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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Skjalg
    • May 2, 2006 at 6:14 PM
    • #2,081

    if you look closer, you'll see that I have... I played around with it some, I think that I ended up with a scale of 3.. 4 got too harsh and 2 was, well.. not noticable.. Maybe i should pitch it up some more?

    Or are you talking about the closes column, because I havent gotten around tom making a normal map for that one yet, and it really needs it :]

  • Polaris
    • May 2, 2006 at 8:52 PM
    • #2,082
    Quote from Skjalg

    But hell, why wouldnt the pirates rob an old egyptian vault?

    And leave behind buckets?

  • mabufo
    • May 2, 2006 at 10:59 PM
    • #2,083

    This map is for HL2:DM... It's called dm_breakFree. It is loosely based on the 'Nova prospekt' level in HL2. (I think they spell prospect with the K...)

    Anyway, I've been working on this map for ... maybe a little over a month., mostly on the Weekends. The map still has some details to finalize, for example - prop placement, lighting, last minute windows, and things like that. I really wanted to go for atmosphere on this map. A cold kind of feel to it - with warmth coming from certain spots in the map... You'll most likely see the cold as the white lights, and the warmth as the yellow.

    The map was compiled with fast VIS, and fast RAD - with a lightmap scale of 12 IIRC.

    Misc Shots of the map:

    [Blocked Image: http://img389.imageshack.us/img389/6332/dmbreakfree00093fb.jpg]

    [Blocked Image: http://img471.imageshack.us/img471/7284/dmbreakfree00102ws.jpg]

    [Blocked Image: http://img402.imageshack.us/img402/7868/dmbreakfree00111ud.jpg]

    [Blocked Image: http://img402.imageshack.us/img402/8080/dmbreakfree00127tj.jpg]

    [Blocked Image: http://img402.imageshack.us/img402/1333/dmbreakfree00132zt.jpg]

    [Blocked Image: http://img402.imageshack.us/img402/9471/dmbreakfree00140yx.jpg]

    [Blocked Image: http://img84.imageshack.us/img84/7662/dmbreakfree00159fe.jpg]

    [Blocked Image: http://img84.imageshack.us/img84/3815/dmbreakfree00161bm.jpg]

    The Main frag Area:

    [Blocked Image: http://img402.imageshack.us/img402/8638/dmbreakfree00179qh.jpg]

    [Blocked Image: http://img84.imageshack.us/img84/2185/dmbreakfree00185fv.jpg]

    [Blocked Image: http://img512.imageshack.us/img512/5/dmbreakfree00197qh.jpg]

    [Blocked Image: http://img84.imageshack.us/img84/4295/dmbreakfree00208ve.jpg]

    OverView:

    [Blocked Image: http://img141.imageshack.us/img141/8630/dmbreakfree00217ho.jpg]

    The framerates that players experience will vary.. I'm running the game on high quality shader settings on a card that should probably not have that option set to high... (an nVidea 5200 FX).

    Welp, let me know what you guys think. Constructive comments welcome. If need be, the honest truth will suffice.

  • Oski
    • May 2, 2006 at 11:06 PM
    • #2,084

    At first, i thought it was dm_lockdown, it looks just like it. I think it would be funnier to make it look more original, with more different colors and stuff. Its too similar in my taste, but its looking quite good despite that. More contrast in lighting, and more fun colors mainly is needed i think.

  • mabufo
    • May 2, 2006 at 11:11 PM
    • #2,085
    Quote from Oski

    At first, i thought it was dm_lockdown, it looks just like it. I think it would be funnier to make it look more original, with more different colors and stuff. Its too similar in my taste, but its looking quite good despite that. More contrast in lighting, and more fun colors mainly is needed i think.

    in my defense, I blame it on the textures.

  • skdr
    • May 2, 2006 at 11:11 PM
    • #2,086

    The layout looks exactly like lockdown. Looks like some parts are just heavily modified...

  • Tarky
    • May 2, 2006 at 11:19 PM
    • #2,087
    Quote from skdr

    The layout looks exactly like lockdown. Looks like some parts are just heavily modified...

    My thoughts exactly

  • mabufo
    • May 2, 2006 at 11:25 PM
    • #2,088
    Quote from skdr

    The layout looks exactly like lockdown. Looks like some parts are just heavily modified...

    I drew out the entire layout by hand and started turnign it into brushes.

  • von*ferret
    • May 2, 2006 at 11:38 PM
    • #2,089

    you seemed to be heavily influenced by both the style and layout though man

  • mabufo
    • May 2, 2006 at 11:42 PM
    • #2,090

    Well hell, I don't know what to say - except I made the entire thing myself. I've only played lockdown twice

  • Tequila
    • May 2, 2006 at 11:45 PM
    • #2,091

    Never give in to fast VIS/RAD, dude.

    YOU'RE STRONGER THAN THAT.

  • mabufo
    • May 2, 2006 at 11:48 PM
    • #2,092
    Quote from Tequila

    Never give in to fast VIS/RAD, dude.YOU'RE STRONGER THAN THAT.

    I may be stronger, but my CPU sure isn't.

  • VoodooBenshee
    • May 2, 2006 at 11:58 PM
    • #2,093

    i don´t like the color of the shadows. its a little bit too blue and too bright i think

  • mabufo
    • May 3, 2006 at 12:00 AM
    • #2,094
    Quote from VoodooBenshee

    i don´t like the color of the shadows. its a little bit too blue and too bright i think

    I noticed that as well... I'll have to fix it now that you've pointed it out

  • KungFuSquirrel
    • May 3, 2006 at 5:53 AM
    • #2,095

    this is something I haven't touched in quite a while, but just dug it back up earlier this evening... there's no sense whatsoever in showing it but for some odd reason I like showing things early. Too early. Yay.

    kfs4ctf1: Goggalor!

    [Blocked Image: http://www.button-masher.net/images/wip/kfs4ctf1_004.jpg]

  • von*ferret
    • May 3, 2006 at 7:05 AM
    • #2,096

    hehe dev textures for the win!

  • Phatsniper
    • May 3, 2006 at 3:10 PM
    • #2,097

    Looking sweet KFS, love the height.

    I was tempted to post some shots of my Q4 map but it has more dev textures than yours so I'll leave it a while

  • Tequila
    • May 3, 2006 at 3:17 PM
    • #2,098

    Psychonauts reference, KFS?

    You win.

  • neotic
    • May 3, 2006 at 4:10 PM
    • #2,099

    Follow up shots of a real life space I've been recreating.

    My best attempt at server racks.

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwe2/liquidweb110014.jpg]

    Back area

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwe2/liquidweb110007.jpg]

    Half of the hostages

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwe2/liquidweb110009.jpg]

    Roof access

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwe2/liquidweb110011.jpg]

    CT Spawn (still need to add a 3d sky though!)

    [Blocked Image: http://img.photobucket.com/albums/v323/wtbuser/liquidwe2/liquidweb110010.jpg]

  • KungFuSquirrel
    • May 3, 2006 at 5:00 PM
    • #2,100
    Quote from Tequila

    Psychonauts reference, KFS?You win.

    Yep. I decided some time ago my DM maps would be named via Serenity and CTF maps via Psychonauts. CTF2 shall be The Milkman.

    Plus the main path of the level is in an S-shape that, when complemented with surrounding geometry and atriums, will look like a pair of goggles

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