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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Stiffy360
    • November 7, 2014 at 3:43 AM
    • #11,481

    Doing an art pass of everyone's favorite TF2 map, cp_orange_x3.


    [Blocked Image: http://cloud-4.steampowered.com/ugc/43109239071653633/D1791081D82958667C48DE45266787EB96AD87A8/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/43109239071655550/F6CC396449C90131FCFD470F47A25853C1452830/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/43109869785496398/CEFCFC131458B1C94E4FE24BCEFA6210EEE1A204/]

    [Blocked Image: http://cloud-4.steampowered.com/ugc/43109869785487013/9982949FC23A4404FD3FACC4BD22D463B2E5EF87/]


    [Blocked Image: http://cloud-4.steampowered.com/ugc/43109239071656522/BAF0791530E8CC5569C85DAC6F00F4D175161C0F/]


    Some bits need a lot of work, and I'm still unsure how to do the ground without it looking overdetailed, but not underdetailed.

  • TheGuma
    • November 7, 2014 at 2:10 PM
    • #11,482

    [Blocked Image: http://cloud-4.steampowered.com/ugc/29599162117539778/C3408DB3DB764AC6615080A694508294E57CF528/]


    Some De_Oasis progress. Still haven't figured out how to make shadows less dark. (A.K.A Contrast)

  • Spherix
    • November 7, 2014 at 2:53 PM
    • #11,483
    Quote from TheGuma

    Some De_Oasis progress. Still haven't figured out how to make shadows less dark. (A.K.A Contrast)


    Raise the brightness of the Ambience property of your light_environment

  • TheGuma
    • November 7, 2014 at 3:18 PM
    • #11,484
    Quote from Spherix

    Raise the brightness of the Ambience property of your light_environment

    Already did. The screenshot you see has the max Ambience level possible.

  • El_Exodus
    • November 7, 2014 at 3:32 PM
    • #11,485

    More early WIP stuff for the ar_scifi map


    [Blocked Image: http://abload.de/img/2014-11-07_00002e1uuo.jpg]


    [Blocked Image: http://abload.de/img/2014-11-07_000030huiq.jpg]

  • Sigma
    • November 7, 2014 at 3:37 PM
    • #11,486
    Quote from El_Exodus

    More early WIP stuff for the ar_scifi map


    [Blocked Image: http://abload.de/img/2014-11-07_00002e1uuo.jpg]


    [Blocked Image: http://abload.de/img/2014-11-07_000030huiq.jpg]


    I see a Tron: Legacy game arena in there... can I have disc wars please?

  • El_Exodus
    • November 7, 2014 at 3:42 PM
    • #11,487

    Tell me how to achieve it, and i'll implement it

    €: I think throwing knives would do the job. Was this already done in Source games?^^

    €2: The arena is btw rotating :3

  • Vinneri
    • November 7, 2014 at 10:02 PM
    • #11,488
    Quote from Stiffy360

    Doing an art pass of everyone's favorite TF2 map, cp_orange_x3.


    Some bits need a lot of work, and I'm still unsure how to do the ground without it looking overdetailed, but not underdetailed

    Nice work dude!


    I would recommend to make more cover to last point, because it's impossible to take, if both teams have more that 5 players and spawntimes are short. It has been the only downside in the map, so I hope you do something to that. Plzz (puppysmile)

  • SuperDuperYeah
    • November 8, 2014 at 7:58 AM
    • #11,489

    Oh hello ! It`s more an art shot than anything else... but it`s part of a level and it`s a Work In Progress so I`ll post that here (UE4 of course... the engine).


    [Blocked Image: http://antoineladouceurld.weebly.com/uploads/2/6/9/0/26900240/3405823.png?801]

  • RedYager
    • November 8, 2014 at 2:37 PM
    • #11,490

    I haven't had much to contribute lately, for the Fistful of Frags Halloween update I dressed up one of my previous maps which was a bit of fun


    [Blocked Image: http://i.imgur.com/dD5uXsB.jpg]


    [Blocked Image: http://i.imgur.com/U0fx1kC.jpg]


    [Blocked Image: http://i.imgur.com/NsuSjxn.jpg]


    [Blocked Image: http://i.imgur.com/iHoAwNu.jpg]


    The update is still running if you want to give it a go

  • UnknownPredator
    • November 8, 2014 at 5:35 PM
    • #11,491

    Wow! That looks amazing, great work man.

