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Tactical Intervention

  • FrieChamp
  • September 29, 2009 at 10:53 AM
  • Seldoon182
    • May 27, 2010 at 8:25 PM
    • #101

    Gooseman interview on Gamasutra.

    Quote

    In retrospect, I think my biggest mistake was not looking hard enough for extra developers to help out on the project. I think a lot of that had to do with my poor planning and not realizing it was going to take four years to produce the content.

    Very interesting for ppl who want come up and make their own indie game!

  • ⌐■_■
    • May 28, 2010 at 12:06 AM
    • #102

    I'm still pretty anxious to play the game. it's obvious that it needs much more polishing as far as gameplay mechanics and graphical improvements go but it's the concept I'm really interested in and what I think this is all about. I would really like to see more depth in online FPS games (although MW2 came pretty close I guess).

  • Taylor
    • May 28, 2010 at 2:13 PM
    • #103

    Oh, Gamasutra, what has happened to you?

    I think it will go alright for him. It's easy to forget, but CS is still going strong, and those players will be interested in TI.

  • sarge mat
    • May 28, 2010 at 3:02 PM
    • #104

    Are these videos for like, real?

  • Skacky
    • May 28, 2010 at 4:04 PM
    • #105

    I think so.

    It does look dumb as hell, though. They really need to re-think the way they're doing trailers, because they aren't appealing at all.

  • Seldoon182
    • May 28, 2010 at 6:38 PM
    • #106

    As said Skdr the video doesn't represent the current version of the game... There will be updates and such. Look at Blizzard's Wow, right at the beginning the game was looking ugly as hell and extension by extension this is looking better and better as EVE Onlive!

  • ⌐■_■
    • May 28, 2010 at 8:14 PM
    • #107

    yeah it is kind of a disappointment to read the ''lol wtf'' comments. I mean, this is the creator of cs trying to make a game with more depth in the line of cs. I think most of us played cs from the beginning and it's stated these videos don't represent the game yet. fuck the fact that these aren't next gen graphics, I still play the SNES,NES and gameboy and most of these games rock the socks of the new shit that seems to be comming out everyday. tbh I'm really hoping this is going to be a succes, if it's only to prove the sceptics wrong.

  • Surfa
    • May 29, 2010 at 3:14 PM
    • #108

    External Content www.youtube.com
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    This looks much better than before. Also I think they have started America based testing.

  • Nysuatro
    • May 29, 2010 at 3:30 PM
    • #109

    That looks indeed much better.

  • ⌐■_■
    • May 29, 2010 at 3:58 PM
    • #110

    HAH! fucking awesome.

  • Defrag
    • May 29, 2010 at 7:21 PM
    • #111

    Hmm, that interview is ... interesting. And by interesting I mean . 4 years producing art assets for a game that sounds like it didn't really exist? ._.

  • Skacky
    • May 29, 2010 at 8:21 PM
    • #112

    Yes this one indeed looks better. They should keep normal-speed.

  • skdr
    • May 30, 2010 at 9:59 AM
    • #113
    Quote from Skacky

    Yes this one indeed looks better. They should keep normal-speed.

    That's the normal game speed the game always had, no idea why the videos are edited so poorly.

  • ElectroSheep
    • May 30, 2010 at 11:09 AM
    • #114

    I like the gas can idea

  • Psy
    • May 30, 2010 at 11:26 AM
    • #115

    I like that you can blind-fire over obstacles.

  • -HP-
    • May 30, 2010 at 11:36 AM
    • #116

    So, what exactly are we looking at here? I see a lot of NPC's wandering around, and a terrorist using one of them as hostage / meat shield. What exactly is this game mode about? CT's vs T's / Hostage mod advanced?

  • Chavvo
    • May 30, 2010 at 1:38 PM
    • #117

    Time to Dave Johnston think about to "help" Minh on this

    CS reminds fun into Lan-Houses, I miss that time going play cs after school using my dad's money that I get while he sleeps. But players today prefer play online at home, isnt?

    HP about the hostages, for what i understood with my limited englhis in the interview hostages gain more "movements" and utilities in TI, I think it is still a team-oriented game (as cs) with hostage rescue missions (I didnt see nothing about bomb defuse and vip), using them as shield is just one more plus.

  • FrieChamp
    • May 30, 2010 at 1:54 PM
    • #118
    Quote from Seldoon182

    Another fail gameplay footagehttp://www.dailymotion.com/video/xdbbcg ... es?start=1

    Vehicles, dogs, take pnj as hostage and such everything sounds right on paper... I'm sad...

    I have no idea who is making these videos and skdr, I am sure you feel disappointed, that they don't do the game justice, but man I laughed so hard after watching this one It's so ridiculous it's almost awesome again!

  • AlexM
    • May 31, 2010 at 12:08 AM
    • #119

    I have to say, even with those videos I'm looking froward to this. Then again I still love quakeworld mayhem

  • ⌐■_■
    • May 31, 2010 at 11:28 AM
    • #120
    Quote from 3Dnj

    I like the gas can idea

    it's been used before in MOH PA

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