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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Nazul
    • September 21, 2005 at 9:50 AM
    • #781
    Quote from RA7

    Words from 3D_Mike:http://www.3d-mike.com/game/model_seastallion.htm

    http://www.3d-mike.com/game/model_chinook.htm

    hail my landmatties luv the seastallion never seen nething like it before... special oops .haha thought oops was d34d ?

    csharp : not that much to say eh? there's nothing much to say something about looks god for what it is though

  • 3D_Mike
    • September 21, 2005 at 10:46 AM
    • #782

    There are no handmade textures on those models. Its a hires model projected as a texture on a lowres model. Just like youd normally render normal-maps from hires models and project onto lowres models. Ill add a little dirt in PS but personally Id like to see how far I can get with more material like properties like a a reflective map and mask and some shininess

  • Nysuatro
    • September 21, 2005 at 1:05 PM
    • #783

    Nice 3d-mike

    Here is screen of ctf-map or maybe instagib map .

    Tis just beginning of it. There are no textures on it because i want to do this by my own. SO this map is for me a way to learn to make textures.

    http://img364.imageshack.us/my.php?imag ... pel3kx.jpg

  • insta
    • September 21, 2005 at 1:40 PM
    • #784

    Looks sweet Nysautro. Are you going with brushwork only, or will you add models as well?

  • 3D_Mike
    • September 21, 2005 at 4:25 PM
    • #785
    Quote from Pericolos0

    should project that normal map too then

    I will, this is a max screenshot. Ill put some screens up when Ive compiled the complete MDL

  • Grinwhrl
    • September 21, 2005 at 4:35 PM
    • #786

    Nice brushwork Nysautro

  • von*ferret
    • September 21, 2005 at 4:44 PM
    • #787

    like the chinook, but maybe a little too saturated?

    ps. shouldnt' this be in the WIP model forum?

  • Nysuatro
    • September 21, 2005 at 6:06 PM
    • #788
    Quote from insta

    Looks sweet Nysautro. Are you going with brushwork only, or will you add models as well?

    There will be alsow models. Like trees and apples. This is only the base for the map. The central point. The 2 towers will come on a platform in space where alsow will be some threes and apples that you can shoot with the gravity gun. I have mutch ideas but not mutch knowledge. This map is for me a way to learn mutch about modeling and texturing.

    Btw thx for compliments

  • Skjalg
    • September 21, 2005 at 6:09 PM
    • #789

    Your brushwork is intruiging Nysuatro

    Looks really nice, want to see more^^

  • insta
    • September 23, 2005 at 2:54 PM
    • #790

    Here are even more screenshots of my DoD map. Fast compile, as usual.

    [Blocked Image: http://img307.imageshack.us/img307/8972/sal12ue.jpg]

    [Blocked Image: http://img307.imageshack.us/img307/7703/sal21ox.jpg]

    [Blocked Image: http://img291.imageshack.us/img291/2140/sal39sy.jpg]

    Please excuse the CS hud and radar.

    Just 3 days now until I can start adding detail-models !

    Edit: Oh yeah, and I've started displacementmapping the roofs, although that doesn't show in these screens.

  • Evert
    • September 23, 2005 at 2:56 PM
    • #791

    Better each time:)

  • Tequila
    • September 23, 2005 at 3:20 PM
    • #792

    Very pettable, Insta.

  • PhilipK
    • September 23, 2005 at 3:22 PM
    • #793

    looking awesome insta! keep on going with this one !

  • Phatsniper
    • September 23, 2005 at 4:28 PM
    • #794

    Looking very cool insta, some of those firing lines should be interesting.

  • JAL
    • September 23, 2005 at 4:49 PM
    • #795

    I dont know if you like to add decals only after the map is about finished but the walls & roofs are pretty clean except the obvious damage.

  • Quakis
    • September 23, 2005 at 11:44 PM
    • #796

    Hello guys. Some great projects going on, most of them look very well made My turn to share what Im doing. More info etc about me, and my projects (with reviews on the site too) http://%7boption%7d

    Duke3D Projects:

    The System - GreenRose (Sequel to The System - Opposing Facility)

    Map started a while ago. One of my mates in the Duke Community, BlitZ, is also helping, but 90% of the map is copy and paste of old stuff I made, or abandoned projects and some areas from scratch. Also will include a new enemy (and edited code with new sounds as well)

    [Blocked Image: http://img.photobucket.com/albums/v220/de…kis/TSGR004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/de…kis/TSGR003.jpg]

    --------------------------------------------------------------------------------------

    Quakis + William Gee SP Duke Map(No real name yet)

    Same as above, but with William Gee instead, also 90% mine too.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/QWG001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/QWG002.jpg]

    --------------------------------------------------------------------------------------

    Nightshade Mod - On Hold (Beta Shots)

    Everything in the mod will be custom made, textures, enemies, weapons etc etc The weapons are very Doom3 inspired and everything you see is created from scratch. A "Classic Mode" Duke3d Mod

    [Blocked Image: http://img.photobucket.com/albums/v220/de…htshade_007.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/de…htshade_012.jpg]

    --------------------------------------------------------------------------------------

    High Tile Test Project - Realistic Enviroments/Landscapes/Areas

    Just a "for fun" project for now, trying to make some realistic enviroments, landscapes and cities basically based on the UK. Use's Hipshot's great skybox too

    [Blocked Image: http://img.photobucket.com/albums/v220/de…_Screen0002.jpg]

    --------------------------------------------------------------------------------------

    Sven Coop Projects

    A Resident Evil map Im working on for Sven Coop, Med from the community is also helping out. But theres recently been a lot of them in progress in the community. But im planning to make mine different. The main hall may look like the map is based on RE1/REmake, but most of the mansion is new.

    I know the shot is uncompiled, but I couldn't be bothered filling up all the gaps to compile it just yet. I started the map again, but making it more neater and better layed out. Still the same construction and plans though.

    For beta shots, check my site: http://%7boption%7d

    [Blocked Image: http://img.photobucket.com/albums/v220/de…kis/RET_001.jpg]

  • Taylor Swift
    • September 24, 2005 at 12:10 AM
    • #797

    great maps, looks fantastic! go go go!

  • Minos
    • September 24, 2005 at 12:35 AM
    • #798

    omg, love the duke3d ones

  • st0lve
    • September 24, 2005 at 12:51 AM
    • #799

    insta need some fog, just a thin layer. and I think the lighting is abit boring atm, its standar and I know u can make it more spiffy.

  • kleinluka
    • September 24, 2005 at 4:42 AM
    • #800
    Quote from Quakis

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/RET_001.jpg]

    That is a map I was working on for a Resident Evil mod i was on ages ago for the HL1 engine. Where did you get my textures from? And why do you claim its your map? TyrantII made it.

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