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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Minos
    • March 2, 2006 at 3:08 AM
    • #1,641
    Quote from Section_Ei8ht

    lwhats up with that horizontal cross beam going into the brick wall/window?

    It would make sense back in the HL¹ mapping days

  • KungFuSquirrel
    • March 2, 2006 at 3:55 AM
    • #1,642

    There also wasn't a window there in those days.

    Not too shabby for just messing around, I dig it.

  • Section_Ei8ht
    • March 2, 2006 at 4:44 AM
    • #1,643
    Quote from Minotauro

    It would make sense back in the HL¹ mapping days

    Ahh, good times

  • von*ferret
    • March 2, 2006 at 5:55 AM
    • #1,644

    honestly take advantage of the tools provided.

  • Taylor Swift
    • March 2, 2006 at 7:55 AM
    • #1,645

    Wow interesting architecture min0, looks like WEST PALACE from Kingpin Life of Crime game.

    Very cool, interesting..

  • seppe
    • March 2, 2006 at 4:19 PM
    • #1,646

    dont like it mino

  • ReNo
    • March 2, 2006 at 5:18 PM
    • #1,647

    Hehe, that map brings back memories Hasn't really translated too well to source to be honest, but with a little love (and for the love of god, a new texture in place of those giant windows!) it could do.

  • hydeph
    • March 2, 2006 at 6:43 PM
    • #1,648

    add a connection between the horizontal steel and the brick wall.

    something like bolts and steel and stuff

  • alexroyce
    • March 2, 2006 at 7:22 PM
    • #1,649

    Submitted this in a screenshot competition

    [Blocked Image: http://img363.imageshack.us/img363/24/mall4wh.jpg]

    No idea if ill finish the actual map, though.

  • D3ads
    • March 2, 2006 at 7:29 PM
    • #1,650

    Shit hot

  • Erratic
    • March 2, 2006 at 7:38 PM
    • #1,651

    That's very cool. The clean textures work really well. Got another shot of that by any chance? Would be cool to see more of it.

  • RD
    • March 2, 2006 at 7:44 PM
    • #1,652

    Superb has a new name: AlexRoyce

  • Minos
    • March 2, 2006 at 7:47 PM
    • #1,653

    kickass~~

  • Evert
    • March 2, 2006 at 8:02 PM
    • #1,654

    Bench looks out of place, otherwise it looks great!

  • alexroyce
    • March 2, 2006 at 8:06 PM
    • #1,655
    Quote from Erratic

    That's very cool. The clean textures work really well. Got another shot of that by any chance? Would be cool to see more of it.

    Heres another shot from the turn at the end of the first shot (not as good, but thats why I didnt post it ):

    [Blocked Image: http://img496.imageshack.us/img496/2434/mall24oa.jpg]

    The mall only took around two days for the geometry, and the models/textures for it took another day, so its pretty incomplete.

    Ill have a shot of another thing im working on soon.

  • Erratic
    • March 2, 2006 at 8:24 PM
    • #1,656

    Ah, it's just a little emptier. Hope you finish it, I think it'd be definitely worth the time.

  • seppe
    • March 2, 2006 at 8:33 PM
    • #1,657

    is that for perfect dark source?

  • Games
    • March 2, 2006 at 8:34 PM
    • #1,658

    nice screenshot

  • alexroyce
    • March 2, 2006 at 8:39 PM
    • #1,659
    Quote from seppe

    is that for perfect dark source?

    No. It was made in CSS with a bunch of custom stuff I made.

  • dissonance
    • March 2, 2006 at 8:40 PM
    • #1,660
    Quote from Games

    nice screenshot

    I'd hit it.BTW, lol @ D3ads's sig. X-files FTW.

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