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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • owk
    • January 29, 2014 at 1:01 PM
    • #10,821

    Hi, this is my wip, in a remake I'm doing. as you can see I am no expert, I need become familiar with the program and improve a lot.

    Original map:


    Original map:

    looking at the screen looks very ugly remake but the gameplay does not look bad

  • cashed
    • January 29, 2014 at 2:57 PM
    • #10,822

    I'll give it a gander Moroes. Definitely needs more work on the overgrown. Going to be making some assets to help with that.

  • Sprony
    • January 29, 2014 at 5:40 PM
    • #10,823

    A very simple scene after my first few days with Source. Loads to comment on of course but I'm still learning. I applied several techniques in this such as decals, overlays, props, env_sun, etc. So far I'm loving Source


    [Blocked Image: http://i.imgur.com/TZbhZdR.jpg]

  • Spherix
    • January 29, 2014 at 5:44 PM
    • #10,824

    Nice going so far. What's planned for the rest of your week ;-)?

  • OrnateBaboon
    • January 29, 2014 at 6:42 PM
    • #10,825

    Yeah, good progress so far. Looks nice and clean


    Might find this useful (assuming you want to change the sky texture - the current one one adds some nice detail). The CSGO skies are near the middle of the page.


    https://developer.valvesoftware.com/wiki/Sky_List


    To change the sky, go to Map > Map Properties, and paste in the name of the one you want. So sky_cs15_daylight01_hdr for example, would simply require you to paste sky_cs15_daylight01_hdr into the field.

  • Sprony
    • January 29, 2014 at 8:01 PM
    • #10,826
    Quote from Spherix

    Nice going so far. What's planned for the rest of your week ;-)?


    Thanks guys. Regarding your question: This is build based on reference shots of the old building where I used to work. So I'll keep expanding (it's a big building) until I feel comfortable enough with the editor to go for a full map.

  • Nerve
    • January 29, 2014 at 8:11 PM
    • #10,827
    Quote from SpronyvanJohnson

    A very simple scene after my first few days with Source. Loads to comment on of course but I'm still learning. I applied several techniques in this such as decals, overlays, props, env_sun, etc. So far I'm loving Source

    [Blocked Image: http://i.imgur.com/TZbhZdR.jpg]

    Looking good man. I take it you're following tutorials? Which sites are you finding the most helpful?

  • Sprony
    • January 29, 2014 at 10:18 PM
    • #10,828
    Quote from Nerve

    Looking good man. I take it you're following tutorials? Which sites are you finding the most helpful?


    Tophattwaffle is really all I needed. Followed his V2 series and I was good to go.

    Also, this is great for scale references.

  • leplubodeslapin
    • January 30, 2014 at 12:38 AM
    • #10,829

    Yes Tophattwaffle really does the best tutorials, even after using hammer for years i still learn things in his tutorials ...

  • OrnateBaboon
    • February 1, 2014 at 5:14 AM
    • #10,830

    Did a bit of work on readability, trying to make the map cleaner.


    [Blocked Image: http://www.skybex.com/home/readability_01.jpg]


    Older one.


    [Blocked Image: http://www.skybex.com/home/de_map_02.jpg]


    Will add a blend of some sort so that the plaster textures are not just one colour. Older test blend.


    [Blocked Image: http://www.skybex.com/home/blend.jpg]

  • cashed
    • February 1, 2014 at 6:46 PM
    • #10,831

    Using the blend on walls is awesome. Just started using this in my other map as well

  • PogoP
    • February 1, 2014 at 7:31 PM
    • #10,832

    Does that mean your walls are displacements?

  • OrnateBaboon
    • February 1, 2014 at 8:03 PM
    • #10,833

    cashed - Agree! Although I am worried about the displacement limit which I think is easy to hit if all walls are displaced


    PogoP - At the moment, I don't have any blends on the walls, they are normal bsp. The Hammer shot is a test blend to see what it might look like. But to add the blends, the walls would need to be displaced. Like how de_mirage is almost all displacements.

  • TheOnlyDoubleF
    • February 2, 2014 at 2:57 PM
    • #10,834
    Quote from Pampers

    Started working on this again. This time I'm programming instead of doing everything in kismet early wip etc...


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    It reminds me a game called "Hogs of War" on Playstation.


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  • RaVaGe
    • February 2, 2014 at 3:29 PM
    • #10,835

    This game was awesome , idk how much time I've spent on this.

  • Dalannar
    • February 2, 2014 at 3:29 PM
    • #10,836

    Would it be possible to export the blended texture out and create a normal texture out of that ?

  • AtsEst
    • February 2, 2014 at 7:02 PM
    • #10,837

    This does not really look 3D (although it actually is), but anyways here is a small coding project I am chipping away at.

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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    It is a very, very simple boid based infection simulator not much unlike a zombie apocalypse scenario.

    Win32 executable is available here: https://drive.google.com/file/d/0B9NzPN…dit?usp=sharing

  • El Tyranos
    • February 2, 2014 at 8:48 PM
    • #10,838

    My first and very simple scene on UDK, it's not that hard once you're used to brushes. I'm supposed to add a jungle around the ruins.


    [Blocked Image: http://uppix.net/wpLUF2l.jpg]

  • PogoP
    • February 4, 2014 at 9:58 PM
    • #10,839

    Really wanted to learn a bit of UDK, having only ever really used in-house engines and Cryengine before. I'm really impressed with the material stuff, but going back to baking lights feels like such a step backwards in terms of time wasted! Bounce lighting is nice but lightmaps are so tricky to work with.


    Still very WIP, just blocking everything out still.


    [Blocked Image: https://dl.dropboxusercontent.com/u/7557268/Library/Screens/interior_03.jpg]

  • El Tyranos
    • February 4, 2014 at 10:15 PM
    • #10,840

    Nice work there ;)


    I just finished my jungle scene on UDK


    [Blocked Image: http://uppix.net/AfuJHJl.jpg] [Blocked Image: http://uppix.net/oi5fZpl.jpg] [Blocked Image: http://uppix.net/ss9fLXl.jpg] [Blocked Image: http://uppix.net/48frYul.jpg] [Blocked Image: http://uppix.net/ObjvCLl.jpg]

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