more reactive. I'm not sure what they've done here but the mouse movement between axes does not feel solid. While the Mass Effect series, to refer to another 3rd person Unreal 3 game, has great mouse controles.

    One of those elements that you can really tell in Rockstar games is that they feel like they've been thoroughly polished, and repolished. Spec Ops feels polished, just not to that level you'd expect from a huge studio like Rockstar or Blizzard.

    I'm enjoying the storyline so far, but the character animation and script doesn't let it down a bit. Then again these guys are soldiers so I'm not sure how much character they should be showing.... It reminds me of Black Hawk Down in that the characters do their job in telling the story, but it's not exactly a performance by Marlon Brando. On the technical side it would've been nice to see a bit more time put into facial animation since the faces look rather stiff.

    I also didn't really care for one encounter where you get strafed by an armed MH-60 (the chopped that drops you off in Modern Warfare 2, Gulag level). You're sitting in a building with plenty of cover to avoid it's guns, but you're health constantly drops unless you run to the next area. I mean if you want to add a sequence where you have to escape minigun fire don't cover in AND drain health from the player.

    I played a bit more yesterday and spotted another goof. They included the HK417, but it's only semi-auto instead of selective fire. The game version only has 10 rounds per clip, but the model looks to be displaying a 20 round clip..... Sorry I'm a military nut, so I notice these small things. Then again one could also spot goofs in a more popular title like Modern Warfare 2, why do the Russian solders in 'Wolverines' sporting the TAR-21 rifles? These aren't exported to Russia.

    I don't really want to speak too poorly of Yager, I think they've done well and produced a very good game, not great but it's a solid product. Hopefully I'll have something really positive about this game when I've played some more. I really want to enjoy this game since they've based it on such a cool book.

  • Marvin.Star
    • July 3, 2012 at 2:33 AM
    • #39

    I think this game looks pretty solid, I like the idea of a third person military shooter that focuses on characters and story. Watched a bit of this game being played through and it looks solid, appears as though the aiming handles well, and the story progresses steadily enough. I'm curious if their is anything in the story that might actually be exceptionally well written, so far from what I've seen the writing/ dialogue has been stunted by the need to drive the game on. Or perhaps the dialogue is just not the best. Either way, I'm interested, may pick this one up some time.

  • Rick_D
    • July 3, 2012 at 11:48 AM
    • #40
    Quote from onji

    I played a bit more yesterday and spotted another goof. They included the HK417, but it's only semi-auto instead of selective fire. The game version only has 10 rounds per clip, but the model looks to be displaying a 20 round clip..... Sorry I'm a military nut, so I notice these small things. Then again one could also spot goofs in a more popular title like Modern Warfare 2, why do the Russian solders in 'Wolverines' sporting the TAR-21 rifles? These aren't exported to Russia.

    [Blocked Image: http://i.imgur.com/wMSex.jpg]

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