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Tactical Intervention

  • FrieChamp
  • September 29, 2009 at 10:53 AM
  • D3ads
    • May 31, 2010 at 12:30 PM
    • #121

    Everything's been used before...

  • Sentura
    • May 31, 2010 at 4:31 PM
    • #122
    Quote from D3ads

    Everything's been used before...

    just like your mom

  • Seldoon182
    • June 13, 2010 at 6:07 PM
    • #123

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    TI when Cs and NFS meet.

  • ElectroSheep
    • June 13, 2010 at 6:16 PM
    • #124

    this game is going to be fun

  • Erratic
    • June 13, 2010 at 6:45 PM
    • #125

    Holy shit, just throw a generic metal track over it if that's the alternative.

  • Buddy
    • June 13, 2010 at 7:23 PM
    • #126

    Very Tactical

  • Campaignjunkie
    • June 13, 2010 at 7:52 PM
    • #127

    Haha that highway shootout map looks kinda fun

  • dux
    • June 13, 2010 at 8:19 PM
    • #128

    Looks pretty groovy to me.

  • Warby
    • June 13, 2010 at 8:40 PM
    • #129

    wait i could swear i read somewhere that there wouldn't be left handed weapon models ?!

  • Surfa
    • June 13, 2010 at 8:45 PM
    • #130

    Did they just think people wouldn't notice the terrible network-prediction for the vehicles.

    The other gameplay look'd good though.

  • ⌐■_■
    • June 13, 2010 at 11:42 PM
    • #131

    SCORE

  • D3ads
    • June 14, 2010 at 10:43 PM
    • #132

    That looks crazy as Hell but ohhh so fun...

  • alecmoody
    • June 15, 2010 at 5:25 AM
    • #133

    This look so much better than the build I played last fall. I hope minh is happy with the direction things are heading now. SKDR I am going to attribute the improvement in the environments to your work.

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