Quote from rockdude86It's so... smooth.
Just turned down the lightmapscale. Its a simple way of adding lots of interesting detail to an otherwise bland area.
Mmm... I'd always thought that degraded performance too much. I guess I'll fiddle around a bit.Ooo, to make up for that, would you scale up the lightmaps in places that are not going to be lit? Would that help at all?
Lower lightmapscale will add time to vrad during compile, so only use it on the surfaces where you know you will get some really neato shadows.
Scaling up lightmapscale won't really do much, since the default of 16 is already pretty high.
isnt it about lightmaps being low that gives you more quality :wink:
Isn't that what I'm saying? ![]()