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Valentin Levillain - Level Artist

  • ElectroSheep
  • September 25, 2009 at 12:53 PM
  • ElectroSheep
    • September 25, 2009 at 12:53 PM
    • #1

    Hi !

    I said Student in the title because I'm actually at school and i didn't choose any speciallisation yet (this should become this year) ... even if my portfolio is very connected up to environment / level design at the moment

    But it's still in développement and I will update it regullary :wink: so please comments

    It's here : http://www.minerality.fr

    Bye :monocle:

  • 2d-chris
    • September 25, 2009 at 5:16 PM
    • #2

    Kick ass man, I love your source engine work it looks so clean and nice!

    I would remove this kind of stuff though ...

    - June 2003/2004/2005 : voluntary at the music festival "Terres Neuvas"

    - July - August 2005 : dishwasher

    - July - August 2006 : assistant cook

    - July - August 2007 : super market employee

    - August 2007 : assistant cook

    Game developers don't want your life history, just jobs that might be connected to the games industry. If your applying for an entry position less is more, if they ask what you did before you can tell them.

    Good luck!

  • ElectroSheep
    • September 25, 2009 at 10:43 PM
    • #3

    Thanks

    yes it's true but I thank that a list of job was better than... nothing

  • Furyo
    • September 26, 2009 at 4:23 AM
    • #4

    Yeah that's a common mistake many people do when they start, thinking they need to fill every gap in so it's more beefy. Truth is it hurts you a lot more than you may think.

    Also, hello Neji, glad to see you here I still need to test your L4D campaign one of these days with you and the crew

  • ElectroSheep
    • September 26, 2009 at 10:28 AM
    • #5

    Ha ! How you recognised me

    Ok, definitely I'm going to change this, I'm also going to diminish the breadth of the site. :wink:

  • Defrag
    • October 4, 2009 at 5:26 PM
    • #6

    Cool stuff, but I noticed a few things:

    1. Show bigger previews for your maps. One slim, blurred letterbox screenshot tells me nothing about what I'm about to look at.

    2. Show bigger thumbnail shots, and make them include the full picture. Zooming in on one pipe in a thumbnail makes it a mystery guessing game I much prefer larger thumbnails that contain the entire scene (or at least a large amount of it).

    3. Bigger screenshots would be nice. The stuff you're showing looks really nice, but the screenshots are tiny!

    Anyway, those are my nitpcks!

  • ElectroSheep
    • October 6, 2009 at 8:11 PM
    • #7

    Thanks Guy

    Finnaly, I agree with 1 and 3, I'll probably deleted blur and when I began to work on this site, I was on a tiny cathodic screen

  • ElectroSheep
    • October 30, 2009 at 7:46 PM
    • #8

    Hi everyone !

    I did some modifications to my port. Instead of one page by map to load, I placed all of them on the same page for test but finally I like it even if it's a bit blocked.

    http://www.minerality.fr/index.html

  • -HP-
    • October 30, 2009 at 8:05 PM
    • #9

    I like it how it looks atm!

    Not a fan of the green you choose but works for me!

  • Defrag
    • October 31, 2009 at 5:34 PM
    • #10

    Nice update. I think that's much easier to browse now

  • ElectroSheep
    • January 17, 2010 at 12:47 PM
    • #11

    Hi everyone

    I did some modifications to my port : http://www.minerality.fr/index.html

    -Add separation to the differents parts on the resume page. I think, resume is cleaner now (but a bit empty haha)

    -Change "level design" button to "Levels", shotter and level design looks a bit pretentious for a student

    -Add a bigger header.

    -Add a download link to my only finished map presented here.

    -Change some colors. (yes I have strange taste )

    -...

    thanks for your attention. :megaman:

  • Zeta
    • January 17, 2010 at 1:03 PM
    • #12

    I would suggest aligning all the Level titles to the left of the screen, as it is, it's a little hard to look at.

    You've got some nice stuff in there, especially your TF2 work.

  • ElectroSheep
    • January 17, 2010 at 1:32 PM
    • #13

    Thanks guy This point is a thing that I just changed so if several people think it's hard too, i'll probably change it.

  • ben72227
    • January 21, 2010 at 3:16 AM
    • #14

    The TF2 stuff looks really good!

  • ElectroSheep
    • April 11, 2010 at 5:01 PM
    • #15

    Hi guys

    After 6 different version of my port, I finally found one I like and i'll probably keep. It's not finished yet (no pdf and no oceanic page) but it's on good way. take a look if you want :

    http://www.minerality.fr/index.html

    Now I have to fill it :ssj:

  • Furyo
    • April 11, 2010 at 5:39 PM
    • #16

    Nice update, I see you heeded my advice from last time we talked on Skype and I really like how streamlined it is now.

  • ElectroSheep
    • September 15, 2010 at 5:35 PM
    • #17

    Hi guys ! it's a big bump about my portfolio.

    Because of this year at school, we have to found a internship, I would changea lot my port to make it more simple and clean. i have some change to do again like put a real cv in it but I finally found something I like.

    This is the old : http://www.minerality.fr/

    This is the new : http://www.minerality.fr/minerality_v8/

    Thanks for your time.

  • Em'
    • September 15, 2010 at 6:03 PM
    • #18

    I prefer to, you changed the background to a gray without colors and added the band on each side to air the images. Personally, I find your black border (still) not very aesthetic and color bothers me a bit (as I said flat effect) ...

    And the back button is a bit too much, with two arrows, right? : D

    Moreover, on maps pages, you've not added the bands on each side as the home page, it's weird ... This leaves not enough breath images.

    And if not, you've never thought of making videos of gameplay / presentation of map? Or even a small flash like on the website of niko18 with panoramic 360 °?

  • Furyo
    • September 15, 2010 at 6:34 PM
    • #19

    I know artists should be showing their work first and foremost, but I'm getting the same feedback from multiple people in this industry, it very much helps everyone to have a bit of text to explain how you worked and what you did. It helps you showing you really know your craft and it helps people that would interview you to prepare some questions. It's an all around better discussion because of it.

  • u.s.marshal
    • September 15, 2010 at 8:53 PM
    • #20

    Hi,

    I love your levels WOODS looks great and it has that "Team Fortress2" feeling.

    http://%7boption%7d

    I like the easy navigation and your screenshots are well-chosen.

    Good luck, hope your internship search will be successful.

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