1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Feral_
    • September 15, 2015 at 5:55 AM
    • #12,141
    Quote from will2k

    Your custom skybox has visible seams; make sure you have "clamp S" and "clamp T" enabled in the sky VTFs.

    http://css.gamebanana.com/textures/4197

  • will2k
    • September 15, 2015 at 2:02 PM
    • #12,142
    Quote from Feral_

    http://css.gamebanana.com/textures/4197

    I downloaded this skybox and it seems the author did not enable "clamp S" and "clamp T" which is why you are having the edge seams between the different parts of the skybox (rt, lf, dn, up, bk, fr)

    You can still fix it quite easily: just open the vtf files in VTFedit and tick the boxes next to clamp S and clamp T, then save (do it for the 6 vtf files you have).

    Test in-game and the edge seams will be gone so your skybox does not look like a giant edged cube

    Hope this helps

  • kinggambit
    • September 19, 2015 at 1:38 AM
    • #12,143
    Quote from Feral_

    Snab, Cruptor and I are making another Hunger Games map for CSGO. Requesting feedback for improvement.

    Ayyy! I played on HG servers a few times a while back. Glad to see the community is still alive and kicking. Is the setting going to be nighttime or lit like the skybox?

  • Teddy Graham
    • September 19, 2015 at 10:54 PM
    • #12,144

    Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=521242329

    Requesting feed back. I'm still working on where to position cover and hoping for feedback on how to make the gameplay better.

    A bombsite

    B bombsite

    Middle

  • TheGuma
    • September 20, 2015 at 3:12 PM
    • #12,145

    Some more WIP shitlets

    [Blocked Image: http://i.imgur.com/LR4vnWl.jpg]

  • will2k
    • September 22, 2015 at 5:04 PM
    • #12,146
    Quote from TheGuma

    Some more WIP shitlets

    [Blocked Image: http://i.imgur.com/LR4vnWl.jpg]

    Nice.

    Is this part of a playable level or just some "artistic doodling"? :)

    The corner trim needs an info_lighting; the origin is buried in the underneath brush, hence the black tint. The slanted wall has open seams (unaligned displacements?).

    You probably noticed them and it's all WIP, so all is good :D

  • TheGuma
    • September 22, 2015 at 6:27 PM
    • #12,147
    Quote from will2k

    Nice.

    Is this part of a playable level or just some "artistic doodling"? :)

    The corner trim needs an info_lighting; the origin is buried in the underneath brush, hence the black tint. The slanted wall has open seams (unaligned displacements?).

    You probably noticed them and it's all WIP, so all is good :D

    Yeah, it's just me messing around with an idea seeing what I could accomplish.

    The original theme in mind was supposed to be Dinant, so maybe I could turn this into an actual playable level!
    [Blocked Image: http://nextgenerationphoto.be/wp-content/uploads/2014/02/2010-08-12-Dinant-2010-08-12.jpg]

    Other notes:

    I didn't know about the Info_lighting part, thanks!

    Also, some displacements are misaligned because whenever I reload Hammer they keep messing up (gaps appear ETC). I'm still looking for a way around it but the brushes seem to be clean so I'm not sure what causes it.


    But yeah, if anybody is interested in helping me turn this into an actual map, hit me up. CS:GO already has default assets provided to make a map as such, so this wouldn't be a problem.

  • text_fish
    • September 22, 2015 at 7:25 PM
    • #12,148

    Hammer auto-corrects invalid brushwork when you load a BSP. Even if you've turned them in to displacements, the underlying brushwork still needs to be convex.

  • will2k
    • September 22, 2015 at 8:52 PM
    • #12,149
    Quote from TheGuma

    Yeah, it's just me messing around with an idea seeing what I could accomplish.

    The original theme in mind was supposed to be Dinant, so maybe I could turn this into an actual playable level!
    [Blocked Image: http://nextgenerationphoto.be/wp-content/uploads/2014/02/2010-08-12-Dinant-2010-08-12.jpg]

    Other notes:

    I didn't know about the Info_lighting part, thanks!

    Also, some displacements are misaligned because whenever I reload Hammer they keep messing up (gaps appear ETC). I'm still looking for a way around it but the brushes seem to be clean so I'm not sure what causes it.

    But yeah, if anybody is interested in helping me turn this into an actual map, hit me up. CS:GO already has default assets provided to make a map as such, so this wouldn't be a problem.

    Display More

    No worries :)

    Some props still require an info_lighting even though compiling with -staticproplighting -staticproppolys in vrad solves 90% of these black tint shadows on props. This trim is one of them where the origin gets deeply buried inside the brush/displacement underneath; placing an info_lighting just outside the trim will give it a natural lighting.

