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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • alexroyce
    • March 3, 2006 at 5:35 AM
    • #1,681

    Well you cant put HDR in certain areas, so its just everywhere when out in the sun.

    Heres some desaturated grass:

    [Blocked Image: http://img129.imageshack.us/img129/1887/grassfield00014jq.jpg]

    It does look better, but it somewhat loses atmosphere.

  • von*ferret
    • March 3, 2006 at 5:37 AM
    • #1,682

    dude no way. I'd say keep playign with levels and try to get rid of the blacks. Get a QUALITY normal map for the terrain. Then use random point lights to highlight certain areas. Work with HDR to get a good feeling. Just because something is blown out doesn't mean its atmopsheric.

  • alexroyce
    • March 3, 2006 at 5:39 AM
    • #1,683

    What would I highlight? Being a field its pretty hard to pick out certain things besides trees (and the house back there). Ill try and adjust the HDR, but it hasnt been blown out yet (youll know when its really been blown out). Right now its just bright.

    Edit: I think this looks good:

    http://img127.imageshack.us/img127/8922 ... 0015ay.jpg

  • Taylor Swift
    • March 3, 2006 at 8:10 AM
    • #1,684

    If you add a mountain or a windmill to the skybox I will belive you

  • dissonance
    • March 3, 2006 at 8:24 AM
    • #1,685

    Maybe lessen the contrast a bit? There's too much disparity between the yellow and green hues, IMO.

  • alexroyce
    • March 3, 2006 at 8:25 AM
    • #1,686
    Quote from dissonance

    Maybe lessen the contrast a bit? There's too much disparity between the yellow and green hues, IMO.

    Yeah I tested that out.. it starts getting really discolored looking.

    Quote from Nz-Nexus

    If you add a mountain or a windmill to the skybox I will belive you

    I dont want a windmill, and I already tried mountains (looked wierd as they were so plain).

  • D3ads
    • March 3, 2006 at 1:42 PM
    • #1,687
    Quote from dissonance

    BTW, lol @ D3ads's sig. X-files FTW.

    I get a little glow inside when people know what that is

  • st0lve
    • March 3, 2006 at 2:07 PM
    • #1,688

    Alex I have no idea about how grass in your country looks like, but in every single country I've been too (most western countries) I have never seen grass like that. (PS I HAVEN'T BEEN TO CHERNOBYL)

  • Schmung
    • March 3, 2006 at 2:37 PM
    • #1,689

    YOur graass is really, really horrid. It's like fairyland grass or 'hello magic mushrooms' at present. Considering the amount of it you've got, you either need to dramatically increase the size of teh texture you're using (porbably not feasible) or make it look softer. AS ferret said, you really need to lose the black, it's not helping matters.

    Quote

    If your grass sprites matched the grass color for saturation, brightness, and hue you'd find it would look a lot more decent.

    I ehartily second that as well.

  • I3yG-MaK
    • March 3, 2006 at 2:58 PM
    • #1,690
    Quote from alexroyce

    Well you cant put HDR in certain areas, so its just everywhere when out in the sun.Heres some desaturated grass:

    [Blocked Image: http://img129.imageshack.us/img129/1887/grassfield00014jq.jpg]

    It does look better, but it somewhat loses atmosphere.

    Enviroment light, with a yellow color will work good i think

  • Zacker
    • March 3, 2006 at 3:41 PM
    • #1,691

    The athmosphere is good and it looks fairly original despite trying to be realistic. What the others said applies though, that grass texture is crazy.

  • KoKo5oVaR
    • March 3, 2006 at 4:21 PM
    • #1,692

    I've said to myself : "this can't be source". Just wow. I love those trees

  • Grinwhrl
    • March 3, 2006 at 4:55 PM
    • #1,693

    maybe try another grass texture?

  • alexroyce
    • March 3, 2006 at 5:30 PM
    • #1,694
    Quote from Dark

    maybe try another grass texture?

    Yeah im thinking about it. The current one might not be realistic, but it gives it a good look.

  • ReNo
    • March 3, 2006 at 6:22 PM
    • #1,695

    I agree, but then I never did particularly dig pure realism. Style over realism any day

  • General Vivi
    • March 3, 2006 at 6:44 PM
    • #1,696
    Quote from KungFuSquirrel

    wheee dawn of war...[Blocked Image: http://www.button-masher.net/images/wip/kfs_dow1_001.jpg]

    Terrain is nowhere near finished, but if it were it wouldn't be posted in this thread

    i didnt' know there was a map edtior is it in the expansion pack?

  • von*ferret
    • March 3, 2006 at 6:58 PM
    • #1,697

    just gotta download it, its pretty straight foward. Its pretty neat!

    sex kfs

  • Grinwhrl
    • March 3, 2006 at 9:17 PM
    • #1,698

    looks fun, wish i knew it had one before i sold the game

  • Quakis
    • March 5, 2006 at 12:36 PM
    • #1,699

    Latest screen from my Duke3D Episode which will consist of 9 maps. this is level 9 and is very heavy wip and the best screen I could get of it.

    If you want to see more screenshots of the episode, check the current section of my site - http://%7boption%7d

    The Rusted Sky

    [Blocked Image: http://img513.imageshack.us/img513/1807/thesystem0046jg.jpg]

  • insta
    • March 5, 2006 at 2:22 PM
    • #1,700

    <3 duke3d.

    Are there any problems with running it under WinXP?

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