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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Guest
    • April 23, 2016 at 8:58 PM
    • #12,621

    Looks great for an fy map, wish these and other non-competitive maps were featured in operations somehow. These types of maps are alot of fun to work on.

  • TheGuma
    • April 24, 2016 at 7:14 PM
    • #12,622

    Some more progress pics

    [Blocked Image: https://i.imgur.com/RMCd4mu.jpg]

    [Blocked Image: https://i.imgur.com/9Br6KyR.jpg]

    (Still gotta fix a lot of lighting issues in this one)

    [Blocked Image: https://i.imgur.com/3yQxS7s.jpg]

    [Blocked Image: https://i.imgur.com/U0Re1wn.jpg]

  • will2k
    • April 24, 2016 at 8:29 PM
    • #12,623
    Quote from TheGuma

    1 hour ago, TheGuma said: Some more progress pics

    [Blocked Image: https://i.imgur.com/RMCd4mu.jpg]

    So...can we synchronize on top of this tower? sorry, wrong game

    Looking good, keep it up

  • Vilham
    • April 25, 2016 at 12:39 AM
    • #12,624

    More WIP, level atleast works, don't know if that means it plays well though, seems easy to evade when it gets down to the last player on either team.

    [Blocked Image: http://i.imgur.com/hsv3084.jpg]

    [Blocked Image: http://i.imgur.com/YraYO6r.jpg]

    [Blocked Image: http://i.imgur.com/ij8phsy.jpg]

    [Blocked Image: http://i.imgur.com/gXcwk4e.jpg]

  • [N]awbie
    • April 25, 2016 at 7:07 PM
    • #12,625

    I'm starting to think there's too many bridges/overpasses :D

  • CubeEON
    • April 25, 2016 at 7:46 PM
    • #12,626
    Quote from TheGuma

    On 24.4.2016 at 8:14 PM, TheGuma said: Some more progress pics

    [Blocked Image: https://i.imgur.com/RMCd4mu.jpg]

    [Blocked Image: https://i.imgur.com/9Br6KyR.jpg]

    (Still gotta fix a lot of lighting issues in this one)

    [Blocked Image: https://i.imgur.com/3yQxS7s.jpg]

    [Blocked Image: https://i.imgur.com/U0Re1wn.jpg]

    Display More

    These towers in the Background look, like the towers from Battlefield 3 (Gulf of Oman), but well, this looks pretty nice, keep up the good work =)

  • Comfort Jones
    • April 25, 2016 at 8:37 PM
    • #12,627

    Just found this place though facepunch, figured I'd post this here:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/264960339423610895/26656FEA00114E41BD8F6D6A32C8B820CEC966B3/]

  • CWardee
    • April 26, 2016 at 1:31 AM
    • #12,628

    Gonna try and finish up this scene, it's the Iron Bank from Game of Thrones, still need to add the table, chairs and redo the benches

  • sock
    • April 26, 2016 at 11:53 PM
    • #12,629

    More pixels for Arcane Dimensions Update 1.5

    [Blocked Image: http://www.simonoc.com/files/ad/ad_metmon2a.jpg]http://www.simonoc.com/files/ad/ad_metmon2a.jpg

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  • Logic
    • April 27, 2016 at 8:28 PM
    • #12,630

    Sneaky peeky, lemon... squeaky?

  • Lain
    • April 27, 2016 at 8:36 PM
    • #12,631

    Experimental gamemode, King of the Point. Red starts out with the point and a 5 minute timer, and Blu has to capture and hold for 1 minute. Setup time and all that so that Red can setup a forward defense. Haven't started Red's side yet. Aimed at competitive 6v6 / 9v9

    [Blocked Image: http://i.imgur.com/Uh7kSCN.jpg]

    [Blocked Image: http://i.imgur.com/D0tejNs.jpg]

    Single-staged capture point level for pubs / 9v9. (The rain doesn't looks as terrible in motion, trust me.)