  • Idolon
    • November 8, 2014 at 9:31 PM
    • #11,492
    Quote from El_Exodus

    More early WIP stuff for the ar_scifi map


    -snip-


    Reminds me of one of these toys

    [Blocked Image: http://www.dugnorth.com/blog/uploaded_images/Superplexus-3D-Game-710941.jpg]

  • ElectroSheep
    • November 9, 2014 at 11:42 AM
    • #11,493

    Wanted to release an old map I never finished, i'm on the good way !


    [Blocked Image: http://i.imgur.com/W9S2Ev8.jpg]


    [Blocked Image: http://i.imgur.com/CZivUZr.jpg]


    [Blocked Image: http://i.imgur.com/GOE2WI0.jpg]


    [Blocked Image: http://i.imgur.com/dYpI6wm.jpg]

  • Sigma
    • November 10, 2014 at 3:08 AM
    • #11,494

    External Content youtu.be
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.


    Finally started blocking out my Whitebox challenge map for Unreal Tournament 4. GO figure!

  • kinggambit
    • November 10, 2014 at 4:00 PM
    • #11,495
    Quote from TheGuma

    Some De_Oasis progress. Still haven't figured out how to make shadows less dark. (A.K.A Contrast)


    You can use the color correction (curves and leveling) to tweak intensity of dark values: https://www.youtube.com/watch?v=KnPhtS6W6pg

  • TheGuma
    • November 12, 2014 at 12:17 AM
    • #11,496

    [Blocked Image: http://cloud-4.steampowered.com/ugc/29599618247854324/0617A69D69BC6126ED0C3EEC9ECCA2B6C60C0211/]


    (You're going to need to open the image in new tab for this one.)

    So basically what I did was I rounded up the corners, it makes the ambient occlusion look nicer and removes that strong contrast (lets the light in). It also makes the buildings look better close up.

  • Zignot
    • November 13, 2014 at 5:06 PM
    • #11,497

    Hi folks! I wanna opening my first post here with some of early stage development fottage of my game. So this is not final product of course and still have long way to get finish line. Btw I'm working with UE4.


    I'm glad to been here side by side with you and with your brilliant works. Cheers!


    [Blocked Image: http://2.bp.blogspot.com/-lXRXsXHsV-4/VGSOzADaEII/AAAAAAAAA9U/ibIh2K4iusE/s1600/DS_SS4.png]

    [Blocked Image: http://3.bp.blogspot.com/-yjZ2H8DvRuo/VGSO0ITw7MI/AAAAAAAAA9g/S-Pw90yY1YY/s1600/DS_SS5.png][Blocked Image: http://3.bp.blogspot.com/-40Mknhh8pFU/VGSOz4zM-tI/AAAAAAAAA9Y/mrEHUAiHCnQ/s1600/DS_SS6.png]

  • Nakroma
    • November 17, 2014 at 3:43 PM
    • #11,498

    Hey,

    I just registered myself and this is basicly my first post, so have a few screenshots of my CS:GO map thats currently work in progress.

    The displacements (the cliffs/rock walls) don't look that great, and I'll never make a level set in nature again like that lol.

    I don't know where to start for getting in this community so I'll just do this, here you go:


    [Blocked Image: http://puu.sh/cUz37/d971922655.jpg]

    [Blocked Image: http://puu.sh/cQUmr/46be013ae2.jpg]

    [Blocked Image: http://puu.sh/cQXVk/fa8f6e96a5.jpg]

  • Vaya
    • November 17, 2014 at 3:54 PM
    • #11,499

    you can make screenshots better by turning off the hud and viewmodel.


    "sv_cheats 1"

    "cl_drawhud 0",

    "r_drawviewmodel 0"


    putting sv_cheats back to 0 readds everything

  • Nakroma
    • November 17, 2014 at 3:59 PM
    • #11,500

    Vaya yes, ofc. Also graphic settings up etc. but thats not the point of the screenshots, im just displaying my work, not advertising it

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