Looks awesome!
WIP in WIP, post your level screenshots!
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That looks great Grillus, is it in a playable state? Would love to 10 man on it with some friends once you decide to release it
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Quote from Zarrex
6 minutes ago, Zarrex said: is it in a playable state?
Yeah. But the forget the de_ bit. I'm planning on releasing it as a wingman map. (screenshots are outdated)
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Looks really nice ItzOmega!
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Tides was one of my favorites! Good job GrillusRetardus!
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Quote from Squad
On 1/8/2017 at 7:18 PM, Squad said: Other angle. Should have a playable version soon.
?
Picked this up again a while ago. Changing the theme to a Mexican city (thanks @Vaya !).
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I had lost track of this @Squad, is it a remaster, sequel...? Curious to see more

Also you might already be aware but the sign "chiuso per lavori" is Italian, not Spanish (Mexican).
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New progress on PVKII map Desertruin
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Quote from blackdog
On 5/20/2018 at 12:02 AM, blackdog said: I had lost track of this @Squad, is it a remaster, sequel...? Curious to see more

Also you might already be aware but the sign "chiuso per lavori" is Italian, not Spanish (Mexican).
Not sure what to call it exactly. Definately not a sequel, since most of the layout is the same. So a remake with updated layout + visuals or something like that ?
Any and all props (and textures obviously) are placeholders for the time being. I'm aware the language of that sign is not correct

Also, because I started from the original vmf and turned it into a greybox again, there's still a lot of stuff left in the vmf that will be replaced/remade later on, like the 3D skybox, old props acting as cover, etc.
I'll gradually swap out/delete stuff when I figure out each and every of these instances.
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Trap room modelling progress for my UT4 map called DM-Chamber
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More work on Insertion2. Trying out a new dusk/dawn lighting setup. I Think i'll stick to it. Will be nice to play around with lights to guide player movement. It's still a bit too dark though. Need to find the sweetspot between nailing the dusk/dawn look and good overall brightness.
I posted these on Twitter as well at https://twitter.com/Oskmos So make sure tO SmASH THAT LIKE BUTTON!!
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Quote from Oskmos
14 minutes ago, Oskmos said: More work on Insertion2. Trying out a new dusk/dawn lighting setup. I Think i'll stick to it. Will be nice to play around with lights to guide player movement. It's still a bit too dark though. Need to find the sweetspot between nailing the dusk/dawn look and good overall brightness.
I posted these on Twitter as well at https://twitter.com/Oskmos So make sure tO SmASH THAT LIKE BUTTON!!
I smashed the button
also playable when? -
Wow @Oskmos, just: WOW!
The lighting is so soft and believable... I guess is the forest environment, but it reminds me of Alan Wake, and considering CS has a less advanced lighting system, I think that means a lot.
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Quote from Oskmos
A pity that an atmospheric lighting like this is impossible in CSGO because it would be literally unplayable. But I'm sure you will find a good compromise.
Still looks pretty cool now, even though it suffers a lot from the stupid lighting bug that Valve refuses to fix for more than a year now (influence of local lights (light_spot) on props is too strong since ~march '17, makes them appear too bright). (-> snow pile props too red/bright)
Anyway - looking forward to play this.

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