Download:
Info:
- This is my first TF2 map, so feedback is greatly appreciated!
- The first stage is nearing the end of the gray level phase (I hope) and the other 2 stages do not exist yet
- My goal for this map is to make a tight, faced paced PLR with good use of vertical height changes/layers (which makes posting a top down shot pretty useless)
- Planning to use the same texture set as PLR_Pipeline (currently has no final art in place)
- While the map has spawn points for 32 players I think it will be best played with 16 or 20
- Currently looking for feedback on potential gameplay problems or ideas/suggestions
Screenshots:
[Blocked Image: http://ghidora.liquidweb.com/~neonauti/NightLife/plr_struggle0000.jpg]
[Blocked Image: http://ghidora.liquidweb.com/~neonauti/NightLife/plr_struggle0001.jpg]
[Blocked Image: http://ghidora.liquidweb.com/~neonauti/NightLife/plr_struggle0002.jpg]
I have worked with the Unreal Editor and the Vicious Engine for a while, so the transition isn't too bad. Always fun learning a new editor ![]()