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Medal of Honor

  • Seldoon182
  • December 2, 2009 at 7:46 PM
  • st0lve
    • December 24, 2009 at 11:43 PM
    • #61

    "Modern Warfare" isn't a standard force on force like COD4\6 and BF games... Anyone who actually watch the news knows that. There are many cool things that can be done, making it a non-linear game (yeah right, we are talking about MoH?) packed with awesome.

    Their forums are awesome, massive poser alert I WAS IN FORCE RECON AND DELTABBQLOLSOF PLZ NUBS WE HAVE TACICOOL NUKES WITH US.

  • popcornjake
    • December 25, 2009 at 12:21 PM
    • #62
    Quote from dux

    IT'S HONOUR NOT HONOR JESUS

    I feel your pain, oh boy I feel your pain.

    colour, centre, realise, aeroplane, MUM

    Silly orwellian Americans.

  • Duff-e
    • December 25, 2009 at 12:28 PM
    • #63

    JESOUS

  • Thrik
    • December 25, 2009 at 1:03 PM
    • #64

    I'm sure our Middle Ages ancestors would say similar things about how we've bastardised and dumbed down their language.

  • Jetsetlemming
    • December 25, 2009 at 2:13 PM
    • #65

    You can't do much more annoying on the internet than getting all bothered over alternate spellings. It's literally like if you got up in somebody's business IRL because they had a different accent than you.

  • Skjalg
    • December 26, 2009 at 10:54 AM
    • #66
    Quote from Jetsetlemming

    You can't do much more annoying on the internet than getting all bothered over alternate spellings. It's literally like if you got up in somebody's business IRL because they had a different accent than you.

    quote of the year.

  • Psy
    • January 26, 2010 at 3:04 PM
    • #67
    Quote

    Developers at Electronic Arts have revealed an interesting quirk about the upcoming Medal of Honor reboot for PC, PS3 and Xbox 360, confirming over twitter that the game will make use of two totally different engines. According to tweets from the official EA LA twitter account and from Community Manager Matthew Pruitt (via Shacknews) have revealed that while the singleplayer portion of the game will use a heavily modified Unreal Engine 3 the multiplayer portion will be built using DICE's Frostbite engine.

    Source

    Err, what? The first thing that comes to mind is people being able to run the SP (UE3) fine whilst struggling to run the MP (FB2).

  • Rick_D
    • January 26, 2010 at 3:45 PM
    • #68

    wow they really are expecting to make some money off this eh

  • Mazy
    • January 26, 2010 at 4:01 PM
    • #69

    Hah, that's crazy. Guess DICE couldn't be bothered to use UE instead of their inhouse engine, which is totally understandable

  • Thrik
    • January 26, 2010 at 4:06 PM
    • #70

    How weird. The multiplayer may well end up like a canned version of Battlefield or something.

  • KungFuSquirrel
    • January 26, 2010 at 4:08 PM
    • #71

    Dual-engine development is a weird thing. It worked ok for GRAW (but this is why in MP you can't take cover), but complicated lots of things for Wolfenstein. Strikes me as a really bizarre choice.

  • Skjalg
    • January 26, 2010 at 4:14 PM
    • #72
    Quote from KungFuSquirrel

    Dual-engine development is a weird thing. It worked ok for GRAW (but this is why in MP you can't take cover), but complicated lots of things for Wolfenstein. Strikes me as a really bizarre choice.

    GRAW was dual engine?

    If so, that was very well done ^^

  • Gloglebag
    • January 26, 2010 at 4:25 PM
    • #73
    Quote from Mazy

    Hah, that's crazy. Guess DICE couldn't be bothered to use UE instead of their inhouse engine, which is totally understandable

    Why? UE3 is neat and has a good editor, how much better can FB2 be?

  • Thrik
    • January 26, 2010 at 4:58 PM
    • #74

    One of the main features of the FB2 engine is almost complete destructibility of the environments, but I've got no idea whether that's going to be particularly prominent in Medal of Honor. Also DICE have been making aesthetically similar games for years with their own technology, and presumably that may speed up producing an in-depth multiplayer. They're not going to have any kind of UE-centric pipelines or processes.

    Why they'd go to all this effort I don't know, though. What're they going to do, bill Medal of Honor's multiplayer as the next Battlefield?

  • Mazy
    • January 26, 2010 at 5:07 PM
    • #75
    Quote from Gloglebag

    Why? UE3 is neat and has a good editor, how much better can FB2 be?

    Since DICE is going to be making it, then I figure its being made by people that already have experience in their engine. So why start using an engine that few at DICE might have experience in?

    Either way then I it's still pretty insane that they're actually gonna be shipping a game using two different engines. Has it even been done before?

  • Pampers
    • January 26, 2010 at 5:55 PM
    • #76

    DICE used ue3 for mirrors edge didn't they?

  • Mazy
    • January 26, 2010 at 8:11 PM
    • #77

    Aaahhh you're right! I take it back then! It makes no sense why they aren't doing this on UE as well!

  • Gloglebag
    • January 26, 2010 at 8:15 PM
    • #78

    I'm thinking EA might go ahead and market this as a feature! MoH has 2 engines, for twice the graphics power of one.

  • Seldoon182
    • January 27, 2010 at 1:41 AM
    • #79
    Quote from Gloglebag

    I'm thinking EA might go ahead and market this as a feature! MoH has 2 engines, for twice the graphics power of one.

    sp = UE3

    mp = Frostbite Engine

    ps: trailer is UE3 footage!

  • Pampers
    • January 27, 2010 at 2:13 AM
    • #80

    I wonder how DICE plan on making Battlefield 3 stand out from the Bad Company series and the MOH-mp now.

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