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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • mike-0
    • November 27, 2005 at 3:16 AM
    • #1,001

    wow everyone is using hipshot's skybox some nice shit posted over the last couple days.

    erratic - i like it. it really has more of a JGR feeling than a JSRF feeling, which isnt really a bad thing, although a lot of people would say so. although the buildings are pretty much just blocks, the map still keeps the players (er since its not out yet i guess viewer's) interest with alot of vertical-ness. awesome.

  • RD
    • November 27, 2005 at 9:08 AM
    • #1,002

    hip that looks awesum. Not like a typical q3 map. Awesome music too

    And hamster, its too dark and your streetlights have laserbeams coming out of em

  • Hipshot
    • November 27, 2005 at 9:12 AM
    • #1,003

    Uh... the music was just something I played in winamp during the recording, forgott to turn it off, well well...

    [Blocked Image: http://img503.imageshack.us/img503/7057/shot02229tp.th.jpg][Blocked Image: http://img513.imageshack.us/img513/3537/shot02247il.th.jpg][Blocked Image: http://img513.imageshack.us/img513/9369/shot02231lu.th.jpg]

  • D3ads
    • November 27, 2005 at 2:17 PM
    • #1,004

    Ffs, can you stop posting 1600x1200 map shots? Not everyone runs rediculously high resolutions, resize them!

    Looking sweet Nexus, great ambience

  • Bic-B@ll
    • November 27, 2005 at 5:16 PM
    • #1,005

    maybe you should change your res

  • Hipshot
    • November 27, 2005 at 5:30 PM
    • #1,006

    hehe, I don't know why I do that, I guess I think most mappers and creative modders uses a high res

  • Minos
    • November 27, 2005 at 6:19 PM
    • #1,007

    imageshack automatically resizes it down :S

  • Hipshot
    • November 27, 2005 at 6:50 PM
    • #1,008
    Quote from Minotauro

    imageshack automatically resizes it down :S

    No it doesn't. As long as the pics are under 1024KB they can be whatever size you want. BUT it makes thumbnails, as seen in my post. I posted the rawsized images like I did previously, but for some reason the only two with a windows res at 640x480 was viewing the thread at that moment.

  • D3ads
    • November 27, 2005 at 7:11 PM
    • #1,009
    Quote from Bic-B@ll

    maybe you should change your res

    Maybe you should go fuck yourself.

    I can't go higher than 1024x768

  • Grin
    • November 27, 2005 at 9:33 PM
    • #1,010

    Holy mother.. Hipshot your map looks exactly like the map I started last summer, only a lot fucking better

  • spacer
    • November 28, 2005 at 1:44 PM
    • #1,011

    [Blocked Image: http://another-world.org.uk/spacer/ff_ruiner/ctf_ruiner0001.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/ff_ruiner/ctf_ruiner0002.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/ff_ruiner/ctf_ruiner0003.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/ff_ruiner/ctf_ruiner0004.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/ff_ruiner/ctf_ruiner0005.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/ff_ruiner/ctf_ruiner0006.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/ff_ruiner/ctf_ruiner0007.jpg]

    My Fortress Forever map that I've been working on for a few days now.

    Also, any idea what's causing this?

    [Blocked Image: http://another-world.org.uk/spacer/ff_ruiner/ctf_ruiner0000.jpg]

    It only seems to appear on the one side of the doorways and flashes in and out of view depending on where you're standing.

  • Taylor Swift
    • November 28, 2005 at 1:48 PM
    • #1,012

    not that revolutionary but i like the base.

  • hamst3r
    • November 28, 2005 at 2:42 PM
    • #1,013

    hawt. nice use of costum textures, and nice geometry. no idea about the problem though.

  • Minos
    • November 28, 2005 at 4:50 PM
    • #1,014

    Looks different and cool for a fortress forever map, gj spacer. Did you make the textures too ?

  • Skjalg
    • November 28, 2005 at 4:52 PM
    • #1,015

    The problem is most likely the engine...

    So many bugs :/

  • KungFuSquirrel
    • November 28, 2005 at 5:19 PM
    • #1,016
    Quote from Minotauro

    Looks different and cool for a fortress forever map, gj spacer. Did you make the textures too ?

    The textures are EvilLair's new pack for q4 (eX or something, I think it's his 10th). Good set; looks pretty good in HL2 as well.

  • insta
    • November 28, 2005 at 5:26 PM
    • #1,017
    Quote from KungFuSquirrel

    The textures are EvilLair's new pack for q4 (eX or something, I think it's his 10th). Good set; looks pretty good in HL2 as well.

    Oh man, I need to bookmark his site, this completely passed me by.

    I love his previous texture-packs.

  • st0lve
    • November 28, 2005 at 5:32 PM
    • #1,018

    Ya EvilLiar rocks msot ever.

  • Minos
    • November 28, 2005 at 5:34 PM
    • #1,019

    Didn't know he still makes community packs (He's luka's boss at ubi now isnt he ?)

  • RD
    • November 28, 2005 at 9:00 PM
    • #1,020

    do u have an info_overlay there?

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