    [Blocked Image: http://i.imgur.com/L0UTINW.jpg]

    [Blocked Image: http://i.imgur.com/xx9zV4s.jpg]

    [Blocked Image: http://i.imgur.com/xbykdDC.jpg]

  • hoistenize
    • April 28, 2016 at 3:35 AM
    • #12,632
    Quote from Logic

    7 hours ago, Logic said: Sneaky peeky, lemon... squeaky?

    I have been waiting so long for something about this map, it looks great!

  • Plat
    • April 28, 2016 at 12:05 PM
    • #12,633

    My mental health has been improving, and with that comes some progress to de_decay.

    Feedback would be appreciated, but I'm feeling pretty happy with the results so far.

  • CoraBlue
    • April 28, 2016 at 1:55 PM
    • #12,634

    I'm feeling completely aimless lately, so maybe throwing some stuff up here will give me a tiny bit of direction. I was feeling like I wanted to do something organic and green at the beginning of the month, especially since I'm dirt at modelling trees and Nuke gave me some decent ones. Pumped out this.[Blocked Image: http://i.imgur.com/mOhPX9o.jpg][Blocked Image: http://i.imgur.com/AbaY0gy.jpg]

    It was actually way more difficult than I anticipated, so while it ended up looking really nice, I decided against a full map since I hadn't really blocked it out properly to begin with and wanted something screenshotable right away. I started playing Dark Souls 3 and really got pulled into a gothic architecture kick.[Blocked Image: http://i.imgur.com/RKYPGaa.jpg]

    [Blocked Image: http://i.imgur.com/aZBFoJ0.jpg]

    It was when the cathedral was ready for an initial art pass that I realized that an average PC was going to choke on all the stonework and filigree I was going to need to make this look authentic. People complain about Cache. There was no way I was going to achieve ANY kind of poly budget on this. So I thought about taking it underground.

    [Blocked Image: http://i.imgur.com/2VjWZcX.jpg]

    [Blocked Image: http://i.imgur.com/fcG6kMg.jpg]

    I kinda like it, might actually finish this since it's blocked out. I want to grab some reference images and try to go for Catacombs of Paris perhaps.

  • El_Exodus
    • April 28, 2016 at 2:52 PM
    • #12,635

    Why don't you combine the gothic and underground attempt? Could work great together :) A whole underground map without any open areas(think about smokes and flashes) might be too restricting.

    Great greyboxing skills btw!

  • NATO
    • April 28, 2016 at 8:57 PM
    • #12,636

    Been working out a style for my contest entry;[Blocked Image: http://puu.sh/ozc9A/633aaa734b.jpg]

    These are the base Outpost assets, but I've added an extra couple of nodes to the master material to allow vertex painting for extra scratches and ware, along with specifically rust vs base metal. It's fairly subtle but makes it look just that little bit different.

  • CoraBlue
    • April 30, 2016 at 2:18 PM
    • #12,637
    Quote from El_Exodus

    On 4/28/2016 at 9:52 AM, El_Exodus said: Why don't you combine the gothic and underground attempt? Could work great together :) A whole underground map without any open areas(think about smokes and flashes) might be too restricting.

    Great greyboxing skills btw!

    Thanks for the encouragement. I might do that. In response to the critique I raised the ceiling and tweaked the environment light to give it a more open feel. This particular bombsite is just about roughed out so I might switch to the other one soon.


    [Blocked Image: http://i.imgur.com/QAlZaTo.jpg]

    [Blocked Image: http://i.imgur.com/HLmoQUY.jpg]

  • anonymous6366
    • April 30, 2016 at 3:12 PM
    • #12,638

    ^dude thats lookin dope already

    [Blocked Image: http://i.imgur.com/d5cK205.jpg]

    http://steamcommunity.com/sharedfiles/fi…s/?id=643230125

    http://imgur.com/a/HfAmO

  • blackdog
    • April 30, 2016 at 4:10 PM
    • #12,639

    @CoraBlue yeah but were you planning to have a playable roof area? Cos you don't need to put so much details in areas people won't be playing in

  • AlexM
    • April 30, 2016 at 8:37 PM
    • #12,640

    Day 1 of the UT mapping contest. Probably will do a revision today, maybe open it up a bit more.


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