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cp_mainline_rc6

  • S.W.A.T.Y
  • October 18, 2009 at 8:29 PM
  • S.W.A.T.Y
    • March 18, 2010 at 10:00 PM
    • #41

    Please re-download the map for those who already downloaded it. Thanks

  • S.W.A.T.Y
    • April 26, 2010 at 7:41 PM
    • #42

    LOL, funny bump. I had no idea that mainline was downloaded 3,000 times on tf2maps.net so I went on game-monitor.com to see how many servers were running the map and this is what I saw and its only page 1, there's a page 2 as well. lol

    http://i41.tinypic.com/6p6f07.jpg

    another pic on tf2stats

    http://i40.tinypic.com/qo6lhw.jpg

  • Skjalg
    • April 26, 2010 at 7:51 PM
    • #43

    That must be very fun, indeed

    Did you join any of the servers and chat with the players there?

  • S.W.A.T.Y
    • April 27, 2010 at 2:51 PM
    • #44
    Quote from Skjalg

    That must be very fun, indeed Did you join any of the servers and chat with the players there?

    No, I was in school when I saw that.

  • -HP-
    • April 27, 2010 at 2:58 PM
    • #45

    Omg, nice man! Congratulations.

    Haven't played TF2 for more than a year now, but I've been told people are more interested in getting new hats than playing the game now!

  • S.W.A.T.Y
    • May 27, 2010 at 9:17 PM
    • #46

    Download

    http://www.fpsbanana.com/maps/download/121908

    Change Log from RC5 to rc6

    -Removed the "fake doors"

    -Big fps boost around 2nd and mid point.

    -Removed the crate at mid and placed a platform

    -Made 2nd easier to defend by putting a door where the glass window was so that makes it easier to defend it.

    -Removed the small health pack at 2nd point.

    -Lowered the cap point on last, height wise so it should be easier to attack it and attacking it.

    -Removed the big pipe on last and raised the ground so its easier accessing the point.

    -Fixed the splash dmg at mid.

    -Added a cover when you get out of the first spawn so it takes some time to get around it and get to the point and people wont hide in the spawn.

    -Made mid less scout friendly by removing the boxes so it will take more time for a scout to get up the train.

    -Fixed a few other things as well.

    -Moved the ammo pack on 2nd so its easier to see.

    -Moved back the health cabinets in the spawn so its easier to attack last.

    -Lowered the respawn times.

    -Widen all the small entrances.

    -Drastically shorten the valley side so its more useful now.

    -Resized the size of the last point so its much smaller now for 6v6.

    -Reworked all the interior areas.

    -Added a route at last.

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