1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • jUST_RUSH
    • June 20, 2016 at 12:06 PM
    • #12,741
    Quote from Logic

    16 minutes ago, Logic said: Not sure about the name yet, but it's loosely based of off my old wip de_complex. Another map with the same name was released not too long ago, so I might not be able to reuse it. Not sure if it's ethical to launch another detailed map under the same name.

    The theme is based on The Temple of Isis (the god, not the terrorist group, duh), located on an beautiful island in the Nile (near Philae, Egypt).

    Thank you for the kind words :)

    Awesome setting! Best of luck. Looking forward to more screens! I'm stuck on my entire B and mid side so hopefully mappers block isn't contagious ;)

  • rosk
    • June 22, 2016 at 6:37 PM
    • #12,742

    My current project Quarry. I know that the shadows are a bit inky and black in some places, I need to change my compile settings. The sign is an early version which I know looks extremely out of place at the moment, its just so I could preview the sign and it will be more worn out and rusted (when I finish it).

    Things I know I should fix:

    * Bombsite markings on the floor * Shadows * More detailing to the warehouses in the foreground and background.

    [Blocked Image: http://i.imgur.com/3CgecG4.jpg]

    yes I am going to make the walls higher.

  • RivFader
    • June 22, 2016 at 8:14 PM
    • #12,743

    Remakes of older CS maps are always interesting.

  • Utopia
    • June 23, 2016 at 3:25 AM
    • #12,744
    Quote from rosk

    8 hours ago, rosk said: My current project Quarry. I know that the shadows are a bit inky and black in some places, I need to change my compile settings. The sign is an early version which I know looks extremely out of place at the moment, its just so I could preview the sign and it will be more worn out and rusted (when I finish it).

    Things I know I should fix:

    * Bombsite markings on the floor * Shadows * More detailing to the warehouses in the foreground and background.


    Spoiler [Blocked Image: http://i.imgur.com/3CgecG4.jpg]


    yes I am going to make the walls higher.

    Display More

    Looks promising, nice work!

  • NATO
    • June 23, 2016 at 1:51 PM
    • #12,745

    Trucking along with the SD contest. It's feeling really amorphous. Really needs some more definition. Not done a lighting pass yet so that might help. Decals might also help add a splash more colour. [Blocked Image: http://puu.sh/pD1IP/a4cfe5e4e0.jpg]

  • blackdog
    • June 23, 2016 at 8:04 PM
    • #12,746

    It's beautiful @NATO, I think it's getting time for you to decide what this is, I mean the white is becoming overpowering. You need to apply some color, and I mean like make areas recognisable because of color (see Black Mesa) not just features.

  • WarpSpasm
    • June 24, 2016 at 1:49 AM
    • #12,747

    Fourth version of map for epic/mapcore showdown contest, remeshed map with outpost assets, removed long sight lines, concentrated on making the gas traps more a part of the gameplay

  • nicoreda
    • June 25, 2016 at 4:29 PM
    • #12,748

    Working on a World At War map (Borred about Cs:go) Sorry for the bad mapping, first time in radiant I'm looking of everything is woking in this engine !

    Textures done myself

    [Blocked Image: http://puu.sh/pHLTk/0116d7ebdc.jpg]

    [Blocked Image: http://puu.sh/pHLSt/7d0b422d6a.jpg]

    [Blocked Image: http://puu.sh/pHLRJ/d32946197a.jpg]

  • anonymous6366
    • June 26, 2016 at 3:47 PM
    • #12,749

    More pictures here: http://imgur.com/a/j06Ks

    [Blocked Image: http://i.imgur.com/p0AMoER.jpg]

  • Guest
    • June 26, 2016 at 5:34 PM
    • #12,750
    Quote from anonymous6366

    1 hour ago, anonymous6366 said: does anyone know how to fix these shadows? it is displacements on top of a brush, do I just have to make the whole thing a displacement to avoid weird shadows like this or is there an entity i can link the brush too?

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Lain
    • June 30, 2016 at 11:55 AM
    • #12,751

    no idea what i'm doing for this game tbh

    [Blocked Image: http://i.imgur.com/3w0msIa.jpg]

  • Joy
    • July 3, 2016 at 8:49 PM
    • #12,752

    A little project I've been working on.

  • TheGuma
    • July 5, 2016 at 9:46 PM
    • #12,753

    Sometimes, putting up a picture for a comparison helps put things in perspective, so there you go;

    BeFoRe

    [Blocked Image: https://i.imgur.com/kljUXsK.jpg]

    After

    [Blocked Image: https://i.imgur.com/oAHnXYg.jpg]

    Here's the overview of Bombsite A, though very WIP of course! :)

    [Blocked Image: https://i.imgur.com/LFhLVBO.jpg]

    Aaaand Bombsite B, also, fun stuff, that car is actually a func_vehicle from de_jeepathon2k. I usually full compile my map for 6 hours, so when I playtest it to make sure everything is going well I also like to have some fun, such as driving randomly made vehicles around a map. It'd be fun to make a version of Dust2 where you can ride in the streets, which I'll probably do. Don't worry though, the map will not have the car, it's there for me to toy around! :P I may include it in the playtest if and when I do it, and if people want it to be there.

    [Blocked Image: https://i.imgur.com/gjV6lIu.jpg]

  • Guest
    • July 5, 2016 at 10:35 PM
    • #12,754

    [Blocked Image: http://i.imgur.com/VGQ0j1E.png]

    wat

  • TheGuma
    • July 5, 2016 at 10:42 PM
    • #12,755
    Quote from Wrakke

    7 minutes ago, Wrakke said: [Blocked Image: http://i.imgur.com/VGQ0j1E.png]

    wat

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • pB.
    • July 8, 2016 at 10:17 PM
    • #12,756

    There's something about lights on wood

    [Blocked Image: http://i.imgur.com/W7ao0j6.jpg]

  • tomm
    • July 9, 2016 at 12:03 AM
    • #12,757

    aesthetic

    I thought I was looking at UE4 for a moment.

  • Guest
    • July 10, 2016 at 12:19 AM
    • #12,758

    [Blocked Image: http://i.imgur.com/j3ICyQC.jpg]

    [Blocked Image: http://i.imgur.com/v6OOzBC.jpg]

    [Blocked Image: http://i.imgur.com/KU0FALK.jpg]

    [Blocked Image: http://i.imgur.com/aqf3BNT.jpg]

  • 122jimbo
    • July 10, 2016 at 7:40 PM
    • #12,759

    My first screenshots released publicly about my new DE map called de_slums(NAME might Change) I am in the process of creating!

    [Blocked Image: http://i.imgur.com/00nIWLE.jpg]

    [Blocked Image: http://i.imgur.com/jeH1UD2.jpg]

  • Bastion
    • July 11, 2016 at 12:38 AM
    • #12,760

    Latest piece to one of my Fallout 4 projects, slowly approaching official game level of detail.

    [Blocked Image: http://i.imgur.com/Es9PwkX.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™