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[TF2] PLR_Struggle [WIP]

  • NeoNautica
  • September 16, 2009 at 2:13 AM
  • NeoNautica
    • September 16, 2009 at 2:13 AM
    • #1

    Download:

    PLR_Struggle PreAlpha Ver00

    Info:

    - This is my first TF2 map, so feedback is greatly appreciated!

    - The first stage is nearing the end of the gray level phase (I hope) and the other 2 stages do not exist yet

    - My goal for this map is to make a tight, faced paced PLR with good use of vertical height changes/layers (which makes posting a top down shot pretty useless)

    - Planning to use the same texture set as PLR_Pipeline (currently has no final art in place)

    - While the map has spawn points for 32 players I think it will be best played with 16 or 20

    - Currently looking for feedback on potential gameplay problems or ideas/suggestions

    Screenshots:

    [Blocked Image: http://ghidora.liquidweb.com/~neonauti/NightLife/plr_struggle0000.jpg]

    [Blocked Image: http://ghidora.liquidweb.com/~neonauti/NightLife/plr_struggle0001.jpg]

    [Blocked Image: http://ghidora.liquidweb.com/~neonauti/NightLife/plr_struggle0002.jpg]

    I have worked with the Unreal Editor and the Vicious Engine for a while, so the transition isn't too bad. Always fun learning a new editor

  • Tarky
    • September 16, 2009 at 12:11 PM
    • #2

    Even though it is completely lacking in detail / textures, i'm really digging the potential of the lighting, and loving the varying height of the map. Would be cool to see the top levels opened up a bit more.

    Then again, I haven't played it yet , if I get the chance I'll have a run through and let you know my thoughts. Looks good so far though.

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