    For the displacements, it's a bit tricky as Hammer has these rounding errors since 1996 :D; what you see in the vmf might not be what is actually stored in the bsp, vertices-wise.

    Your best bet is to have all the brushwork perfectly aligned on-grid BEFORE turning them to displacements; making one displacement and then copying/cloning it to complete the wall will generally give these gaps and even sewing the displacements won't fix them (Hammer will always think that one of the edges is not shared).

    If you did this and you're still getting these open seams, then you can use a trick I used in one of my maps :D to "camouflage" these seams: just add a thin displacement or prop on top of the seam (same sloped angle) to serve as a sort of support pillar, a decorative visual and a perfect camouflage for the seam :D; 3 in 1, can't beat that.

    Good luck and hope to see this reference photo in action in-game :)

  • Deathy
    • September 24, 2015 at 1:53 PM
    • #12,150

    Some progress on B site, and progress at all after weeks of emptiness. D:

    [Blocked Image: http://abload.de/img/2015-09-24_00002ozsdk.jpg]

  • Hipshot
    • September 25, 2015 at 3:23 AM
    • #12,151

    Working on two deathmatch levels, as we speak, as can be seen, it's all very wip =)

    @ My fake job: As always, trying to make a fun and good vertical level, never really succeeded I feel - maybe this time!

    [Blocked Image: http://i.imgur.com/VrvVdmZ.jpg]

    @My real job: Can't get more non vertical than this though. Inspired by DM2...

    [Blocked Image: http://i.imgur.com/Tfb7aJ9.png]

    Tired. To be continued =D

  • nicoreda
    • September 25, 2015 at 9:33 PM
    • #12,152

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/431574499133488419/553F724BC80371C623DEC1416CAB3AC72FEC1568/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/1470776377128059143/8F31FEB32A303BA4A7A722254DF2D77640F1FE8F/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/449584961008328299/DF912345AFE9847342851F855E9E05A86484A167/]

    I hope I will finish this level :|

  • VIOLATION
    • September 26, 2015 at 3:27 PM
    • #12,153

    Actually working on this again

    [Blocked Image: http://i.imgur.com/o7dAmLR.jpg]

    [Blocked Image: http://i.imgur.com/2JYnlFS.jpg]

    [Blocked Image: http://i.imgur.com/Byj1Uwi.jpg]

    [Blocked Image: http://i.imgur.com/k6U04U0.jpg]

    [Blocked Image: http://i.imgur.com/JTPFU0l.jpg]

  • Quotingmc
    • September 26, 2015 at 6:01 PM
    • #12,154
    Quote from VIOLATION

    Actually working on this again

    [Blocked Image: http://i.imgur.com/o7dAmLR.jpg]

    [Blocked Image: http://i.imgur.com/2JYnlFS.jpg]

    [Blocked Image: http://i.imgur.com/Byj1Uwi.jpg]

    [Blocked Image: http://i.imgur.com/k6U04U0.jpg]

    [Blocked Image: http://i.imgur.com/JTPFU0l.jpg]

    Display More

    Looking awesome, is it part of a map or just some scenes? love to see more!

  • Klems
    • September 26, 2015 at 9:08 PM
    • #12,155

    I have no idea where I should post this so I'll settle for this thread.

    [Blocked Image: http://i.imgur.com/WmMD8nQ.jpg]

    You need a recent browser and a somewhat decent GPU to view this.

  • RaVaGe
    • September 27, 2015 at 2:59 PM
    • #12,156

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Space.jpg]

    Spaaaaaaaceeeeee

  • Vilham
    • September 27, 2015 at 3:34 PM
    • #12,157

    tf2 in space?!?

  • FMPONE
    • September 27, 2015 at 8:34 PM
    • #12,158
    Quote from RaVaGe

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Space.jpg]

    Spaaaaaaaceeeeee

    dude... thats cool...... :o

  • RaVaGe
    • September 27, 2015 at 9:01 PM
    • #12,159
    Quote from FMPONE

    dude... thats cool......

    That's only a first test, I promise I will blow your mind with the next one :D

  • Lemurr
    • September 29, 2015 at 10:45 PM
    • #12,160
    Quote from RaVaGe
    Quote from RaVaGe

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Space.jpg]

    Spaaaaaaaceeeeee

    This is great! Getting some Alien:Isolation / retro future vibes.


    Made some changes since last time I posted this, like wrecking the bridge, more detailing and lighting

    [Blocked Image: http://i.cubeupload.com/7v1n1S.jpg]
    [Blocked Image: http://i.cubeupload.com/X5jq3b.jpg]
    [Blocked Image: http://i.cubeupload.com/UbCcJx.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 6 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™