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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • RD
    • December 7, 2005 at 8:16 PM
    • #1,101

    it sucks for source. No displacements and lotsa other missing stuff, no visible models in the editor, 10sec loading time when u move anything and have a 3d view open. And try figuring out how to scale the skybox down without a scaling option xD I had to think back to mathclasses i had a decade ago to figure it out.

    But for hl1 it was gr8

  • Meotwister
    • December 8, 2005 at 12:07 AM
    • #1,102

    RD might be the time to make the switch to hammer for source.

    remake of fy_suicidebomber. . . f**kin sweet.

  • ginsengavenger
    • December 8, 2005 at 4:56 AM
    • #1,103
    Quote from RD

    Unfortunately quark cant do displacements, so i gotta do it the old way which will look a bit worse

    yeah i've heard you say it enough times, just wanted to jibe ya a bit more

  • PhilipK
    • December 8, 2005 at 11:52 AM
    • #1,104

    Hmm.. Thought they were working on displacement editor in Quark?

    I mean they have beziers support for Q3 so shouldn't be impossible for them to get some displacement stuff in there.

  • D3ads
    • December 8, 2005 at 2:04 PM
    • #1,105

    Looking good RD

  • RD
    • December 8, 2005 at 4:04 PM
    • #1,106

    the quark guys responsible for hl2/source part of the editor left, or were kicked or something, so all hope is lost

  • PhilipK
    • December 8, 2005 at 5:18 PM
    • #1,107

    Omg.. shame really.

    Such a great editor.

  • rockdude86
    • December 9, 2005 at 12:12 PM
    • #1,108

    once again im experimenting with some geomety

    anyway lighting sucks bigtime... guess im a geometry geek :wink:

    [Blocked Image: http://img456.imageshack.us/img456/6091/dmquakemix5001023ub.jpg]

    [Blocked Image: http://img456.imageshack.us/img456/5931/dmquakemix5000923gt.jpg]

    [Blocked Image: http://img456.imageshack.us/img456/1024/dmquakemix5001123bk.jpg]

  • Taylor Swift
    • December 9, 2005 at 1:11 PM
    • #1,109

    Hourpitores textures pack looks to be popular now.

  • rockdude86
    • December 9, 2005 at 1:38 PM
    • #1,110

    hehe yeah, thats what happens when there arent that many texture packs for hl2... but i really like these so that doesnt matter to me anyway

  • Quakis
    • December 9, 2005 at 4:01 PM
    • #1,111
    Quote from Nz-Nexus

    Hourpitores textures pack looks to be popular now.

    They are fantastic textures to use. Theres a Duke3d project called Planet Hazard : http://%7boption%7d

    (Using Eduke32) which is a multiplayer mod that uses them.

    So yeah, pretty much popular.

  • rockdude86
    • December 9, 2005 at 5:10 PM
    • #1,112

    small lighting update

    [Blocked Image: http://img176.imageshack.us/img176/6497/dmquakemix5001521kg.jpg]

  • JAL
    • December 9, 2005 at 5:24 PM
    • #1,113

    gotta love that point_spotlight

  • MJ
    • December 10, 2005 at 3:45 AM
    • #1,114

    still friggin dark..

  • Grinwhrl
    • December 10, 2005 at 4:11 AM
    • #1,115

    If u are going to use Blue Lights in this hall u must have full environments color. Not bad so far

  • von*ferret
    • December 10, 2005 at 5:39 AM
    • #1,116

    make the fades fainter so they're not dominating the scene. Make pools of light on the floor either by making your spot lights more intense and more focused so it doesn't bleed into the back lighting, or adding point lights next to the floor.

  • hamst3r
    • December 11, 2005 at 12:49 AM
    • #1,117

    [Blocked Image: http://users.adelphia.net/~greenbak/strike/a.jpg]

    [Blocked Image: http://users.adelphia.net/~greenbak/strike/b.jpg]

    [Blocked Image: http://users.adelphia.net/~greenbak/strike/c.jpg]

    [Blocked Image: http://users.adelphia.net/~greenbak/strike/d.jpg]

    [Blocked Image: http://users.adelphia.net/~greenbak/strike/e.jpg]

    [Blocked Image: http://users.adelphia.net/~greenbak/strike/f.jpg]

    [Blocked Image: http://users.adelphia.net/~greenbak/strike/g.jpg]

    [Blocked Image: http://users.adelphia.net/~greenbak/strike/h.jpg]

    [Blocked Image: http://users.adelphia.net/~greenbak/strike/i.jpg]

    I didn't feel like spaming the forum, plus they are hi-res so I didn't want people complaining. Oh and I'm lazy.

  • Taylor Swift
    • December 11, 2005 at 1:02 AM
    • #1,118

    The first screen looks very good.

  • von*ferret
    • December 11, 2005 at 3:19 AM
    • #1,119

    looks neat, maybe a little cramped.

  • Quakis
    • December 11, 2005 at 3:57 AM
    • #1,120

    You people are lucky. All Im getting with Hammer now is this when I start a new map / load a map:

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/awdawd.jpg]

    Worked fine a week ago

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