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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Mazy
    • March 16, 2014 at 9:08 PM
    • #10,921
    Quote from Pampers

    little helper now communicates through the medium of text

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    Love that the text actually casts shadows in the world

  • Squad
    • March 16, 2014 at 11:39 PM
    • #10,922
    Quote from RaVaGe

    [pics]


    Expect a release soon !!!!!!!1!1!1!1!1


    I dig the first picture


    I agree with Pampers though, some of it looks really blue. And while I understand the fact that TF2 requires a color scheme, it wouldn't hurt to throw in a few more texture variations in some of those places. On second look it seems like you're using more variations of the same looking material (light and darker blue, although I could be wrong and it's just different lighting angles), but on first sight it looks like the same material over and over again, which is probably what counts most for most players.


    Looking at most TF2 maps, they incorporate the "blue vs red" theme more subtle:


    [Blocked Image: http://mp1st.com/wp-content/uploads/2013/07/cp_process_2.jpg]


    Buildings with subtle hints of blue/red which however make it clear which side you're on.


    Even if you're intending to make it less subtle as most TF2 maps, I think it would still benefit from some more colour variation:


    [Blocked Image: http://thumb9.shutterstock.com/display_pic_with_logo/99118/99118,1312179795,2/stock-photo-modern-industrial-distribution-delivery-building-in-blue-and-yellow-82002772.jpg]


    [Blocked Image: http://www.sxc.hu/assets/182917/1829167480/blue-and-grey-industrial-building-533929-m.jpg]

  • ElectroSheep
    • March 16, 2014 at 11:46 PM
    • #10,923

    OMG Ravage is releasing a map. Prepare your shit !!

  • DrywallDreams
    • March 16, 2014 at 11:52 PM
    • #10,924

    Speaking of color, Drill's bombsite B is benefiting from having a more coherent color scheme:


    [Blocked Image: http://i.imgur.com/0hrpubS.jpg]


    Maybe it's time to mess with hdr settings...

  • JeanPaul
    • March 17, 2014 at 12:46 AM
    • #10,925

    I could be wrong but I am pretty sure the map looks too blue because he only showed the blue side + part of mid. The other half of the map is completely red-themed if I remember correctly.

  • Squad
    • March 17, 2014 at 1:10 AM
    • #10,926
    Quote from Marcem

    Speaking of color, Drill's bombsite B is benefiting from having a more coherent color scheme:


    [Blocked Image: http://i.imgur.com/0hrpubS.jpg]


    Maybe it's time to mess with hdr settings...


    Readability is great. What about giving some buildings a slightly different colour without sacrificing coherence or readability (like yellow or so)?

  • Squad
    • March 17, 2014 at 1:12 AM
    • #10,927
    Quote from JeanPaul

    I could be wrong but I am pretty sure the map looks too blue because he only showed the blue side + part of mid. The other half of the map is completely red-themed if I remember correctly.


    I'm aware of that, but I was only judging the individual scenes

  • DrywallDreams
    • March 17, 2014 at 1:17 AM
    • #10,928
    Quote from Squad

    Readability is great. What about giving some buildings a slightly different colour without sacrificing coherence or readability (like yellow or so)?

    Thanks! I am experimenting with some different textures for a few of the buildings right now, I'll have to try some yellow or something in there.

  • Sprony
    • March 17, 2014 at 7:08 AM
    • #10,929
    Quote from Squad

    I'm aware of that, but I was only judging the individual scenes


    You know JP never misses a chance to be a dick. Pretty sure it was sarcastic

  • JeanPaul
    • March 17, 2014 at 4:54 PM
    • #10,930

    I genuinely wasnt being a dick

  • Dejavo
    • March 17, 2014 at 6:56 PM
    • #10,931

    [Blocked Image: http://i.imgur.com/2z7PxwQ.jpg][Blocked Image: http://i.imgur.com/GNswV7F.jpg]


    Wiping here on defuse-map set in Tehran.

    Does anyone know why my normal map-gradients gets squashed in compression by vtfedit? I import the file with ABGR8888. You can see the jagged gradient in the first pic top left.

  • RaVaGe
    • March 17, 2014 at 9:46 PM
    • #10,932

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-17_00007.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-17_00008.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-17_00009.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-17_00010.jpg]


    Worked a bit much more on the skybox


    And yeah, I will try to add some colours variation, actually the RED side is a bit less red, but I didn't varied much the textures.


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-16_00002.jpg]

  • Minos
    • March 17, 2014 at 10:14 PM
    • #10,933

    Damn... that makes me want to play TF2 Looks killer man!

  • FMPONE
    • March 17, 2014 at 10:52 PM
    • #10,934
    Quote from RaVaGe

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-17_00007.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-17_00008.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-17_00009.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-17_00010.jpg]


    Worked a bit much more on the skybox


    And yeah, I will try to add some colours variation, actually the RED side is a bit less red, but I didn't varied much the textures.


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-16_00002.jpg]

    Display More


    Dude -- win!

  • D3ads
    • March 18, 2014 at 1:48 PM
    • #10,935

    Make sure you don't give up on this one!

  • KrAk
    • March 18, 2014 at 2:01 PM
    • #10,936
    Quote from UnknownPredator

    [Blocked Image: http://i.imgur.com/t8aHELI.jpg]

    Making a new CSGO Map based on a Cold war era Russian bunker.

    Very nice theme. It is a good beginning. Which will be the objectives?

  • spence
    • March 18, 2014 at 4:18 PM
    • #10,937
    Quote from Dejavo

    Does anyone know why my normal map-gradients gets squashed in compression by vtfedit? I import the file with ABGR8888. You can see the jagged gradient in the first pic top left.


    I dont know if it makes a difference (infact I just tested and couldn't notice a difference upon importing/comparing both) but I always used BGR888/BGRA8888 for uncompressed textures in Source. Also check your texture flags; there are a few for filtering and one for specifying the vtf as a normal map.

    EDIT: I did another test this evening on a normal-mapped model for CSGO and didn't have any issues with the normal map flag ticked, with either ABGR or BGRA (versus obvious compression with DXT5).

  • UnknownPredator
    • March 18, 2014 at 6:59 PM
    • #10,938

    Hey KrAk,

    Thanks! It's going to be a bomb defusal map, the picture is from A Long.

    Also the bunker is inhabited by British forces.

  • KrAk
    • March 19, 2014 at 9:34 AM
    • #10,939

    Hi,

    This is an adaptation of medal of honor solo campaign for Day of Defeat Source.

    First beta very soon!


    [Blocked Image: http://i.imgur.com/kjaozdu.jpg?1]


    [Blocked Image: http://i.imgur.com/dl7qarN.jpg?1]


    [Blocked Image: http://i.imgur.com/jzQy6kG.jpg?1]


    [Blocked Image: http://i.imgur.com/r79cvtr.jpg?1]


    [Blocked Image: http://i.imgur.com/KYnkZZS.jpg?1]


    Maybe test it with someone of you!

  • PyroGXPilot
    • March 19, 2014 at 8:23 PM
    • #10,940

    WOLFENSTEIN like (RTCW)

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