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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • blackdog
    • April 6, 2014 at 11:20 PM
    • #10,981

    Love that "sausage" NPC!

  • FMPONE
    • April 6, 2014 at 11:41 PM
    • #10,982

    I want to see a game where the second you fall you acquire extreme speed, and your body just ragdolls at increasing speeds throughout the world forever

  • cincinnati
    • April 10, 2014 at 4:24 PM
    • #10,983

    Here's a series of straight-on, centered shots I took for a composite image I made for later.


    (de_disruption)


    [Blocked Image: http://i.imgur.com/DtIwKHJ.png]


    [Blocked Image: http://i.imgur.com/FWnpv3z.jpg]


    [Blocked Image: http://i.imgur.com/2c8e7uA.jpg]


    [Blocked Image: http://i.imgur.com/5SQS4BI.png]

  • ShockaPop
    • April 11, 2014 at 7:14 AM
    • #10,984

    I kind of feel that the geometry and lighting should be bit more juicier/beefier, if you know what I mean.

  • mjens
    • April 11, 2014 at 8:18 AM
    • #10,985

    Yep, lighting is quite flat. You can use it as an advantage but it doesn't work here

  • FMPONE
    • April 11, 2014 at 8:52 AM
    • #10,986

    Are you using mostly constant-style lighting? You can switch out of that for better results, probably

  • Dejavo
    • April 11, 2014 at 9:58 AM
    • #10,987

    I don't often say this but I think you can add more envmap in those textures.

  • cincinnati
    • April 11, 2014 at 2:21 PM
    • #10,988

    The lighting is an ongoing tweak and the big reason why i want to test it next week. I understand the flat comment for shots 1 and 3 but not necessarily for 2 and 4, though you've motivated me to play with the colors a bit more in all of them. I'll look into what i can do to improve 1 and 3, otherwise.


    constant lighting is on 0 in all lights (default is quadratic, i think?). other than that, i might be misunderstanding.


    looking at the shots again, there is indeed no sign of specularity. i think that's on me how i took the shots. it's definitely there, and for me, it's almost too much!


    thanks for the comments guys.

  • OrnateBaboon
    • April 11, 2014 at 4:13 PM
    • #10,989

    Having some trouble deciding what direction to take the map visually. Post process/fog is too strong in both cases though. Anyone got any strong preferences about what looks best? Snow theme is further along regarding work done to it, but should the sunny version be better, it is easy enough to change back.


    Also not sure how snowy it will have to be to get right. For example, will the grass and trees need snow on them to sell the theme? Also, some areas might look a little odd, since it is quite rare to see snow and palm trees in the same place.


    [Blocked Image: http://www.skybex.com/home/1_snow][Blocked Image: http://www.skybex.com/home/1_sun][Blocked Image: http://www.skybex.com/home/2_snow][Blocked Image: http://www.skybex.com/home/2_sun][Blocked Image: http://www.skybex.com/home/3_snow][Blocked Image: http://www.skybex.com/home/3_sun][Blocked Image: http://www.skybex.com/home/4_snow][Blocked Image: http://www.skybex.com/home/4_sun]

  • TheOnLY
    • April 11, 2014 at 4:38 PM
    • #10,990

    I like the snow version more. The map looks easier to read and more different to most other maps. And i feel that the maps non playable area looks bigger. Only the green plants and palmtrees are not fitting

  • OrnateBaboon
    • April 11, 2014 at 4:45 PM
    • #10,991

    Yeah, palms is the main worry with snow, but they are easy to use, and don't look noisy, so are hard to replace. Part of the problem with the snow one. Gah!

  • Niller^.-
    • April 11, 2014 at 5:52 PM
    • #10,992

    I would personally prefer to play the more "happy" theme in the none-snow version, but like TheOnLY said, the snow version makes the map different from other maps.

  • text_fish
    • April 11, 2014 at 6:59 PM
    • #10,993

    I also prefer the warmer version and I actually think it's more readable because it has fewer decals and blends, and softer contrast.

  • FMPONE
    • April 11, 2014 at 7:33 PM
    • #10,994

    I think the fact that you can suddenly put snow everywhere sort of illustrates the problem. You haven't committed to a geographic location for your map, and as a result all of the geometry feels sort of pointless and lacking in identity.


    I do think its well made geometry, though, which leads me to believe that if you can find a geographic location and only use props which are appropriate there, and tailor everything to that, you will have more success.

  • Setin
    • April 11, 2014 at 9:42 PM
    • #10,995

    Just finished the first part of my Portals Through Time series and tossed it up on the workshop. Only issue was I couldn't figure out how to get my custom test signs in

    there. http://steamcommunity.com/sharedfiles/fi…s/?id=248082406


    [Blocked Image: https://dl.dropboxusercontent.com/u/33230442/Portfolio/PTT/ptt_intro_v60011.jpg]

  • Insane
    • April 11, 2014 at 9:48 PM
    • #10,996

    Just mucking about building a few areas in the NS2 engine. Not sure where, if anywhere, I'll take it yet.


    [Blocked Image: http://i.imgur.com/1AggDNk.jpg]

  • FMPONE
    • April 11, 2014 at 11:57 PM
    • #10,997

    It's very very very dark


    Still nice though

  • UnknownPredator
    • April 12, 2014 at 5:30 AM
    • #10,998
    Quote from FMPONE

    I think the fact that you can suddenly put snow everywhere sort of illustrates the problem. You haven't committed to a geographic location for your map, and as a result all of the geometry feels sort of pointless and lacking in identity.


    I do think its well made geometry, though, which leads me to believe that if you can find a geographic location and only use props which are appropriate there, and tailor everything to that, you will have more success.


    Couldn't of said it better myself

  • voodoochopstiks
    • April 14, 2014 at 8:46 AM
    • #10,999
    Quote from OrnateBaboon

    Yeah, palms is the main worry with snow, but they are easy to use, and don't look noisy, so are hard to replace. Part of the problem with the snow one. Gah!

    I think the mediterranean setting in snow makes it stand out and I think it works well! A sudden snowfall or cold front in the south of Italy or similar. I say keep it, you'd need some snow to be laying on top of the palm trees and bushes to get them looking more natural is all. Venice or some place like Dubrovnik in the winter could be a good reference:

    [Blocked Image: http://mozartschildren.files.wordpress.com/2012/12/winter-wonderland-winter-image-53-venice-in-winter.jpg]

    [Blocked Image: http://3.bp.blogspot.com/-tkWsDH61sjQ/TzDVQPIpwYI/AAAAAAAAHRs/Ee6dn_0cHns/s1600/Snow+Palm+Trees+Croatia.jpg]

  • dewdle
    • April 14, 2014 at 2:07 PM
    • #11,000

    Hey All,


    Working on some updates on my mod.


    Variety of areas I'm currently working on:


    [Blocked Image: http://s28.postimg.org/7bd2leyvh/dew_lookout0001.jpg]


    [Blocked Image: http://s9.postimg.org/lodes6etb/dew_forestroads0002.jpg]


    [Blocked Image: http://s24.postimg.org/6fzk78ls5/dew_prison_20004.jpg]


    [Blocked Image: http://s2.postimg.org/nofa3zgop/dew_forestroads0004.jpg]

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