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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Grinwhrl
    • November 18, 2005 at 9:38 PM
    • #981

    I dont like the slannted glass, but i like the building.

  • Crackerjack
    • November 18, 2005 at 10:07 PM
    • #982

    Hey Slicky, real nice textures there... you wouldnt mind if I got my hands on those woulud you?

  • von*ferret
    • November 18, 2005 at 10:12 PM
    • #983

    crackerjack maps between drinking and school???? wtf

  • Crackerjack
    • November 19, 2005 at 9:15 AM
    • #984

    hahahaha true.... virtually impossible. Yo me and my boys are stopping by next quarter for a BBQ.

  • Mr.Ben
    • November 21, 2005 at 8:55 AM
    • #985

    word

  • MJ
    • November 23, 2005 at 2:14 PM
    • #986
    Quote from von*ferret

    nice, I like the slanted glass windows.

    sarcasm?

  • Hipshot
    • November 26, 2005 at 5:32 AM
    • #987

    Taste of the Interstellar Serenity.

    [Blocked Image: http://img264.imageshack.us/img264/1592/shot02118mb.jpg]

    [Blocked Image: http://img264.imageshack.us/img264/1779/shot02156uy.jpg]

  • insta
    • November 26, 2005 at 5:39 AM
    • #988

    Looks nice, but I'd say the detailtexture on the concrete has a bit too much noise.

  • Hipshot
    • November 26, 2005 at 5:45 AM
    • #989

    Its forced picmip 0, probably why, anyway, nobody plays Q3 with detailtextures on, turing them off give me ~30 FPS more, and the map isn't even finished.

    This map, was put on hold until the Q3 map is done. (Don't remember if I posted this before)

    [Blocked Image: http://img41.imageshack.us/img41/9850/htire00363gf.jpg]

  • PS_Mouse
    • November 26, 2005 at 6:09 AM
    • #990

    For some reason I love it

  • Minos
    • November 26, 2005 at 6:47 AM
    • #991

    uh that looks awesome hip Love the lighting.

  • JynxDaddy
    • November 26, 2005 at 8:19 AM
    • #992

    That tree is awesome.

  • Taylor Swift
    • November 26, 2005 at 1:03 PM
    • #993

    my map for Fortress-Forever mod. Almost done

    [Blocked Image: http://img252.imageshack.us/img252/1948/ampednight2iw.jpg]

    [Blocked Image: http://img314.imageshack.us/img314/7208/ampednight00071dn.jpg]

  • ReNo
    • November 26, 2005 at 1:13 PM
    • #994

    Go nexus! That is some atmospheric shit man, keep it up! Perfect, non-OTT use of point_spotlight too.

    Hipshot, I think every source mapper in the world wants your trees quite desperately Looks neat to me - nice believable scene.

  • MJ
    • November 26, 2005 at 2:01 PM
    • #995

    nice nexus. Maybe the clouds in the sky is a bit much.

  • Marcos
    • November 26, 2005 at 2:18 PM
    • #996

    Latest shoy is awesome Hipshit! I dig how your maps looks so realistic~~

  • Hipshot
    • November 26, 2005 at 9:18 PM
    • #997

    Uh, those trees aren't my models.

    I love that sky Nexus.

  • hamst3r
    • November 26, 2005 at 10:15 PM
    • #998

    I was going to say, arent those just the standard trees from inferno..

    Anyway I loaded up the new hammer today and tried mapping again. After an hour I came up with this lil` scene. I didn't bother much about lighting and details, it was mainly just a way to see if I could still map or not; it wasn't very convincing.

    btw: I used hipshots sky

    [Blocked Image: http://img472.imageshack.us/img472/7339/15cd.jpg]

    [Blocked Image: http://img472.imageshack.us/img472/8567/21aw.jpg]

    [Blocked Image: http://img472.imageshack.us/img472/5389/34up.jpg]

  • Minos
    • November 26, 2005 at 11:15 PM
    • #999

    Good job nexuz!

  • Hipshot
    • November 27, 2005 at 1:13 AM
    • #1,000

    Static: http://img494.imageshack.us/img494/1933/shot02188ej.jpg

    Motion: http://www.zfight.com/misc/files/q3/tempmovie.rar xvid ~6MB.

    Were made to show a friend only, but that clip displays more of the design, color palette and over all style. I'm no good trickjumper really and I'm sure there are alot of people out there that can do this much better. It took me several atempts just to make that bunny from the boomstick to the rail.

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