Perhaps the stairs are just a bit large then...
Anyway, time for me to post some WIP stuff too. ![]()
Mudanchee, a map I started for HLDM but the idea was too heavy for that engine. HL2DM fits nice, though, so here I am with a cave-styled map:
(due to the white forum, they may look darker than they really are)
[Blocked Image: http://theta.main-hosting.com/~captain/images/mud_alpha_ing1.jpg]
Archeologic site cave
[Blocked Image: http://theta.main-hosting.com/~captain/images/mud_alpha_ing2.jpg]
Crystals ![]()
[Blocked Image: http://theta.main-hosting.com/~captain/images/mud_alpha_ov1.jpg]
Archeologic site overview
[Blocked Image: http://theta.main-hosting.com/~captain/images/mud_alpha_ov2.jpg]
Tomb cave overview
[Blocked Image: http://theta.main-hosting.com/~captain/images/mud_alpha_ov3.jpg]
Crystals up close
The map is in alpha-stage: I've got a working layout, all that's left to do is detailing it, polishing the visuals and tweaking the gameplay further.
Comments or suggestions are welcome. ![]()