Recreate the dip in the road, would make it a bit more interesting.
WIP in WIP, post your level screenshots!
-
-
working on that right now

[Blocked Image: http://i69.photobucket.com/albums/i72/dissonance_ms/gamla01_b0040000.jpg]
-
-
That's one funky street in the photo :0
Are you going to make the buildings that high too? It would be be a very interesting map

-
dissonance that looks awesome, i'm looking forward to the rest of it. also agree with polaris, that'd be really neat to see the buildings that high, would create a fun player experience to feel so daunted by the tall buildings

-
-
Quote from KidDynamite
dissonance that looks awesome, i'm looking forward to the rest of it. also agree with polaris, that'd be really neat to see the buildings that high, would create a fun player experience to feel so daunted by the tall buildings

For me, the buildings were more of an amazement (but that's probably becuse of the fact that I was amazed by the mere fact that I was in Sweden), but I've been amazed by some of the shots in Black Hawk Down, showing helicopters prowling very low to building that were high in the air, and the atmosphere those shots created; the idea that you are hidden, but are still fighting something considerably more powerful than you. Naturally, I plan to put some Gunships and Dropships in the map (with a rooftop to rooftop firefight with Combine soldiers dropped off by a Dropship?).And that's awesome news about Doom; a few friends and I were wondering about how hard it would be to make a 3D engine (purely out of curiosity), and an older/simpler engine would be a great thing to reverse-engineer.
-
Quote
And that's awesome news about Doom; a few friends and I were wondering about how hard it would be to make a 3D engine (purely out of curiosity), and an older/simpler engine would be a great thing to reverse-engineer.
The beauty of GPL

I've looked at the Doom code. For me, it was pretty hard to follow. I'd recommend starting with wolf 3d and moving on up. 'tis what I did and I'm up to Quake I. It's interesting to see the evolution of gaming history as you work your way up.
Also, nice looking pics!
-
I've been putting off this house map I've been working on for CSS, but I did a compile today and took some screens. I put them into one so it would be easy to look at. Its all dev'ed up and ready for playtesting! (well almost)
[Blocked Image: http://img503.imageshack.us/img503/5228/residencecol2hr.jpg]
I based it heavily on a real house design.
-
i love it, the lighting is great and the architecture is too
-
i love the arch way with the double pane glass, something about that shot is sexified. great work

-
beautifull, even wth devtextures..

-
wood frame and plaster... too many polys?
[Blocked Image: http://i69.photobucket.com/albums/i72/dissonance_ms/gamla01_b006_2.jpg]
-
there are models for that for a cs map. That theme parked one. I think gearbox made it.
-
de_tides?
-
-
Why what happened?
-
gearbox won a kickball game on a bad call
-
A little offtopic but yeah I would actually also like to know what actually happened back in those days? The once so fine relations were suddenly cut off completely.
-
I'd like to know, too. Opposing Force was awesome.
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!