[Blocked Image: http://i.imgur.com/dmQEWeO.jpg]
WIP in WIP, post your level screenshots!
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I know this is scrub stuff compared to you guys, but it's the first ever map I've started work on after getting to grips with the fundamentals of Hammer. A laboratory themed map, this will be the main hallway/choke point in the centre.
(Ignore the lighting, temporary at the moment so I can launch in-game to test)[Blocked Image: http://i.imgur.com/pkoTYJh.jpg]
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Been doing a bit more work on de_laboratory. This is bombsite B, the door at the top leads back to the main hallway, the lower door leads to underground tunnels for easy rotation and the door on the right is a path from CT spawn.
[Blocked Image: http://i.imgur.com/6HfynQf.jpg]
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just something to consider: maps that are 100% indoor tend to feel mazy and claustrophobic. If possible you should include some more open/outdoor areas.
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Thanks Puddy, I'll bear that in mind

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somewhere in the jungle; the good guys must rescue some treehugers from the bad guys...
will hide the seams with the big aztec trees
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That looks excellent. Height map generated?
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Woah, nice displacements man!
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thanks,
baboon: started the layout with blocks, then made a easy raw, added some erosion to it, then brought it back to source and modified it, every thing in the playable area is by hand - its not a large map so didnt take too long, I find it semi hard to preserve any decent heightmap details once you start blobbing with the displace tool in source, all n all the map is 99% heightmap the only instances made from bps will be the buildings,
playable area has density 3, skybox 4,
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I started to rework on my older map, trying to make it look somewhat decent with new theme. I want to finish this before continuing to work on de_tibet.
I think im somewhat close to finishing the outside part and have only caves left to do after. Would like to hear what you guys think about it. Didn't feel like making a thread for just some quick feedback.
[Blocked Image: http://i.imgur.com/PGHAp2g.jpg][Blocked Image: http://i.imgur.com/zifY5nN.jpg]
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Like the general mood and background.
First shot: seems like players can do ladder and easily get on top of the roof via the wood pile, is it intended?
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Are the textures your own? They have a nice consistent feel to them.
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i like the changes. looks familiar (i know its a port / vietcong remake). I'm not so sure about your greenish looks of your map. My guess is: It will be hard to see the players (especially if they have green clothing).Maybe you can break the look of this mountain a bit. its too unified atm.
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Yes, players are allowed to get on the roof. The gametype is going to be either hostage or ctf. Most likely I will be going for CTF as this is a remake of old ctf map from Vietcong.
The terrorists spawn inside the mountain and CTs on shore and docks.
Custom textures are from CGTextures with a little bit of editing done to them. I've also edited some of CSGO's own textures.
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Quote from KOLARI
Yes, players are allowed to get on the roof. The gametype is going to be either hostage or ctf. Most likely I will be going for CTF as this is a remake of old ctf map from Vietcong.
The terrorists spawn inside the mountain and CTs on shore and docks.
Custom textures are from CGTextures with a little bit of editing done to them. I've also edited some of CSGO's own textures.
If you need a hand with CTF, I've got it pretty much set up for CS:GO.
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Finally reworked my map (de_catchment) and i would like to playtest it.
when it plays fine i will put it fom alpha into beta
Here are some screens (with negraph enabled
)http://steamcommunity.com/sharedfiles/fi…s/?id=204167649
http://steamcommunity.com/sharedfiles/fi…s/?id=204167623
http://steamcommunity.com/sharedfiles/fi…s/?id=204167638
http://steamcommunity.com/sharedfiles/fi…s/?id=204167605
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That would be awesome Spherix. I'll make sure to contact you after im finished with the visuals. Don't expect it anytime soon though because there are still some work to do with the map and I don't have too much time to work on it.
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ctf_dearesther?

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@ KOLARI: I like the moody atmosphere it has now. But as TermInator said, it's probably a bit hard to see other players.
What about trying some lighter textures on the buildings? It could help in readability and drawing player's attention. Or even better, use lighting to improve player guidance (thinking building exterior lights, fire, beacons, interior lights illuminating outside through windows, ... ).
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Perhaps a bit cliché, but a lighthouse on top of that mountain would be cool too:
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[Blocked Image: http://thefuturebuzz.com/pics/lighthouse/lighthouse.png]
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