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Nightwatch textures

  • KungFuSquirrel
  • November 30, 2009 at 4:55 AM
  • KungFuSquirrel
    • November 30, 2009 at 4:55 AM
    • #1

    So I don't see there being a big market for these in 2009, but I had a request to release these and I probably should have done this years ago. I know there's a few versions floating around but as far as I know these are the most recent.

    Here's a small sampler:

    [Blocked Image: http://2.bp.blogspot.com/_JJj9-UhyofE/S…/textures_1.jpg]

    [Blocked Image: http://3.bp.blogspot.com/_JJj9-UhyofE/S…/textures_2.jpg]

    [Blocked Image: http://3.bp.blogspot.com/_JJj9-UhyofE/S…/textures_3.jpg]

    [Blocked Image: http://4.bp.blogspot.com/_JJj9-UhyofE/S…/textures_4.jpg]

    http://www.filefront.com/15027791/night ... tures.rar/

    Credit to:

    Quote

    Textures by:Adam Foster, Henning Horstmann, Mohammad Alavi, Tomislav Spejic, and Tom DiLazaro. One additional texture by Cayle George.

    Includes additional textures created from bases by and/or originally authored by Randy Reddig and Kevin Roberts.

    Enjoy!

    Edit:

    Here's some of the .rad files used by Adam Foster, Zach Ford, and Mohammad Alavi. These are the only ones I could find: http://www.filefront.com/17048783/rad.rar

  • Lord Ned
    • November 30, 2009 at 5:14 AM
    • #2

    Some of the striped ones and the blast doors remind me of Half Life.

    They look pretty good, thanks for sharing!

  • PhilipK
    • November 30, 2009 at 6:19 AM
    • #3

    Damn thats nice They still look cool. Obviously a lot wouldn't work today but none the less makes me wanna play around with HL1 again :S

  • Minos
    • November 30, 2009 at 11:35 AM
    • #4

    Time for a another goldsrc contest I suppose??

  • KungFuSquirrel
    • December 1, 2009 at 4:51 AM
    • #5

    Better late than never, right?

  • skdr
    • December 1, 2009 at 6:19 AM
    • #6

    Now where's the game?

  • Algor
    • December 1, 2009 at 6:19 AM
    • #7

    woot badmofo and cayle

  • Erratic
    • December 1, 2009 at 3:19 PM
    • #8
    Quote from Minotauro

    Time for a another goldsrc contest I suppose??

    Oh damn, would be a shame not to.

  • Skjalg
    • December 1, 2009 at 3:48 PM
    • #9

    goldsrc contest with these textures only?

  • Skacky
    • December 1, 2009 at 6:16 PM
    • #10

    I promised to myself I'd never return to goldsrc, but if a contest is up with this amazing set, I'm in.

  • dux
    • December 1, 2009 at 8:17 PM
    • #11

    Nice andrew, 3 years too late though

  • Minos
    • December 2, 2009 at 12:32 AM
    • #12
    Quote from Pericolos0

    did I hear mapwars?

    How about Dec 5? or Dec 12? I won't be available after that =(

  • KungFuSquirrel
    • December 2, 2009 at 2:03 PM
    • #13
    Quote from dux

    Nice andrew, 3 years too late though

    I never said it was timely!

  • Mazy
    • December 2, 2009 at 3:52 PM
    • #14

    Aw man, those textures bring back memories from when I was working on that helipad level for NW, like 6 years ago D:

    In a slightly parallel universe that MOD actually came out and was the fucking illest shit anybody ever witnessed~/me raises bottle of Coke in honor of NW

  • 2d-chris
    • December 2, 2009 at 5:31 PM
    • #15

    *Drools* think of all the amazing things you could make outa those ;O

  • e-freak
    • December 3, 2009 at 7:50 AM
    • #16
    Quote from Minotauro

    How about Dec 5? or Dec 12? I won't be available after that =(

    before christmas it's pretty crunched but i'd be up for a war anyway...

  • KungFuSquirrel
    • July 13, 2010 at 5:14 AM
    • #17

    Sorry to resurrect this, but I had a request on Twitter for the .rad files we used... I don't know if I have all of them, but I found this set from Adam, ferret, and BadMofo. Will add this to the first post for anyone stumbling upon them.

    http://www.filefront.com/17048783/rad.rar

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