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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • D3ads
    • December 4, 2005 at 4:39 AM
    • #1,061
    Quote from von*ferret

    lol that is the definition of desperation

    Haha indeed.

    Insta, it's for HL1 I thus that is not an option.

  • insta
    • December 4, 2005 at 5:00 AM
    • #1,062
    Quote from D3ads

    Haha indeed.

    Insta, it's for HL1 I thus that is not an option.

    Why not? Convert them to bmp/jpg and throw them into a wad-file. It's basically regular bitmaps with bumpmaps/specular added in-game, right?

  • D3ads
    • December 4, 2005 at 1:37 PM
    • #1,063
    Quote from insta

    Haha indeed.

    Insta, it's for HL1 I thus that is not an option.

    Why not? Convert them to bmp/jpg and throw them into a wad-file. It's basically regular bitmaps with bumpmaps/specular added in-game, right?

    Have you seen the doom 3 textures without specular and bumps? They're just coloured squares without any real definitions or detail because they rely on the specular and normal maps for that.

    Examples:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/d3_dr01.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/d3_dr02.jpg]

  • evillair
    • December 4, 2005 at 3:38 PM
    • #1,064

    ...or you can combine them with some Photoshop voodoo.

    [Blocked Image: http://www.evillair.net//e107/e107_files/images/d3_test.jpg]

  • MJ
    • December 4, 2005 at 3:48 PM
    • #1,065

    ^ nice

  • hamst3r
    • December 4, 2005 at 6:07 PM
    • #1,066

    [Blocked Image: http://img210.imageshack.us/img210/813/10wh3.jpg]

    [Blocked Image: http://img210.imageshack.us/img210/1652/34wd.jpg]

    [Blocked Image: http://img210.imageshack.us/img210/6125/43ca1.jpg]

    [Blocked Image: http://img210.imageshack.us/img210/414/60yu.jpg]

    [Blocked Image: http://img210.imageshack.us/img210/4527/85nf.jpg]

  • st0lve
    • December 4, 2005 at 6:24 PM
    • #1,067

    not sure about that bomb spot, but the rest looks good for a cpl map.

  • mike-0
    • December 4, 2005 at 6:46 PM
    • #1,068

    that makes my pants explode

  • Minos
    • December 4, 2005 at 7:26 PM
    • #1,069

    I really like the exterior pics hamster Keep it up.

  • Quakis
    • December 4, 2005 at 9:12 PM
    • #1,070

    When I looked at that green sign, I thought of something on the lines of : Science and Industry Source because it's the same tint of green.

    Looking good though

  • D3ads
    • December 5, 2005 at 11:38 AM
    • #1,071

    Looks great, really good interior lighting One thing, I don't like that purple graffiti in the last shot, also it doesn't seem right to be up there, wouldn't it look better lower down? Just a thought.

  • RD
    • December 5, 2005 at 2:50 PM
    • #1,072

    hamster did u see that PM yet

  • Crackerjack
    • December 5, 2005 at 2:51 PM
    • #1,073
    Quote from evillair

    ...or you can combine them with some Photoshop voodoo.[Blocked Image: http://www.evillair.net//e107/e107_files/images/d3_test.jpg]

    ooo Nice voodoo

    hamster:

    Outside may be a bit to orange for my liking, as for the inside... maybe calm down on the brown pipes everywhere. Other than that is looking pretty good. BUT! 2 questions... is that evil monkey on the catwalk... and also whats up with cyberathlete amateur league?

  • csm.dustman
    • December 5, 2005 at 4:57 PM
    • #1,074

    a map i'm working on at the moment. Slow, really slow, started it in May, then didn't make a single brush for 5 months, now trying to get back to it.

    [Blocked Image: http://img522.imageshack.us/img522/5417/bigscr13sb.th.jpg] [Blocked Image: http://img522.imageshack.us/img522/7538/bigscr37he.th.jpg] [Blocked Image: http://img522.imageshack.us/img522/4876/bigscr22dq.th.jpg]

    DX7 only, as it's the best my mx440 can offer

  • ⌐■_■
    • December 5, 2005 at 5:12 PM
    • #1,075

    I like it Very atmospheric!

    More screens would be cool though.

  • Oski
    • December 5, 2005 at 8:38 PM
    • #1,076

    Really nice Architecture in that brick building dustman.

  • hamst3r
    • December 5, 2005 at 9:57 PM
    • #1,077

    Yea RD, I got it, but only after he got a aim sn, thats for the head up though

    oh and crakerjack, yes that is the evil monkey, just my lil` touch , and the cal signs well...a cal admin contacted me and said he would like me to give a try at the map being the cal version *shrugs*

  • RD
    • December 5, 2005 at 10:29 PM
    • #1,078

    welcome dustman

    Your map looks atmospheric like tomato said. Just try taking screens while not floating or crouching, its kinda hard to get an idea of the scale when you do that

  • von*ferret
    • December 6, 2005 at 1:14 AM
    • #1,079

    i agree, keep the shots grounded. The guns kinda make me think he's 20 feet tall.

    Nice architecture. Lighting is kinda boring. Maybe some 2ndary sources to offset the globallight?

  • Grinwhrl
    • December 6, 2005 at 2:25 AM
    • #1,080

    welcome dustman, nice brushwork, needs better lighting though.

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