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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Guilherme F Martins
    • March 8, 2018 at 12:15 PM
    • #13,501

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    Follow my WIP Level. Still have to optimize the graphics and the post process. And make some modifications according to new mechanics implemented.

  • Ðê§§ï©å‡êÐ ©ø®þ§ê
    • March 8, 2018 at 4:21 PM
    • #13,502
    Quote from blackdog

    On 3/8/2018 at 12:00 AM, blackdog said: Deffo!

    Here's a link to about 13 pics I took: https://imgur.com/a/mZVXw

    I hope you enjoy it.

  • Mr E
    • March 10, 2018 at 12:40 PM
    • #13,503

    Messed around with the Soul Cave pack that epic recently released.

  • CuervoSp
    • March 10, 2018 at 3:02 PM
    • #13,504

    I'm creating my first Wingman level just for fun.

  • Corvus
    • March 11, 2018 at 12:36 AM
    • #13,505

    A wip scene

    [Blocked Image: https://i.imgur.com/UsJ43K8.jpg]

    [Blocked Image: https://i.imgur.com/BdDSzGn.jpg]

    [Blocked Image: https://i.imgur.com/J2rWnrx.jpg]

    Any suggestions on how to improve it will be appreciated :D

  • Ðê§§ï©å‡êÐ ©ø®þ§ê
    • March 11, 2018 at 4:09 PM
    • #13,506

    Love all of that green covering the old looking house, really neat.

  • Squad
    • March 11, 2018 at 5:56 PM
    • #13,507
    Quote from Corvus

    17 hours ago, Corvus said: A wip scene

    [Blocked Image: https://i.imgur.com/UsJ43K8.jpg]

    [Blocked Image: https://i.imgur.com/BdDSzGn.jpg]

    [Blocked Image: https://i.imgur.com/J2rWnrx.jpg]

    Any suggestions on how to improve it will be appreciated :D

    Looks great so far!

    But I think it lacks a third color for smaller details. Maybe the window/door frames could be good for this.

  • hoistenize
    • March 11, 2018 at 7:33 PM
    • #13,508

    spent some time learning how to make custom models for a CSGO wingman map.

    I was left with some pretty cool final products

    [Blocked Image: https://i.imgur.com/lq3IIEu.png]

    [Blocked Image: https://i.imgur.com/8RWLG1e.png]

  • Mocherad
    • March 12, 2018 at 9:12 AM
    • #13,509

  • ItzOmega
    • March 16, 2018 at 11:30 PM
    • #13,510

    My first Unity scene. We only had two weeks for doing everything, so I guess the result could be better but I'm happy with the time given.

    Kitbash in wireframe:


    General feeling:


    Final result:

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  • Ðê§§ï©å‡êÐ ©ø®þ§ê
    • March 17, 2018 at 12:12 AM
    • #13,511

    [Blocked Image: https://i.imgur.com/gOzTmaL.jpg]


    [Blocked Image: https://i.imgur.com/b4WCkqa.jpg]

  • DeStout
    • March 20, 2018 at 12:28 AM
    • #13,512

    Still an early version of a csgo map my brother and I have been working on. Hoping to do a playtest this Thursday!

  • Vorontsov
    • March 20, 2018 at 12:20 PM
    • #13,513

    I have not posted here for a good while. I'm putting in the effort to learn UE4, so here's what I've been working on. Crits are welcome if you got any.

  • ItzOmega
    • March 20, 2018 at 1:21 PM
    • #13,514

    Woah @Vorontsov

  • blackdog
    • March 21, 2018 at 9:31 PM
    • #13,515
    Quote from Vorontsov

    On 20/03/2018 at 12:20 PM, Vorontsov said: I have not posted here for a good while. I'm putting in the effort to learn UE4, so here's what I've been working on. Crits are welcome if you got any.

    When I saw the thumbnail in the home I was hoping this was CSGO, but boy this looks sick!

  • Corvus
    • March 31, 2018 at 12:07 AM
    • #13,516

    A level in ue4 i'm working on . it all started with making a few palm trees and then it went from there. The ocean water is a community project water from ue4 forums.

    [Blocked Image: https://us.v-cdn.net/5021068/uploads/editor/lv/mh5rlm7s4knw.png][Blocked Image: https://us.v-cdn.net/5021068/uploads/editor/ob/kh0p2jf97qui.png][Blocked Image: https://i.imgur.com/w8dBGfG.jpg]

  • Minos
    • April 2, 2018 at 9:09 PM
    • #13,517

    Sick, really cool colors

  • Andre Valera
    • April 2, 2018 at 9:09 PM
    • #13,518

    There's plenty of work to be done but here's an update to Kaizen!

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  • Anduriel
    • April 3, 2018 at 8:53 PM
    • #13,519

    I'm finally back working on my de_losttemple remake. Got more references and better ideas for the visuals now.

    Here's a quick WIP with placeholder textures and bad lighting ;)

  • Logic
    • April 3, 2018 at 9:27 PM
    • #13,520

    Not-a-mid turned into a mid...

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