1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • von*ferret
    • July 6, 2005 at 12:31 AM
    • #341

    its boring cause its flat. Find something to break up the walls and add depth to the architecture.

  • |FRITZ|
    • July 6, 2005 at 1:37 AM
    • #342

    the roof is too thick!

    But the whole situation doesn't really make any sense.

  • mike-0
    • July 6, 2005 at 1:49 AM
    • #343

    the idea (im not quite there yet, obviously), is that theres a canal under that bridge and there are houses on top.

    ok, im working on the yellow house right now, fixing the roof and whatnot

  • RD
    • July 6, 2005 at 3:44 PM
    • #344

    i like the abandoned feel of that Venice

  • Grin
    • July 6, 2005 at 9:07 PM
    • #345

    I think Venice needs a better sky, night/evening would prolly look good (of course, it's overused too..but) and the water is a big no no.

  • Erratic
    • July 7, 2005 at 1:00 AM
    • #346

    Here are a couple more shots from dm_torrent. This time just showing a bit of the outdoor areas.

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0034.jpg]

    [Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0037.jpg]

  • von*ferret
    • July 7, 2005 at 1:31 AM
    • #347

    2nd shot is beautiful erratic. I say this not only for your wonderufl sense of atmosphere and appropriate detail, but you have vertical depth in your buildings. In the first shot, it would be much more powerful for instance if you had buildings of multiple heights. Inaccessible areas of maps are often the majority of the screen, so make sure they get as much detail as the minority of the screen or your overall atmosphere will lack.

  • mike-0
    • July 7, 2005 at 1:39 AM
    • #348
    Quote from von*ferret

    Inaccessible areas of maps are often the majority of the screen, so make sure they get as much detail as the minority of the screen or your overall atmosphere will lack.

    best hint evr~

    /goes to work on map

  • Jezpuh
    • July 7, 2005 at 1:41 AM
    • #349
    Quote from mike-0

    Heres mine.

    Those are some high streetlights D:

  • Erratic
    • July 7, 2005 at 2:19 AM
    • #350
    Quote from von*ferret

    In the first shot, it would be much more powerful for instance if you had buildings of multiple heights. Inaccessible areas of maps are often the majority of the screen, so make sure they get as much detail as the minority of the screen or your overall atmosphere will lack.

    I'll definately toy with it. Just have to decide where to place a second level that would lend itself visually to different angles. Thanks.

  • MJ
    • July 7, 2005 at 9:17 AM
    • #351
    Quote from Erratic

    Here are a couple more shots from dm_torrent. This time just showing a bit of the outdoor areas.[Blocked Image: http://i7.photobucket.com/albums/y299/erratic101/dm_torrent0037.jpg]

    that mound on the left is a little high, looks weird to me.

  • Zacker
    • July 7, 2005 at 10:28 AM
    • #352

    Looks great Erratic, I like the grey style. As ferret mentioned it could improve the first shot a lot by having some buildings at other heights.

  • Defrag
    • July 7, 2005 at 7:25 PM
    • #353

    I love it, erratic! Great atmosphere. The only downside I can see is the cables in the first picture look a bit by-the-numbers imo.

  • Minos
    • July 7, 2005 at 8:01 PM
    • #354

    mike-o: More shadows would give it a nice touch

    erratic: that looks pretty cool but the displacements are way too high in some places.

  • jamin620
    • July 8, 2005 at 4:03 PM
    • #355

    [Blocked Image: http://img280.imageshack.us/img280/7403/venboats5wc.th.gif]

    That is why I did not add boats before. Because boats made from displacements are ugly as sin.

  • zeOx
    • July 8, 2005 at 4:40 PM
    • #356

    why don't you just make models?

  • RA7
    • July 8, 2005 at 7:05 PM
    • #357
    Quote from jamin620

    [Blocked Image: http://img280.imageshack.us/img280/7403/venboats5wc.th.gif]That is why I did not add boats before. Because boats made from displacements are ugly as sin.

    Like it.

  • mike-0
    • July 8, 2005 at 9:19 PM
    • #358

    shadows? How do you mean?

  • von*ferret
    • July 8, 2005 at 9:47 PM
    • #359

    wtf model them!

  • csharp
    • July 8, 2005 at 10:40 PM
    • #360

    zomg, MAKE TEH BOATS TU MODEL ZOMG.. btw, its great

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™