looks great! Hopefully you're fixing the layout too ![]()
WIP in WIP, post your level screenshots!
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So much cool shit, omg. Need to visit this thread more often.
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@grapen what graphical engine are you using?
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Quote from Serialmapper
1 hour ago, Serialmapper said: @grapen what graphical engine are you using?
UE4

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Quote from grapen
21 hours ago, grapen said: [Blocked Image: https://pbs.twimg.com/media/DgIu2PvWAAMo0Ri.jpg:large]
de_dust2 looks so cool in Source 2! ?
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does this include photogrammetry work as well?
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Nice, has a 2001 vibe which is really cool

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The gif makes me think of HL and Control, all at once
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Been hard at work on some dumb mod thing: https://www.moddb.com/mods/inhuman
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Screenshots of my GZDoom map for Verse Hopper project on DW:
[Blocked Image: https://s5.postimg.cc/s68b2l8jn/0020.jpg] [Blocked Image: https://s5.postimg.cc/f74nuda4z/0018.jpg] [Blocked Image: https://s5.postimg.cc/4x28v4cjn/0016.jpg]
[Blocked Image: https://s5.postimg.cc/ds335m6gz/0015.jpg] [Blocked Image: https://s5.postimg.cc/v5ddkh9hv/0012.jpg] [Blocked Image: https://s5.postimg.cc/lxl53r7kj/0013.jpg]
[Blocked Image: https://s5.postimg.cc/nx3l0exkj/0003.jpg] [Blocked Image: https://s5.postimg.cc/o0vkberxv/0002.jpg] [Blocked Image: https://s5.postimg.cc/et3bulak3/0001.jpg]
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Quote from StormCatcher.77
18 hours ago, StormCatcher.77 said: Screenshots of my GZDoom map for Verse Hopper project on DW:
[Blocked Image: https://s5.postimg.cc/s68b2l8jn/0020.jpg] [Blocked Image: https://s5.postimg.cc/f74nuda4z/0018.jpg] [Blocked Image: https://s5.postimg.cc/4x28v4cjn/0016.jpg]
[Blocked Image: https://s5.postimg.cc/ds335m6gz/0015.jpg] [Blocked Image: https://s5.postimg.cc/v5ddkh9hv/0012.jpg] [Blocked Image: https://s5.postimg.cc/lxl53r7kj/0013.jpg]
[Blocked Image: https://s5.postimg.cc/nx3l0exkj/0003.jpg] [Blocked Image: https://s5.postimg.cc/o0vkberxv/0002.jpg] [Blocked Image: https://s5.postimg.cc/et3bulak3/0001.jpg]
Really cool!! Is that using lightmaps?
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Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.
The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.
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Quote from Xblah
On 7/2/2018 at 6:15 AM, Xblah said: Experimenting with a haunted house theme. Almost all lights are out, except for a few lamps. Every few seconds there is a lightning that illuminates the place. The enemy is a stalker. I'm still thinking how the player will kill it in the end. I thought about burning it with a flare, but I'm accepting suggestions.
The campaign is short, no more than 5 minutes. It will require a lot of beta testing to ensure the ambience and puzzles are ok.
Are you planning to enter that challenge? https://www.runthinkshootlive.com/posts/the-lamb…ge-3-bossville/
If not I can definitely see that map working for this theme. Might be something to consider

Burning stuff with a flare is boring. How about using its own weapon against him instead? Make him shoot its laser in a mirror, or use his laser to cut a rope, releasing a piano on its head. Or something similar.
I see a resurgence of HL2 stuff here recently, which is cool.
On that note, have more HL2 stuff.
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[Blocked Image: https://i.imgur.com/4w1ikBW.jpg]
[Blocked Image: https://i.imgur.com/Jxd7Waw.jpg]
Map is done, mod will be released in a few days!
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Quote from KlemsDisplay More
3 hours ago, Klems said: Are you planning to enter that challenge? https://www.runthinkshootlive.com/posts/the-lamb…ge-3-bossville/
If not I can definitely see that map working for this theme. Might be something to consider

Burning stuff with a flare is boring. How about using its own weapon against him instead? Make him shoot its laser in a mirror, or use his laser to cut a rope, releasing a piano on its head. Or something similar.
I see a resurgence of HL2 stuff here recently, which is cool.
On that note, have more HL2 stuff.
[Blocked Image: https://i.imgur.com/zTlkH0p.jpg]
[Blocked Image: https://i.imgur.com/4w1ikBW.jpg]
[Blocked Image: https://i.imgur.com/Jxd7Waw.jpg]
Map is done, mod will be released in a few days!
The challenge seems interesting. I'm struggling with the final battle. I want to build a scripted death, but every sketch I make doesn't fit with the theme. It's not supposed to be like Ravenholm, where there are traps in convenient places.
The idea of killing it with its on laser seems nice. I plan to give the enemy a weakness to fire and iron, so the player can defend himself, and not just play a walking simulator with jumpscares.
But I am sure as hell that I want it to die burning in the end.
About your map, I liked the environment of the sewer in the second screenshot. Natural light is always the nicest.
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