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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Dabu
    • April 7, 2022 at 6:32 PM
    • #14,301

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/048/163/170/large/rayan-khadir-finalmaptest0122.jpg?1649348049]

    here's a thing I made for my project, this is pretty much in WIP but you may remember this from the final level of They Hunger.

  • LDAsh72
    • April 24, 2022 at 1:06 AM
    • #14,302

    Really looking forward to actually getting all this stuff into the engine with full normalmapped materials, particles and env-FX, and proper shadow-casting lights, etc. and coming back with some lovely 4K shots. For now, these are some low-res shots straight from DarkRadiant cam-view, using only the diffuse textures:-

    [Blocked Image: https://www.violationentertainment.com/temp/deepmap][Blocked Image: https://www.violationentertainment.com/temp/deepmap][Blocked Image: https://www.violationentertainment.com/temp/deepmap][Blocked Image: https://www.violationentertainment.com/temp/deepmap][Blocked Image: https://www.violationentertainment.com/temp/deepmap][Blocked Image: https://www.violationentertainment.com/temp/deepmap]

  • blackdog
    • April 25, 2022 at 3:59 PM
    • #14,303

    @LDAsh72 wow what’s that intended for/what engine you working with?

    The environment gives me og MGS/Splinter Cell vibes …

  • DeeP
    • April 26, 2022 at 4:25 AM
    • #14,304

    Great feedback! Here's another one (wip)

  • LDAsh72
    • April 26, 2022 at 10:17 PM
    • #14,305
    Quote from blackdog

    On 4/26/2022 at 12:29 AM, blackdog said: @LDAsh72 wow what’s that intended for/what engine you working with?

    The environment gives me og MGS/Splinter Cell vibes …

    Just an indie project and not even settled on an engine yet. Most likely it will all end up in Unreal when we reach certain milestone.

  • MacRipley
    • May 13, 2022 at 9:41 PM
    • #14,306

    Some progress on de_dharma ?

  • Anarchy
    • May 15, 2022 at 10:52 AM
    • #14,307

    Finished Halo Bazaar map in Hammer. After hiatus and losing files to failed drive then recovering with autosave file and redoing some stuff...its...better than dev version lol. +Textures+objects+weapon pickups+clipping+chickens.

    Play: https://steamcommunity.com/sharedfiles/fi…/?id=2693021601

    Video:

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  • Shandy445
    • January 20, 2023 at 5:48 PM
    • #14,308

  • Skjalg
    • January 22, 2023 at 4:06 PM
    • #14,309

    It looks really good, but I think you might have overdone the browness of it.

    I think color correction towards something like this picture here would make it pop more

  • zombi
    • January 31, 2023 at 9:48 PM
    • #14,310

    Some screenshots of path - terro spawn to A site I'm working on my csgo map Paris.


    [Blocked Image: https://i.imgur.com/9bPPL4V.jpg]

    [Blocked Image: https://i.imgur.com/Fd6d1ts.jpg]


    [Blocked Image: https://i.imgur.com/f4pFRho.jpg]

    [Blocked Image: https://i.imgur.com/S3BeTsc.jpg]

    [Blocked Image: https://i.imgur.com/6usZP6J.jpg]

  • Shandy445
    • February 4, 2023 at 9:28 PM
    • #14,311

  • cl0sur3
    • February 23, 2023 at 3:17 PM
    • #14,312

  • Anarchy
    • April 24, 2023 at 7:08 PM
    • #14,313

    I have done some major changes. I didn't want to spam with images again so sharing the cover image. (This is still WIP and doesn't represent final map design/aesthetics)

  • PogoP
    • July 13, 2023 at 2:29 AM
    • #14,314

    Wanted to go back to an old project, my Scifi Bunk Room, to learn modelling in Blender. Thought I'd go a bit detailed on this video phone asset :P

    I miss this place ❤️ Hope you are all doing well old friends.

    [Blocked Image: https://pbs.twimg.com/media/F04SbvFWwAA2B3E?format=jpg&name=4096x4096]

  • Flower_Shop_Guy
    • September 3, 2023 at 12:35 PM
    • #14,315

    I haven't touched obsolete Valve Hammer editor for the years and now almost finish the map for TF2 that I made with the small team - pd_mannsylvania. Hope to see it in the next Halloween update.

  • Serialmapper
    • October 2, 2023 at 8:53 PM
    • #14,316

    I had ported one of my older maps from CSGO to CS2, to learn and practice the new tools (which i find very easy and intuitive to use, finally PBR!!! and also i love that feature that matches the light environment with the sky). I had ported it simply by opening the old .vmf file. The hammer transforms automatically every brush in a mesh. (the method proposed by valve gives a lot of errors and does not port the map). Anyway i´m in the process of rebuilding it "from the ground up" as they say.

    [Blocked Image: https://i.imgur.com/h2xjGZC.jpg]

  • Jim F Kennedy
    • October 26, 2023 at 12:31 PM
    • #14,317

    Been slowly remastering Vandal for CS2, it's probably around 95% finished, just usual spit and polish, working on a uni group project (by myself lol) so absolutely stuffed with work ontop of finishing up this.


  • vstmn
    • November 20, 2023 at 6:16 PM
    • #14,318

    Some photogrammetry I turned into models for CS2. Models are not raw photogrammetry but remeshed with instant meshes.

  • Shandy445
    • December 4, 2023 at 7:06 PM
    • #14,319

  • Serialmapper
    • January 20, 2024 at 2:41 PM
    • #14,320

    [url='']https://steamcommunity.com/sharedfiles/fi…htext=de_amalia[/url][Blocked Image: https://i.imgur.com/olHupJE.jpg]

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