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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Guest
    • May 25, 2016 at 7:57 PM
    • #12,701
    Quote from Lemurr

    2 hours ago, Lemurr said: Video of my funicular in action [Blocked Image: https://migrationtest.mapcore.org/uploads/emoticons/default_mapcore_smilies/emot_cool.gif]:


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Dripping with atmosphere, great work!

  • Logic
    • May 26, 2016 at 1:53 PM
    • #12,702
    Quote from Lemurr

    20 hours ago, Lemurr said: Here guys, have this epic video!

    Incredible! :o For a second there I thought is was a completely other engine!

  • MrRuck
    • May 26, 2016 at 7:44 PM
    • #12,703

    Some recent footage of my map de_throne :)

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

  • Shibou
    • May 26, 2016 at 8:39 PM
    • #12,704
    Quote from MrRuck

    53 minutes ago, MrRuck said: Some recent footage of my map de_throne :)


    The content cannot be displayed because it is no longer available.

    That Bombsite looks like it'll be hard to defend from these OP spots but the architecture is nice!

  • MrRuck
    • May 26, 2016 at 11:33 PM
    • #12,705
    Quote from Shibou

    2 hours ago, Shibou said: That Bombsite looks like it'll be hard to defend from these OP spots but the architecture is nice!

    Ty for the comment. Yes I'm not really sure about the "catwalk" thing on the left. First I thought of it just as a thing cool to look at but then I removed all the clips and now it's ingame. Maybe I'll change it again.

    But what do you mean with "OP spots"? Imo CTs have more chances on this site but I might be wrong.

  • blackdog
    • May 27, 2016 at 1:45 AM
    • #12,706

    That's the pace you expect to see your players play an SP map, then you see playthroughs on YT and face palm ? @Lemurr

  • CWardee
    • May 28, 2016 at 9:00 PM
    • #12,707

  • Guest
    • May 28, 2016 at 9:10 PM
    • #12,708

    @CWardee Looks cool! What game/mod/etc. is that for?

  • CWardee
    • May 28, 2016 at 10:22 PM
    • #12,709
    Quote from nikkoship

    1 hour ago, nikkoship said: @CWardee Looks cool! What game/mod/etc. is that for?

    Thanks! Was originally practicing my texture design+ model work on HL2. I'm thinking I could expand it into a horror mod or map of sorts, not too sure yet though

  • blackdog
    • May 29, 2016 at 2:55 AM
    • #12,710

    Wow, really really good @CWardee! Even standard HL2 with zombies could work, the place is creepy enough and most certainly community is hungry about new locations!

  • Bastion
    • May 29, 2016 at 11:59 PM
    • #12,711

    [Blocked Image: https://pbs.twimg.com/media/Cjp8u48XEAEXnIK.jpg:large]

    Working on some cave interiors for a settlement that got really badly screwed.

  • Vilham
    • May 30, 2016 at 1:15 AM
    • #12,712

    Are the mod tools out then?

  • K
    • May 30, 2016 at 6:58 AM
    • #12,713

    Hi everyone! :)

    I did some more environment tests...

    This is one of the areas where the hostages will spawn.

    Hope you like!


  • Guest
    • May 30, 2016 at 7:29 AM
    • #12,714

    @K Looks great! Environment test as in this is part of a full level project? Or just a scene to practice detailing etc.?

  • jUST_RUSH
    • May 30, 2016 at 10:38 AM
    • #12,715
    Quote from K

    3 hours ago, K said: Hi everyone! :)

    I did some more environment tests...

    This is one of the areas where the hostages will spawn.

    Hope you like!

    This is absolutely stunning. The roofs look great, the lighting, all the detailing. Great job!

  • blackdog
    • May 30, 2016 at 11:38 AM
    • #12,716
    Quote from Lemurr

    On 25 May 2016 at 4:59 PM, Lemurr said: Video of my funicular in action :

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Just re-watched this on the TV and AMAGAD!

  • TheGuma
    • May 30, 2016 at 3:38 PM
    • #12,717

    Some more progress pictures

    [Blocked Image: https://i.imgur.com/1YXNVmG.jpg]

    Also, some people complained about the ugly letters on the building, so I've improved it

    [Blocked Image: https://i.imgur.com/85mNe2h.jpg]

  • Bastion
    • May 30, 2016 at 10:58 PM
    • #12,718

    Looking for a quick bit of feedback on this cave concept, your thoughts?

    [Blocked Image: https://pbs.twimg.com/media/CjulvGGWgAA00pQ.jpg:large]

  • Guest
    • May 30, 2016 at 11:21 PM
    • #12,719

    @Bastion I'm not familiar enough with the editor to give you super detailed suggestions, but as a sort of "blockout" it seems solid. What are you planning for it to be? Just a small environmental space or a dungeon full of enemies/loot? I think I'd like to see more detail/clutter, but I'm sure that's on your list. Maybe some foliage mixed in? Did someone live here before? Some of the most memorable locations in Bethesda games for me are when there is some sort of backstory/environmental storytelling - even if it's something simple.

    Cool seeing some CK work on here though, makes me want to learn the editor.

  • K
    • May 31, 2016 at 1:07 AM
    • #12,720

    @nikkoship Yes, it's a full map (hostage rescue mod). :)

    @jUST_RUSH Thank you! Credits for Warby, for that beautiful roof texture. :)

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