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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ReNo
    • June 3, 2005 at 7:24 PM
    • #161

    Thats a kinda outdated tutorial, but it does work out fairly nicely for how simple a technique it is. You might wanna try following through my triangle terrain series if you want to get a bit more in depth with your rockwork...

    http://www.snarkpit.net/editing.php?pag ... e=HL&id=16

    http://www.snarkpit.net/editing.php?pag ... e=HL&id=18

    http://www.snarkpit.net/editing.php?pag ... e=HL&id=17

    Or this tutorial written by Agent, that is sort of a continuation of the one you followed...

    http://www.snarkpit.net/editing.php?pag ... me=HL&id=8

    That lava is begging to be scaled up by the way, it tiles really obviously

  • mike-0
    • June 3, 2005 at 7:52 PM
    • #162

    woah thats gotta be killer for r_speeds

  • ReNo
    • June 3, 2005 at 8:03 PM
    • #163

    Not necessarily - one of the great things about triangle terran is that, in general, each triangle is going to be one w_poly. That means you can normally have pretty solid control over the polycount, simply by increasing or decreasing the number of triangles you use. It IS a vis compile time killer as it splits up your map into thousands of leafs, so its advisable to either use hint brushes to enclose your terrain areas, or make your terrain func_wall's and seal it all up by using simple world brushes underneath / behind.

  • Minos
    • June 3, 2005 at 10:11 PM
    • #164

    If u going to have huge open areas with terrains just scale the textures to like 2.5 or 3 that you wont have any problems with r_speeds

  • Marcos
    • June 4, 2005 at 12:18 AM
    • #165

    Started working on co_mistral again which you can see some shots from at the first page.. about fkn time i finish it huh?

    Would be sad if Blaz's awesome textures would go to waste

  • mike-0
    • June 4, 2005 at 3:43 AM
    • #166

    yea, it looks really good, finish it

    what compile tools for hl1 are you guys using atm? i think mine are fucked up, sprites arent transparent

  • Marcos
    • June 4, 2005 at 10:13 AM
    • #167

    Im using Nem's batch compiler with the latest zooner tools. Nem's tool is really easy to use and works great.

  • Zacker
    • June 4, 2005 at 10:18 AM
    • #168
    Quote from Minotauro

    If u going to have huge open areas with terrains just scale the textures to like 2.5 or 3 that you wont have any problems with r_speeds

    Usually each terrain face will not exceed 228/240 so scaling up the texture will not decrease r_speeds. Scaling up the textures only improves r_speeds if you have faces which are larger than 228/240.

  • Grin
    • June 4, 2005 at 12:46 PM
    • #169

    [Blocked Image: http://koti.mbnet.fi/grin/kuvat/kentat/vuori/kuvaa.JPG]

    Ahem..

  • Schmung
    • June 4, 2005 at 12:58 PM
    • #170

    oohh, looks interesting. More screens please.

  • mike-0
    • June 4, 2005 at 1:46 PM
    • #171

    thats hl1, too.

  • Grin
    • June 4, 2005 at 5:42 PM
    • #172

    It was already released september 2004, didn't get any attention back then

    You can find the map here.

  • DaanO
    • June 4, 2005 at 5:46 PM
    • #173

    Pwned by de_gower

  • mike-0
    • June 4, 2005 at 7:46 PM
    • #174

    wow daano, youre so humble

  • DaanO
    • June 4, 2005 at 8:39 PM
    • #175

    Uh? gower's not mine you know

  • von*ferret
    • June 4, 2005 at 10:36 PM
    • #176

    a lot of polygons for very little detail in your rock faces.

  • mike-0
    • June 5, 2005 at 12:00 AM
    • #177

    anyone got a good, free web host for me?

  • Nazul
    • June 5, 2005 at 12:03 AM
    • #178

    why not pay for a site ?

    you can try lycos for 50mb , hotlinking , its descent

  • Zyn
    • June 5, 2005 at 12:08 AM
    • #179
    Quote from mike-0

    anyone got a good, free web host for me?

    Imagehost? http://www.imageshack.us

  • von*ferret
    • June 5, 2005 at 1:40 AM
    • #180

    its called a job Get one, pay for web. Or do what I do and have wacko buy you one. Hahaha hi5 wacko.

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