I gotta admit, your work creeps me out, but it's still cool. Thank for the feedback, Here is a revised version of the scene!
[Blocked Image: http://georgehulm.files.wordpress.com/2013/07/final.jpg?w=1200&h=]
I gotta admit, your work creeps me out, but it's still cool. Thank for the feedback, Here is a revised version of the scene!
[Blocked Image: http://georgehulm.files.wordpress.com/2013/07/final.jpg?w=1200&h=]
[Blocked Image: https://dl.dropboxusercontent.com/u/4055243/detail2.jpg]
Im playing with the tf2 Soho assets for a detail contest ![]()
Good choice, lolz.
New logo for GRASP and sneak peek of new background art of one of the first levels!
What do you think?
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its lovely looking but that font is probably unreadable without first knowing the word grasp is meant to be conveyed
yeah, I'm playing with some ideas about how to improve the readability.
What was the main issue? I was told that the G wasn't that readable, for example. So I cut some lines to see the results:
(the logo above and two other versions of that)
[Blocked Image: http://i.imgur.com/xwNCIgr.png]
The merging of the S and the P is a lot more successful to my eyes than the G and the R, even looking at it now it's difficult to see where the shapes diverge
Sorry Anselmo, but I think the logo is not readable at all now.
Quote from blackdogSorry Anselmo, but I think the logo is not readable at all now.
Oh, no problem at all
That's why I like to share things here, the feedback you guys provide are really important to me!
I gotta make more concepts of that logo... As the logo isn't my main focus atm, it might take a little long to finish that. Meanwhile, I'll continue implementing other parts while the logo cooks in my head
Howd'y Ya'll! I'm back with another quick update!
Yeah... i was messing around with PhillipK Scifi Textures and edited them a bit ![]()
Too i created some by myown... Pipemodel ( Texture / Model by Myself )
Just for testings ofc ![]()
[Blocked Image: http://filesmelt.com/dl/jjpil0003.jpg]
[Blocked Image: http://filesmelt.com/dl/jjpil0002.jpg]
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Edit:
Before people ask, this is halflife 1
Working on something for 7dFPS. It's called Doppelgunner and you have a gun that creates clones.
I would like some feedback on the following screenshot. Does it look okay? What would you change? It is going to be for a map for cs:go and I was going for a underground metro system. This is the only part of the Map I have started with and I am unsure if I could continue with this.
[Blocked Image: http://s8.postimg.org/fhx0s6oyd/2013_08_13_00001.jpg]
Too dark for a game like CS. Then I'm not sure about the texture for the ceiling.
The first thing I notice is that it's quite a long corridor with very little cover other than the space to the left. Try using some other objects such as stacks of crates to add more cover. Or possibly add an access tunnel which allows players to flank.
You should definitely continue though. Finish what you start!
Thanks guys! I will take this in consideration.
P.S.: you might not be able to see it in the screenshot, but on the right there are two hallways where a player could take a angle.
Quote from TaylorWorking on something for 7dFPS. It's called Doppelgunner and you have a gun that creates clones.
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Can only the original player go through the portal? It seems interesting, but a little confusing when watching someone else play.
@ colte: most important thing that I notice is that it's indeed too dark for CS:GO. Possibly not enough cover, but that really depends on what kind of area this is and more importantly how it plays out in gameplay tests. There is the long corridor in Dust 2 that doesn't have a lot of cover either, but it works.
Other than that, looks like a good start! But another piece of advice, don't go too much into detailing if you only have a single area. Try blocking out the layout first, making sure that it plays well. It's a lot easier to make changes to the layout if your level is just made of big blocks.
Yeah, only the original can go through the portals. I was thinking about making the gates look different through the clone cameras but that might be even more confusing!
Quote from TaylorYeah, only the original can go through the portals. I was thinking about making the gates look different through the clone cameras but that might be even more confusing!
Maybe that would be understandable if you added that mechanic on later levels, after the player had already grasped the basics ![]()
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