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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • soulja_b0i
    • August 14, 2018 at 5:42 PM
    • #13,621

    My current attempt at making CS:GO not look like it's running on an ancient engine. These are all assets found on de_train and de_vertigo. ?

  • zombi
    • August 14, 2018 at 10:49 PM
    • #13,622

    Wish I can finish this one (walk simulator in CSGO)

  • blackdog
    • August 16, 2018 at 10:18 PM
    • #13,623

    You remaking that scary driving game that came out recently?

  • zombi
    • August 17, 2018 at 10:41 AM
    • #13,624
    Quote from blackdog

    12 hours ago, blackdog said: You remaking that scary driving game that came out recently?

    Nope, what game?

  • 'RZL
    • August 18, 2018 at 12:09 AM
    • #13,625

    I think this is what blackdoggo means:

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  • zombi
    • August 23, 2018 at 9:14 PM
    • #13,626

    Working on wingman map for reddit contest. In the beginning it was supposed to be a hotel, but I think I must change the theme. Almost done the first playable version.

    Mainly I want to test myself on the project with a short deadline and limited time for mapping

    Spoiler

  • Rump3L
    • August 24, 2018 at 12:21 PM
    • #13,627

    After a hiatus of over a year, Riverdust being reworked bit by bit according to the gathered feedback. Map name will change aswell. Update in my post with radar image and eventually a new WS link for playtesting purposes coming soon..

  • Radu
    • August 24, 2018 at 12:51 PM
    • #13,628

    I like the aesthetic. Keep it up!

  • NikiOo
    • August 24, 2018 at 1:24 PM
    • #13,629
    Quote from Rump3L

    1 hour ago, Rump3L said:

    I love the architecture, but I feel the old Dust assets are a little outdated for 2018, hope you're planning on refreshing the visuals as well.

  • Rump3L
    • August 24, 2018 at 1:58 PM
    • #13,630

    @NikiOo ..yeah they are, lots of stuff changed in the meantime! Once the playtesting phase will near an end, I will surely pack in some fresh custom textures and props (like fish/fruit baskets/crates, custom arches/ windows/ domes , maybe a boat and so on..). If it gets too time expensive or tedious for me, I guess I will have to invite someone aboard.

  • Quotingmc
    • August 25, 2018 at 10:38 PM
    • #13,631

    I have been working recently on my entry into the /r/csmapmakers wingman contest based around the Monaco street circuit. Credits to @Terri for the F1 car and @Yanzl for various assets.

  • blackdog
    • August 26, 2018 at 3:17 PM
    • #13,632

    Very eye catching, think this looks great already, but will grab even more attention thanks to the Hitman 2 videos :)

  • zombi
    • September 4, 2018 at 9:03 PM
    • #13,633

  • soulja_b0i
    • September 7, 2018 at 6:51 AM
    • #13,634

    How did you get that moon to appear correctly? Is it a over sized sprite in the skybox? ?

  • zombi
    • September 7, 2018 at 4:22 PM
    • #13,635
    Quote from soulja_b0i

    9 hours ago, soulja_b0i said: How did you get that moon to appear correctly? Is it a over sized sprite in the skybox? ?

    Moon is env_sprite placed inside skybox. Valve did same thing on their coop map.

  • That50'sGuy
    • September 13, 2018 at 9:12 PM
    • #13,636

    I added a little joke in my map, the cars that are outside the map can now kill you. (This is on a slightly out-of-date version without the highway)

    The content cannot be displayed because it is no longer available.

  • trevor
    • September 18, 2018 at 6:57 PM
    • #13,637

    This was effectively the first layout idea I made and drafted out. It can be faster in some ways to some stuff on pen and paper but going through it this way through hammer helps me visualize angles and see things more clearly that are flawed and help with a sense of scale at least. Even though this is my first map I'm working on essentially I want to end up with something I can be proud of working on and developing. That said I don't want anything to fancy as I'm not skilled, but want to create something that is at least a joy to play. The only main thing I was happy with while sketching out this layout was the "long a" at the bottom of the image with the idea of being lower compared to the bombsite platform. Only other concept I like the idea of working with is the middle being a covered interior. Feels extremely intimidating for the first time but I'm extremely happy to at the least make my first step.

  • Episode17game
    • September 25, 2018 at 7:27 PM
    • #13,638

    Hello! The work on Episode 17 continues, and I want show only a small part of my work. Thank you all for your attention.

  • Minos
    • September 25, 2018 at 11:16 PM
    • #13,639

    All I can see is a blue 17 logo and two bright squares that look like windows! Picture is waaaaaaay too dark!

  • -HP-
    • September 25, 2018 at 11:39 PM
    • #13,640
    Quote from Episode17game

    4 hours ago, Episode17game said: Hello! The work on Episode 17 continues, and I want show only a small part of my work. Thank you all for your attention.

    [Blocked Image: https://imagesvc.timeincapp.com/v3/mm/image?url=https://images.hellogiggles.com/uploads/2018/04/08115021/twitter-squinting-girl-meme-e1523213473157.jpg&w=700&q=85]

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