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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • SirK
    • May 10, 2018 at 2:09 PM
    • #13,541

    Looks awesome!

  • Zarrex
    • May 10, 2018 at 3:13 PM
    • #13,542

    That looks great Grillus, is it in a playable state? Would love to 10 man on it with some friends once you decide to release it

  • GrillusRetardus
    • May 10, 2018 at 3:21 PM
    • #13,543
    Quote from Zarrex

    6 minutes ago, Zarrex said: is it in a playable state?

    Yeah. But the forget the de_ bit. I'm planning on releasing it as a wingman map. (screenshots are outdated)

  • ItzOmega
    • May 10, 2018 at 9:38 PM
    • #13,544

    Still WIP! Looking great, will post more as process continues :D


    Blockout555.mp4

  • CuervoSp
    • May 11, 2018 at 2:52 PM
    • #13,545

    Looks really nice ItzOmega!

  • That50'sGuy
    • May 11, 2018 at 5:05 PM
    • #13,546

    Tides was one of my favorites! Good job GrillusRetardus!

  • Squad
    • May 18, 2018 at 10:43 PM
    • #13,547
    Quote from Squad

    On 1/8/2017 at 7:18 PM, Squad said: Other angle. Should have a playable version soon.

    [Blocked Image: https://i.imgur.com/HD3eVwD.jpg]

    ?

    Picked this up again a while ago. Changing the theme to a Mexican city (thanks @Vaya !).

    [Blocked Image: https://i.imgur.com/5qKRrqu.jpg]

    [Blocked Image: https://i.imgur.com/cdr2twh.jpg]

    [Blocked Image: https://i.imgur.com/3RH5gzN.jpg]

  • blackdog
    • May 19, 2018 at 11:02 PM
    • #13,548

    I had lost track of this @Squad, is it a remaster, sequel...? Curious to see more :)

    Also you might already be aware but the sign "chiuso per lavori" is Italian, not Spanish (Mexican).

  • ItzOmega
    • May 21, 2018 at 2:57 PM
    • #13,549

    Still wip! Screenshot form Unity :P Still don't know what name should I call my demo

  • Roald
    • May 22, 2018 at 8:25 AM
    • #13,550

    New progress on PVKII map Desertruin

    [Blocked Image: http://forums.pvkii.com/uploads/editor/nq/0xvrju6l39xi.jpg]

    [Blocked Image: http://forums.pvkii.com/uploads/editor/fx/f2aawiu6de0e.jpg]

    [Blocked Image: http://forums.pvkii.com/uploads/editor/xp/lvqar220vv8b.jpg]

  • Squad
    • May 22, 2018 at 9:51 AM
    • #13,551
    Quote from blackdog

    On 5/20/2018 at 12:02 AM, blackdog said: I had lost track of this @Squad, is it a remaster, sequel...? Curious to see more :)

    Also you might already be aware but the sign "chiuso per lavori" is Italian, not Spanish (Mexican).

    Not sure what to call it exactly. Definately not a sequel, since most of the layout is the same. So a remake with updated layout + visuals or something like that ?

    Any and all props (and textures obviously) are placeholders for the time being. I'm aware the language of that sign is not correct :)

    Also, because I started from the original vmf and turned it into a greybox again, there's still a lot of stuff left in the vmf that will be replaced/remade later on, like the 3D skybox, old props acting as cover, etc.

    I'll gradually swap out/delete stuff when I figure out each and every of these instances.

  • Ubuska
    • May 22, 2018 at 2:30 PM
    • #13,552

    Trap room modelling progress for my UT4 map called DM-Chamber

    [Blocked Image: https://cdn.discordapp.com/attachments/230342536420392960/447173515917918248/unknown.png]

    [Blocked Image: https://cdn.discordapp.com/attachments/230342536420392960/447176027492450324/unknown.png]

  • Soldat Du Christ
    • May 25, 2018 at 3:17 PM
    • #13,553

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  • Grum1x
    • May 26, 2018 at 9:41 AM
    • #13,554

    Hi guys!:)

    First steps @ sdk


  • Oskmos
    • May 29, 2018 at 10:37 PM
    • #13,555

    More work on Insertion2. Trying out a new dusk/dawn lighting setup. I Think i'll stick to it. Will be nice to play around with lights to guide player movement. It's still a bit too dark though. Need to find the sweetspot between nailing the dusk/dawn look and good overall brightness.

    I posted these on Twitter as well at https://twitter.com/Oskmos So make sure tO SmASH THAT LIKE BUTTON!!

  • catfood
    • May 29, 2018 at 10:54 PM
    • #13,556
    Quote from Oskmos

    14 minutes ago, Oskmos said: More work on Insertion2. Trying out a new dusk/dawn lighting setup. I Think i'll stick to it. Will be nice to play around with lights to guide player movement. It's still a bit too dark though. Need to find the sweetspot between nailing the dusk/dawn look and good overall brightness.

    I posted these on Twitter as well at https://twitter.com/Oskmos So make sure tO SmASH THAT LIKE BUTTON!!


    I smashed the button :) also playable when?

  • blackdog
    • May 30, 2018 at 10:16 PM
    • #13,557

    Wow @Oskmos, just: WOW!

    The lighting is so soft and believable... I guess is the forest environment, but it reminds me of Alan Wake, and considering CS has a less advanced lighting system, I think that means a lot.

  • Radix
    • June 1, 2018 at 2:47 PM
    • #13,558
    Quote from Oskmos

    On 5/29/2018 at 11:37 PM, Oskmos said:

    A pity that an atmospheric lighting like this is impossible in CSGO because it would be literally unplayable. But I'm sure you will find a good compromise.

    Still looks pretty cool now, even though it suffers a lot from the stupid lighting bug that Valve refuses to fix for more than a year now (influence of local lights (light_spot) on props is too strong since ~march '17, makes them appear too bright). (-> snow pile props too red/bright)

    Anyway - looking forward to play this. :)

  • mr.P
    • June 16, 2018 at 1:07 PM
    • #13,559

    been working on a steam vr home scene, its about 90k*90k hammer units so pretty big - yet compiles and runs surprisingly well, the scen appears brighter with oculus/vive,

  • GrillusRetardus
    • June 16, 2018 at 9:29 PM
    • #13,560

    An update for my de_tides remake. I've been mostly focusing on making models

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