1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Splinter Cell: Conviction

  • Grinwhrl
  • December 11, 2009 at 1:47 AM
  • Section_Ei8ht
    • April 16, 2010 at 5:37 PM
    • #81

    On my second playthrough, this time on realistic. Being a massive splinter cell fanboy, I've obviously got a few nits to pick about Conviction, but overall it's a great game. Story and presentation are top notch. Very faithful to all the old games (even the Montreal version of Double Agent and the PSP Essentials

    Quote

    sans NSA Director Williams not being a character in Conviction. I can understand that, though, as he wasn't in the Shanghai version of Double Agent and Conviction seems to be treating that version as canon. For a guy like me who considers all of them canon (including the ways I've been able to justify having three different contradicting versions of the same story of Double Agent), it's easy enough to just write the character of Williams off, since Sam had proof at the end of Essentials to blackmail him into resigning.

    .

    - I wish that there was still an option to hide bodies. I understand that Conviction is more fast paced that its predecessors and that not being able to hide bodies adds an element to the gameplay (executing someone who is in broad daylight in the middle of a parking lot so all his buddies can see his body) or luring him into the dark and killing him there), but still, it would have been nice to leave that as an option, even if you don't stress it as a fundamental of gameplay.

    - Unless I missed it, I really miss the option to whistle or whisper to attract attention. My first playthrough, about 50% of my time was spent sneaking, and the other 50% was spent Sam-Fisher-Rapes-Everyone. During the sneaking time, I really missed this feature.

    - I don't like how when you're crouching, you only move at one speed. Granted, they tweaked the enemy's hearing, so they hardly (if ever) hear you when you're crouched (or walking slowly for that matter, something that's new), but when you're in a firefight and want to move to cover that's too far away for the cover system to recognize, it would be nice if you could move faster when you're crouched, instead of having to stand up. Again, I completely understand why this is the way it is, but just saying I miss that from the old games.

    Excellent game though. Still have to play coop.

  • skdr
    • April 16, 2010 at 5:50 PM
    • #82

    I just played the

    Quote

    chase sequence

    . Wow, pretty nicely done.

  • Grinwhrl
    • April 16, 2010 at 6:11 PM
    • #83
    Quote from Section_Ei8ht

    On my second playthrough, this time on realistic. Being a massive splinter cell fanboy, I've obviously got a few nits to pick about Conviction, but overall it's a great game. Story and presentation are top notch. Very faithful to all the old games (even the Montreal version of Double Agent and the PSP Essentials

    .

    - I wish that there was still an option to hide bodies. I understand that Conviction is more fast paced that its predecessors and that not being able to hide bodies adds an element to the gameplay (executing someone who is in broad daylight in the middle of a parking lot so all his buddies can see his body) or luring him into the dark and killing him there), but still, it would have been nice to leave that as an option, even if you don't stress it as a fundamental of gameplay.

    - Unless I missed it, I really miss the option to whistle or whisper to attract attention. My first playthrough, about 50% of my time was spent sneaking, and the other 50% was spent Sam-Fisher-Rapes-Everyone. During the sneaking time, I really missed this feature.

    - I don't like how when you're crouching, you only move at one speed. Granted, they tweaked the enemy's hearing, so they hardly (if ever) hear you when you're crouched (or walking slowly for that matter, something that's new), but when you're in a firefight and want to move to cover that's too far away for the cover system to recognize, it would be nice if you could move faster when you're crouched, instead of having to stand up. Again, I completely understand why this is the way it is, but just saying I miss that from the old games.

    Excellent game though. Still have to play coop.

    Display More

    I agree with all of your points

  • jaboo224
    • April 16, 2010 at 10:18 PM
    • #84

    what missions did you work on Dark ?

  • Grinwhrl
    • April 17, 2010 at 4:19 AM
    • #85
    Quote from jaboo224

    what missions did you work on Dark ?

    first and and a small bit of the 3rd and 4th level of coop

  • -HP-
    • April 17, 2010 at 5:30 PM
    • #86

    You worked on the Iraq level didn't you? C'mon... admit it!

  • Grinwhrl
    • April 17, 2010 at 7:01 PM
    • #87
    Quote

    ":t9d2pw01]You worked on the Iraq level didn't you? C'mon... admit it!

    lol HP

    At one point that level was much more interesting but I wish they had kept in at least most of the same abilities Sam gets. The level its self done by a friend of mine is actually pretty good. It was once much better before all of the cuts, but eh, its the gameplay that stinks there, not so much the level

  • Minos
    • April 18, 2010 at 7:16 AM
    • #88

    Ubi released the digital bonuses (concept art, making of videos etc) for free: http://splintercell.com/usbfile

  • -HP-
    • April 18, 2010 at 1:16 PM
    • #89

    eh eh, just kidding man, but you know that!

    So, you guys are making me jealous, I'm really looking forward to get this but only on the next pay check!

  • deceiver
    • April 23, 2010 at 2:45 AM
    • #90

    Ahhh, I'm itching to impulse buy the PC game lol. Is anyone planning to get it on PC so we can coop?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™